Commit Graph

342 Commits

Author SHA1 Message Date
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
b7b7bcee4f Fixed some weak comparisons 2017-06-05 21:07:35 +01:00
54453d0b0a Refactored entity IDs in packets for consistency and to clarify on types 2017-06-05 15:41:27 +01:00
63358a8065 Merge branch 'master' into mcpe-1.1 2017-05-30 09:45:20 +01:00
4c764072b2 Check the entity is actually inside a block before trying to shove it out, fix #271 2017-05-26 17:15:25 +01:00
af06d78725 Merge changes from master 2017-05-24 09:54:11 +01:00
4e381ab033 Added DATA_COLOR alias 2017-05-21 14:40:49 +01:00
046f17c9e2 Merge branch 'master' into mcpe-1.1 2017-05-08 17:43:09 +01:00
4ccd955647 Fixed possible memory leak with projectiles, use owner/target metadata 2017-05-07 16:50:32 +01:00
adbb53929e Fixed scaling issues with height and width on the client, close #819
Seems these metadata fields are actually the _base_ height/width. Setting the scale will cause the client to calculate bounding boxes with the scale already taken into account. This caused the scale to be applied twice on the client.
2017-05-05 16:51:15 +01:00
8a7259aa73 Merge #826: use getEffectLevel() instead of getAmplifier() + 1
Closes #412
2017-05-05 19:01:04 +08:00
c4f461f65d Fixed fall damage in 1 block of water, close #470 2017-05-05 10:41:44 +01:00
c537cea87e Resolved issues with incorrect item and TNT position offsets, close #848 2017-05-04 13:52:10 +01:00
4d897b824b Added more metadata properties, fixed some wrong values, fixed too many oxygen bubbles 2017-04-26 19:48:31 +01:00
caf4937222 Fixed arrow flight and spawning bugs, fixed critical trail, close #420 2017-04-26 18:55:48 +01:00
ffcada88f3 New data flags 2017-04-25 16:27:29 +01:00
1be4bd67e4 Fixed assert failure when player join in un-generated areas of the world 2017-04-24 10:32:50 +01:00
179210aa27 Merge branch 'api3/network' into api3/network-mcpe-1.1 2017-04-21 22:50:14 +01:00
6ece57e23e Merge changes from master 2017-04-21 22:48:18 +01:00
e7406ba096 Fixed squid health attribute errors 2017-04-21 14:42:19 +01:00
3f1790bcb8 Found some missing data flags and proper fix for ladders 2017-04-20 19:42:00 +01:00
a0ba8f0098 Added some new metadata, fixed others, fixed TNT (again) 2017-04-20 17:52:24 +01:00
feb538900b Added a couple of entity metadata properties 2017-04-20 16:05:46 +01:00
5e6a0e7ba0 More metadata changes, fixed TNT 2017-04-16 22:03:52 +01:00
d7378fe6f4 Some new metadata properties 2017-04-14 19:56:23 +01:00
66924729ff Fixed climbing blocks such as ladders and vines
Seems we can now climb ANY block if the climbing flag is true, and nothing if false. This commit adds local block checks to see if a climbable block exists at the entity's feet and if so, sets the flag.
2017-04-14 19:02:53 +01:00
f3ab45e7d5 Merged in 1.0.6 changes, added autogenerated data for 1.1.0.3 (doesn't work yet) and deliberately made the same merge error as Mojang 2017-04-14 13:00:43 +01:00
1c7773c5f1 Visibility keyword before final or abstract keyword. (#814) 2017-04-13 20:58:53 +08:00
202bac28fc Merge master into api3/network 2017-04-01 19:37:15 +01:00
9c25ec3afd Some protocol changes for 1.1.0.0 2017-04-01 19:20:30 +01:00
69ac80518c some improvements to the horrendous mess that is the handling of joining and quitting, fixed some crashes, probably caused some other crashes
I can't fix this completely because it's just too much of a fucking mess. NEED to separate network stuff from Player.
2017-03-30 19:33:47 +01:00
cb059ea713 fix some PhpStorm inspections 2017-03-30 12:10:59 +01:00
afb2e0c51f fixed setting entity scale doesn't resize bounding box, close #484 2017-03-30 09:34:52 +01:00
52f2596dc5 Merge branch 'master' into api3/network 2017-03-28 12:27:40 +01:00
2079e2fd88 Fixed entity visibility Player object memory leak, close #416 2017-03-28 12:26:02 +01:00
940b20c191 Implemented Absorption effect
This is a little buggy due to a client-sided bug. https://bugs.mojang.com/browse/MCPE-20520
TODO: add attribute save/restore
2017-03-21 13:23:57 +00:00
2d927db264 Implemented Instant Health and Instant Damage effects 2017-03-21 11:38:08 +00:00
a5a51fb9c5 Merge branch 'master' into api3/network_mcpe-1.0.5 2017-03-21 10:47:41 +00:00
b7a3230f73 Fixed botched effect override condition for equivalent amplifiers 2017-03-20 18:56:54 +00:00
ab1150382a Merge branch 'api3/network' into api3/network_mcpe-1.0.5 2017-03-18 16:30:06 +00:00
8114ceaf68 Merge branch 'master' into api3/network 2017-03-18 16:29:38 +00:00
92193fd27b Use entity IDs in EntityDamageBy*EntityEvents, fixed memory leaks related to PvP/PvE/PvM (#418) 2017-03-13 10:30:31 +00:00
955dc38be4 Fixed botch-job implementation of Health Boost, will now actually work and not crash the server 2017-03-12 20:06:39 +00:00
6c5dbd7359 Merge branch 'master' into api3/network 2017-03-12 12:22:11 +00:00
4f27bce5b3 Destroy NBT references when closing entities, alleviates memory issues on leaked Player objects
This does NOT FIX THE ACTUAL ISSUES, only eliminates some of the symptoms.
2017-03-12 10:53:27 +00:00
c925845173 Added forceSend for attribute value setting, fixed slowness >= 7 removed client-side when sprinting 2017-03-09 21:33:55 +00:00
08cd944e5d Merge branch 'master' into api3/network 2017-03-09 18:12:37 +00:00
f87b745771 New entity metadata and found some UpdateTradePacket fields 2017-03-09 17:55:26 +00:00
c052ee5847 Set alpha value to 0xff, fixed potion bubbles, close #407
TODO: implement transparency
2017-03-09 12:26:24 +00:00
56990eb28b MCPE protocol gets its own namespace 2017-03-08 20:28:39 +00:00