Rush2929
cf77b33c3b
Bows can now use offhand arrows ( #4356 )
2021-08-10 19:36:57 +01:00
Angel
309bed414f
Implemented sweet berries ( #4164 )
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this doesn't implement the server-side logic for the "stickiness" (slowdown) because we don't have the system needed for it yet.
It also doesn't have parity with vanilla on the damage.
2021-07-19 20:01:33 +01:00
Dylan K. Taylor
654fc9a2a6
LegacyStringToItemParser: Throw more specific exceptions
2021-07-10 21:03:12 +01:00
Dylan K. Taylor
7a35fdb1bb
Allow Blocks to specify their max stack size
2021-06-30 19:28:16 +01:00
Dylan K. Taylor
c05f6db8d9
Bed and Skull items now return a correct block, with appropriate type information
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I wanted to do the same for banners, but unfortunately banners are a tad more complicated.
2021-06-30 17:27:14 +01:00
Dylan K. Taylor
76a74b3931
Revert "Item: skip a step when decoding PC itemstacks"
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This reverts commit 9b52af62b6f469771f2355a964b35ecffa5117d9.
We shouldn't assume that a string maps directly to a legacy ID,
because we might want string aliases (e.g. dark_oak_boat) which refer to
items that have a specific meta value in the MCPE system.
Overall, I want to get rid of the reliance on IDs here and register all
this stuff using closure callbacks on VanillaItems, so getting rid of
this assumption also serves that goal.
2021-06-30 13:13:53 +01:00
Dylan K. Taylor
7ba573db77
Added API method Item::canStackWith()
2021-06-29 19:52:52 +01:00
Dylan T
32d7b1e6af
Start using webmozart/pathutil for joining paths ( #4287 )
2021-06-29 19:40:43 +01:00
Dylan K. Taylor
7029f85c1c
Regenerated VanillaItems
2021-06-29 18:23:24 +01:00
Dylan K. Taylor
0ec869823b
Added potion display names to Potion and SplashPotion
2021-06-29 18:21:41 +01:00
Dylan K. Taylor
07d97bbdeb
PotionType: Added display names
2021-06-29 18:19:27 +01:00
Dylan K. Taylor
f68caa878a
Potion: added getType()
2021-06-29 16:53:26 +01:00
Dylan K. Taylor
5d6146a01f
Register missing potion types
2021-06-19 21:53:08 +01:00
Dylan K. Taylor
5387456e44
Move potion types to enum
2021-06-19 21:39:23 +01:00
Dylan K. Taylor
6fea09ded4
SplashPotion: Require potionId in constructor
2021-06-19 19:47:44 +01:00
Dylan K. Taylor
af678f985d
All types of coral now have fully dynamic types
2021-05-19 22:49:44 +01:00
Dylan K. Taylor
b33bf1f433
Unfuck banners ...
2021-04-28 18:44:21 +01:00
Dylan K. Taylor
d5e5a81cff
Don't explode when data contains invalid dye colour IDs
2021-04-28 13:39:03 +01:00
Dylan K. Taylor
a44203a3d4
Separate BannerPatternLayer from BannerPatternType
2021-04-28 12:47:42 +01:00
Dylan K. Taylor
a32eb4ebc3
Implemented coral and coral fans
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this implementation is very rough due to having to hack around lots more MCPE bullshit, and currently doesn't allow dynamic coral types; but it's there. We'll clean this up after 1.13 migration is done.
2021-04-17 02:04:10 +01:00
Dylan K. Taylor
01c3668375
ItemFactory: Check the bounds of durability, instead of trying to catch exceptions
2021-04-16 21:30:48 +01:00
Dylan K. Taylor
da51f106de
ItemFactory/BlockFactory: give more specific class descriptions
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these classes both have a very specific purpose now, which is much lesser than it was in PM3.
2021-04-16 21:27:28 +01:00
Dylan K. Taylor
c979ab8aa0
Be more specific with documentation of ItemFactory::register() and BlockFactory::register()
2021-04-16 21:24:16 +01:00
Dylan K. Taylor
6071746993
Mark ItemFactory::get() and BlockFactory::get() as @deprecated
2021-04-16 21:16:27 +01:00
Dylan K. Taylor
49438d360d
RegistryUtils: generate ordered doc comments
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this makes things easier to find, especially in the large ones like VanillaBlocks.
2021-03-22 16:16:28 +00:00
Dylan K. Taylor
90161f24e3
Added script to update registry/enum docblocks
2021-03-22 16:00:09 +00:00
Dylan K. Taylor
eb9a68edee
Further refactors to prepare for y=-64 lower limit
2021-03-18 00:08:16 +00:00
Dylan K. Taylor
c61f66d973
Removed ext-ds dependency
2021-02-11 15:40:37 +00:00
Dylan K. Taylor
b03ca1953a
Remove usage of Ds\Deque from WritableBookBase
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ext-ds is not well maintained, and also not very well written. I'm planning to drop this extension for stability's sake.
