there is a variance issue with EnderChestInventory that was detected by phpstan-strict-rules which can't be addressed without a BC break. This fix will at least allow static analysers to be aware that code using this function might catch fire when it sees an EnderChestInventory without realizing it.
This is better for performance because these then don't need to be reevaluated every time they are called.
When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.
However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
This has the triple bonus effect of a) making a lot of code easier to read, b) reducing Server::getInstance() usages, and c) removing a whole bunch of Server dependencies.
The network and block namespaces are untouched by this commit due to potential for merge conflicts. These should be dealt with separately on master.
* Implemented InventoryEventProcessor, fixes#1986
Event processors can now be registered and unregistered at will. Entity inventory/armor change events are now handled by event processors instead of the inventories themselves, which allows enabling/disabling the calling of these events at will.
This now avoids stupid things happening when initializing inventory contents, since the callers for those events are now registered _after_ the contents are initialized.
As of 1.2.13 release, the client now skips the crafting grid step when it crafts with right-click on the recipe book. This means that we can't validate crafting based on the crafting grid contents anymore. The only way to do it now is to use the inputs and outputs calculated by the transaction balance.