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PotionType: Added display names
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@ -80,122 +80,124 @@ final class PotionType{
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__construct as Enum___construct;
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}
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private string $displayName;
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protected static function setup() : void{
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self::registerAll(
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new self("water", fn() => []),
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new self("mundane", fn() => []),
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new self("long_mundane", fn() => []),
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new self("thick", fn() => []),
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new self("awkward", fn() => []),
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new self("night_vision", fn() => [
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new self("water", "Water", fn() => []),
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new self("mundane", "Mundane", fn() => []),
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new self("long_mundane", "Long Mundane", fn() => []),
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new self("thick", "Thick", fn() => []),
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new self("awkward", "Awkward", fn() => []),
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new self("night_vision", "Night Vision", fn() => [
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new EffectInstance(VanillaEffects::NIGHT_VISION(), 3600)
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]),
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new self("long_night_vision", fn() => [
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new self("long_night_vision", "Long Night Vision", fn() => [
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new EffectInstance(VanillaEffects::NIGHT_VISION(), 9600)
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]),
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new self("invisibility", fn() => [
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new self("invisibility", "Invisibility", fn() => [
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new EffectInstance(VanillaEffects::INVISIBILITY(), 3600)
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]),
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new self("long_invisibility", fn() => [
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new self("long_invisibility", "Long Invisibility", fn() => [
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new EffectInstance(VanillaEffects::INVISIBILITY(), 9600)
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]),
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new self("leaping", fn() => [
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new self("leaping", "Leaping", fn() => [
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new EffectInstance(VanillaEffects::JUMP_BOOST(), 3600)
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]),
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new self("long_leaping", fn() => [
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new self("long_leaping", "Long Leaping", fn() => [
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new EffectInstance(VanillaEffects::JUMP_BOOST(), 9600)
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]),
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new self("strong_leaping", fn() => [
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new self("strong_leaping", "Strong Leaping", fn() => [
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new EffectInstance(VanillaEffects::JUMP_BOOST(), 1800, 1)
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]),
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new self("fire_resistance", fn() => [
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new self("fire_resistance", "Fire Resistance", fn() => [
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new EffectInstance(VanillaEffects::FIRE_RESISTANCE(), 3600)
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]),
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new self("long_fire_resistance", fn() => [
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new self("long_fire_resistance", "Long Fire Resistance", fn() => [
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new EffectInstance(VanillaEffects::FIRE_RESISTANCE(), 9600)
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]),
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new self("swiftness", fn() => [
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new self("swiftness", "Swiftness", fn() => [
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new EffectInstance(VanillaEffects::SPEED(), 3600)
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]),
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new self("long_swiftness", fn() => [
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new self("long_swiftness", "Long Swiftness", fn() => [
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new EffectInstance(VanillaEffects::SPEED(), 9600)
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]),
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new self("strong_swiftness", fn() => [
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new self("strong_swiftness", "Strong Swiftness", fn() => [
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new EffectInstance(VanillaEffects::SPEED(), 1800, 1)
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]),
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new self("slowness", fn() => [
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new self("slowness", "Slowness", fn() => [
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new EffectInstance(VanillaEffects::SLOWNESS(), 1800)
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]),
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new self("long_slowness", fn() => [
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new self("long_slowness", "Long Slowness", fn() => [
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new EffectInstance(VanillaEffects::SLOWNESS(), 4800)
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]),
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new self("water_breathing", fn() => [
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new self("water_breathing", "Water Breathing", fn() => [
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new EffectInstance(VanillaEffects::WATER_BREATHING(), 3600)
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]),
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new self("long_water_breathing", fn() => [
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new self("long_water_breathing", "Long Water Breathing", fn() => [
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new EffectInstance(VanillaEffects::WATER_BREATHING(), 9600)
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]),
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new self("healing", fn() => [
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new self("healing", "Healing", fn() => [
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new EffectInstance(VanillaEffects::INSTANT_HEALTH())
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]),
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new self("strong_healing", fn() => [
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new self("strong_healing", "Strong Healing", fn() => [
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new EffectInstance(VanillaEffects::INSTANT_HEALTH(), null, 1)
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]),
