3a0cbd1cd4
Block: Cleaned up double-block break handling, close #1862 , close #1525
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This now removes the need for recursing around for structures comprised of multiple blocks. Instead, override getAffectedBlocks() to return all blocks that need to be deleted when the current block is deleted, and make sure that only one half of the block drops something. When a player breaks one of the blocks, all the blocks affected by that block will also be destroyed, creating particles and sounds where appropriate.
This fixes creative drops for double plants and beds.
2018-01-03 13:01:05 +00:00
6e1df36188
Consumables refactor ( #1796 )
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* Removed broken EntityEatEvents - these don't fit the pattern since they only apply to Human entities anyway. PlayerItemConsumeEvent and PlayerInteractEvent can be used for cancellation purposes, and plugins can do custom stuff without mess.
* Restrict item consuming to Living entities only
* Added FoodSource->requiresHunger()
* Only items implementing the Consumable interface can now be consumed.
* The effects from consuming items are now generic-ized by way of the Living->consume() function. This is overridden in Human to allow applying food and hunger.
* Fixed the hardcoded mess for buckets
2017-12-23 13:03:41 +00:00
36f3accf4b
Effect: Don't allow cancellation of expired effect removal, close #1770
2017-12-23 10:55:25 +00:00
4f8e4f0522
Add EOF newlines where missing (bulk) ( #1836 )
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This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
953f45c50f
Altered armour handling, now works for damage other than PvP
2017-12-14 12:37:28 +00:00
74b074753f
Bulk addition of constant visibilities
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thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
c55bc2d7e9
added use-item click vector to PlayerInteractEvent
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now go and make some touchscreens with maps!
2017-10-27 19:00:17 +01:00
584810780a
Moved projectile-related classes to their own namespace
2017-10-19 12:27:44 +01:00
ece37d1e19
Added more methods to PlayerIllegalMoveEvent
2017-10-17 16:14:41 +01:00
c4fe9ad32d
Remove pointless API method from PlayerMoveEvent
2017-10-12 19:59:32 +01:00
81dee2f9fc
Adding writable and written books. ( #1397 )
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* Adding writable and written books.
* Added a PlayerEditBookEvent.
* Changed BookEditPacket field names.
2017-10-08 11:49:57 +01:00
e6cecabf3f
New skin API, add support for custom capes & custom geometry ( #1416 )
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* Added support for changing skins ingame, custom capes & geometry
* Use PlayerSkinPacket for setting Human skin instead of PlayerList hack
2017-09-29 14:09:00 +01:00
d0bf0ff083
Imports cleanup
2017-09-28 10:51:05 +01:00
240cc3043a
Rewritten crafting, fixed #45
2017-09-24 14:14:24 +01:00
178dd1b981
Fixed block picking, added PlayerBlockPickEvent
2017-09-23 14:42:28 +01:00
cefad0444c
Merge branch 'master' into mcpe-1.2
2017-09-21 10:32:35 +01:00
b14ecc18c4
Remove unused imports
2017-09-20 12:24:44 +01:00
8cae20e818
Removed hotbar slot linking (works like PC now)
2017-09-19 18:36:57 +01:00
fcb3c4820e
Merge branch 'php/7.0' into mcpe-1.2
2017-09-07 10:42:20 +01:00
2c6205e3f3
Added new events for network interface handling, close #1232 ( #1250 )
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Added
- NetworkInterfaceRegisterEvent (cancellable)
- NetworkInterfaceUnregisterEvent
- NetworkInterfaceCrashEvent
2017-09-06 11:22:10 +01:00
78d49f8e66
Merge branch 'php/7.0' into mcpe-1.2
2017-09-03 15:02:41 +01:00
58bf5d6679
Use null coalesce in EntityDamageEvent
2017-09-03 12:48:57 +01:00
cb7911ee9c
Improved Absorption, now only applies to living entities, now controllable by plugins
2017-09-03 12:37:34 +01:00
5d75d3d5b6
Merge branch 'php/7.0' into mcpe-1.2
2017-09-01 23:10:58 +01:00
120cf56a47
Misc return typehints
2017-08-30 12:59:26 +01:00
21f09d5fdb
Cleaned up Effect handling and replacement
2017-08-30 12:53:41 +01:00
adc6b03d4c
Typehinted up Entity API and some cleanup
2017-08-30 12:17:56 +01:00
fd52022065
Refactor of health int -> float and fixed armor being useless when
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computed damage reduction is less than 1
2017-08-30 11:03:07 +01:00
2443a57234
Merge branch 'master' into mcpe-1.2
2017-08-24 11:57:41 +01:00
55e32424a0
Ability to get a player's quit reason from PlayerQuitEvent ( #1308 )
2017-08-23 19:26:24 +01:00
445a67954d
Merge changes from master
2017-08-22 14:13:31 +01:00
604d11a8fd
import cleanup and fixed an inspection
2017-08-21 17:39:02 +01:00
b62597fe63
Fixed some minor issues in Player events API
2017-08-21 13:05:32 +01:00
1f70a7830e
Branch merge
2017-08-20 21:07:19 +01:00
02f42eba48
Move block registration to its own class
2017-08-20 18:05:01 +01:00
159b2e3d5e
Merge branch 'master' into mcpe-1.2
2017-08-19 21:42:33 +01:00
276fccf4bb
Typehinted block events API
2017-08-19 11:25:32 +01:00
64f2e7587d
Some cleanup and added missing strict types declare for EndRod
2017-08-19 11:11:49 +01:00
e5e76d4c93
Merge branch 'master' into mcpe-1.2
2017-08-18 18:39:39 +01:00
d8f0dd6db8
Changed Block->getDrops() to return Item[]
2017-08-18 11:21:33 +01:00
8958b3c51c
Many many changes related to inventory transactions, fixed item dropping, fixed creative menu
2017-08-11 19:57:30 +01:00
1d0f0a2999
Merge branch 'master' into mcpe-1.2
2017-08-08 10:23:19 +01:00
2ba601b6e9
Fixed signs
2017-08-07 19:40:45 +01:00
6b5c0af161
Separation of effect handling from Entity, fixes #886
2017-08-07 16:03:54 +01:00
0b47324fe3
Add some constants to AnimatePacket
2017-07-31 16:03:45 +01:00
b3dada4cb9
Fix wrong documentation in ServerEvent
2017-07-26 21:24:19 +01:00
6cacb368ce
Add PlayerJumpEvent ( #1223 )
2017-07-22 11:18:53 +01:00
42fb1d1fef
Improve usability of Sign API ( #1202 )
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* Improve usability of Sign API
* PHP
* Throw exceptions if out of range
* Fix phpdocs
* Formatting, additional checks in the SignChangeEvent.
* Blame php storm
* require line count to always be 4
* Adjust exception message
2017-07-19 15:22:04 +01:00
dbb92096e4
More typehints, documentation fixes and static analysis cleanup
2017-07-15 12:12:06 +01:00
24bdf330d5
Merge branch 'moar-typehints'
2017-07-15 09:43:43 +01:00