2021-02-11 14:07:49 +00:00
Dylan K. Taylor
ae75d73f48
Extract MainLoggerThread unit from MainLogger
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MainLogger is no longer a Thread, as per the recent changes to pocketmine/log-pthreads.
2021-02-04 16:28:49 +00:00
Dylan K. Taylor
079e794339
Armor: fixed item disappearing when switching two of the same armour pieces
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Player->useHeldItem() assumes that if the old item == the new item, we want to set the item back into the inventory if it's modified in-place. Therefore, we don't modify the item in-place to bypass the problem.
closes #4022
2021-02-03 17:05:16 +00:00
Dylan K. Taylor
a9f8afa077
Banner: remove Deque usages
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originally I introduced this to make it easier to implement the various APIs addPattern removePattern etc, but those were later removed in favour of simple getPatterns() and setPatterns(), allowing plugin developers to use ext-ds APIs to manipulate patterns.
However, ds poses a number of headaches because of mutability combined with by-ref semantics, which make it a pain to use these on the APIs because we can't guarantee that they won't be modified.
As much as arrays suck, they have two significant advantages over ext-ds: 1) they have copy-on-write semantics, and 2) they support PHP 8.0 without any extra work from me.
2021-01-15 00:17:56 +00:00
Dylan K. Taylor
9228f006d4
Merge remote-tracking branch 'origin/stable'
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# Conflicts:
# composer.json
# composer.lock
# resources/vanilla
# src/CrashDump.php
# src/PocketMine.php
# src/pocketmine/Server.php
# src/pocketmine/item/Bucket.php
# src/pocketmine/item/Item.php
# src/pocketmine/level/format/Chunk.php
# src/pocketmine/level/format/io/leveldb/LevelDB.php
# src/pocketmine/level/format/io/region/McRegion.php
# src/pocketmine/network/mcpe/protocol/BatchPacket.php
# src/pocketmine/tile/Furnace.php
# src/pocketmine/utils/UUID.php
# src/utils/ServerKiller.php
2020-12-20 20:54:13 +00:00
Dylan K. Taylor
2af15557b9
Merge branch 'stable'
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# Conflicts:
# .travis.yml
# resources/vanilla
# src/block/BlockToolType.php
# src/network/mcpe/protocol/types/entity/MetadataProperty.php
# tests/travis/setup-php.yml
2020-12-11 22:44:04 +00:00
Dylan K. Taylor
6cf875ca3a
Item: rename onActivate() to onInteractBlock()
2020-11-09 19:33:13 +00:00
Dylan K. Taylor
3c6a64f91b
Fixed armour equipment logic, close #3896
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this isn't perfect because the client expects to be the boss here and is also inconsistent.
2020-11-09 13:32:12 +00:00
Dylan K. Taylor
4e91009492
Armor: fixed equipping when right-clicking air instead of a block
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this action (which is more accurately referred to as 'activate item' or 'use item' in other areas) always fires on right-click when holding any item, whether aiming at a block or not.
2020-11-09 12:47:36 +00:00
David
b059e0b475
Item: fixed wrong tag being removed during serialization of custom name ( #3894 )
2020-11-07 01:25:37 +00:00
Dylan K. Taylor
142102a054
ItemFactory: remap bucket:9 and bucket:11 to their appropriate counterparts
2020-11-03 19:44:57 +00:00
Dylan K. Taylor
12e185e3f6
Relocate EntityLegacyIds to pocketmine\data\bedrock package
2020-11-01 17:07:34 +00:00
Dylan K. Taylor
4c0c2ebd24
CS cleanup
2020-10-26 15:56:30 +00:00
Dylan K. Taylor
cf7f50af06
Fixed test failure
2020-10-24 18:25:42 +01:00
Dylan K. Taylor
c5b925a213
Moved EnchantmentIds to pocketmine/data/bedrock package
2020-10-24 18:24:39 +01:00
Dylan K. Taylor
f3f7ff9237
Enchantment internal IDs are now dynamic
2020-10-24 18:21:31 +01:00
Dylan K. Taylor
47976bac34
Moved enchantment ID handling to pocketmine/data/bedrock package
...
this permits plugins to register their own enchantments mapped to MCPE IDs again.
2020-10-24 17:59:46 +01:00
Dylan K. Taylor
9947e13121
Yank constants out of Enchantment base class
2020-10-23 21:04:27 +01:00
Dylan K. Taylor
a01c086481
Introduced VanillaEnchantments registry
2020-10-23 20:48:19 +01:00
Dylan K. Taylor
7f9c4355f0
Revert back to floor/wall banner variants
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this code largely duplicates the same code in FloorSign/WallSign and needs to be de-duplicated.
2020-10-04 19:05:43 +01:00
Dylan K. Taylor
505d4e402f
ItemFactory: do not reuse the same itemstack instance for air()
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this is mutable, so it's possible for plugins to mess with it and break everything that references it.
2020-10-04 18:36:46 +01:00
Dylan K. Taylor
c42a6d7552
ItemBlock no longer depends on legacy ID/metadata
2020-10-04 18:27:20 +01:00