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new self("harming", fn() => [
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new self("harming", "Harming", fn() => [
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new EffectInstance(VanillaEffects::INSTANT_DAMAGE())
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]),
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new self("strong_harming", fn() => [
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new self("strong_harming", "Strong Harming", fn() => [
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new EffectInstance(VanillaEffects::INSTANT_DAMAGE(), null, 1)
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]),
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new self("poison", fn() => [
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new self("poison", "Poison", fn() => [
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new EffectInstance(VanillaEffects::POISON(), 900)
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]),
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new self("long_poison", fn() => [
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new self("long_poison", "Long Poison", fn() => [
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new EffectInstance(VanillaEffects::POISON(), 2400)
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]),
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new self("strong_poison", fn() => [
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new self("strong_poison", "Strong Poison", fn() => [
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new EffectInstance(VanillaEffects::POISON(), 440, 1)
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]),
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new self("regeneration", fn() => [
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new self("regeneration", "Regeneration", fn() => [
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new EffectInstance(VanillaEffects::REGENERATION(), 900)
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]),
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new self("long_regeneration", fn() => [
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new self("long_regeneration", "Long Regeneration", fn() => [
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new EffectInstance(VanillaEffects::REGENERATION(), 2400)
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]),
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new self("strong_regeneration", fn() => [
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new self("strong_regeneration", "Strong Regeneration", fn() => [
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new EffectInstance(VanillaEffects::REGENERATION(), 440, 1)
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]),
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new self("strength", fn() => [
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new self("strength", "Strength", fn() => [
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new EffectInstance(VanillaEffects::STRENGTH(), 3600)
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]),
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new self("long_strength", fn() => [
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new self("long_strength", "Long Strength", fn() => [
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new EffectInstance(VanillaEffects::STRENGTH(), 9600)
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]),
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new self("strong_strength", fn() => [
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new self("strong_strength", "Strong Strength", fn() => [
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new EffectInstance(VanillaEffects::STRENGTH(), 1800, 1)
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]),
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new self("weakness", fn() => [
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new self("weakness", "Weakness", fn() => [
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new EffectInstance(VanillaEffects::WEAKNESS(), 1800)
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]),
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new self("long_weakness", fn() => [
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new self("long_weakness", "Long Weakness", fn() => [
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new EffectInstance(VanillaEffects::WEAKNESS(), 4800)
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]),
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new self("wither", fn() => [
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new self("wither", "Wither", fn() => [
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new EffectInstance(VanillaEffects::WITHER(), 800, 1)
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]),
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new self("turtle_master", fn() => [
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new self("turtle_master", "Turtle Master", fn() => [
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//TODO
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]),
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new self("long_turtle_master", fn() => [
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new self("long_turtle_master", "Long Turtle Master", fn() => [
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//TODO
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]),
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new self("strong_turtle_master", fn() => [
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new self("strong_turtle_master", "Strong Turtle Master", fn() => [
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//TODO
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]),
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new self("slow_falling", fn() => [
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new self("slow_falling", "Slow Falling", fn() => [
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//TODO
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]),
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new self("long_slow_falling", fn() => [
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new self("long_slow_falling", "Long Slow Falling", fn() => [
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//TODO
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])
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);
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@ -207,11 +209,14 @@ final class PotionType{
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/**
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* @phpstan-param \Closure() : list<EffectInstance> $effectsGetter
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*/
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private function __construct(string $enumName, \Closure $effectsGetter){
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private function __construct(string $enumName, string $displayName, \Closure $effectsGetter){
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$this->Enum___construct($enumName);
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$this->displayName = $displayName;
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$this->effectsGetter = $effectsGetter;
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}
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public function getDisplayName() : string{ return $this->displayName; }
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/**
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* @return EffectInstance[]
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* @phpstan-return list<EffectInstance>
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