|
4c30b6b8a1
|
Optimized Liquid spreading, optimized light updates, improved side block get/update, fixed raw set not cleaning Block cache (TNT explosions)
|
2014-12-10 00:37:04 +01:00 |
|
|
04ecbd1a76
|
Level optimization, added new chunk/block hashes
|
2014-12-09 14:55:21 +01:00 |
|
|
5e5f8bf33d
|
Better block creation on Level
|
2014-12-08 22:02:36 +01:00 |
|
|
3bb2f12cde
|
Improved block reading
* Created global block states array
* Improved Level->getBlock() using block states
* Improved Level->getBlock() for 64-bit systems
* Added Level->getFullBlock()
* Added FullChunk->getFullBlock()
* Added Chunk->getFullBlock()
* Added ChunkSection->getFullBlock()
* Deprecated FullChunk->getBlock()
* Deprecated Chunk->getBlock()
* Deprecated ChunkSection->getBlock()
|
2014-12-08 20:54:47 +01:00 |
|
|
747f7685e7
|
Fix formatting issues due to bad IDE settings
|
2014-12-07 16:30:04 +01:00 |
|
|
a98da3bab1
|
Renamed old getID() calls to getId()
|
2014-12-07 15:21:32 +01:00 |
|
|
af82d616c1
|
Block creating and property handling rewrite, part2
|
2014-12-07 02:20:26 +01:00 |
|
|
a0d4bff385
|
Block creating and property handling rewrite, part1
|
2014-12-07 01:53:27 +01:00 |
|
|
3930f379cf
|
Updated light filter values
|
2014-11-29 11:58:50 +01:00 |
|
|
329ca62465
|
Improved light spread algorithm
|
2014-11-28 19:54:25 +01:00 |
|
|
b3c3f896a3
|
Implemented light population, added Level->getFullLight()
|
2014-11-28 14:44:27 +01:00 |
|
|
f866efb622
|
Removed unused Block->isLiquid property
|
2014-11-27 17:26:43 +01:00 |
|
|
545f68382c
|
Increased Fence, Fence Gate and Stone Wall Y bounding box
|
2014-11-22 13:44:05 +01:00 |
|
|
8eb80be691
|
Remove duplicated tiles from chunk table automatically
|
2014-11-20 21:45:52 +01:00 |
|
|
05ac256cc3
|
Fixed Acacia / Dark Oak logs crafting recipes
|
2014-11-14 15:58:31 +01:00 |
|
|
522b75645c
|
Merge branch 'master' into 0.10
|
2014-11-05 19:04:36 +01:00 |
|
|
32dae93ef9
|
Removed unused imports
|
2014-11-04 12:08:24 +01:00 |
|
|
8fd6582e74
|
Automatically set Entity / Tile entity save identifiers
|
2014-11-04 12:04:08 +01:00 |
|
|
6b6222c09c
|
Allow passing a Player source as last parameter on Inventory->addItem() and Inventory->removeItem()
|
2014-11-04 00:16:25 +01:00 |
|
|
413bd3c0df
|
Use SplFixedArray for improved performance
|
2014-11-01 22:12:35 +01:00 |
|
|
90777014b6
|
Fixed Stone crash
|
2014-11-01 16:17:47 +01:00 |
|
|
8601405a88
|
Fixed CPU leak
|
2014-10-31 21:07:00 +01:00 |
|
|
4fba6d7c86
|
Merge branch 'master' into 0.10
|
2014-10-30 23:20:59 +01:00 |
|
|
8f0527832f
|
Removed extra AxisAlignedBB generation on Door and Trapdoor
|
2014-10-30 22:15:19 +01:00 |
|
|
7ab3c57b00
|
Optimized networking code & AxisAlignedBB
|
2014-10-30 22:06:07 +01:00 |
|
|
8a768cea33
|
EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
|
2014-10-29 16:02:40 +01:00 |
|
|
289bc56b4b
|
Blocks now save their bounding box, fixed entity block collision check
|
2014-10-29 15:43:23 +01:00 |
|
|
6f64af3066
|
Reuse even more objects!
|
2014-10-29 14:23:51 +01:00 |
|
|
afaa2cf722
|
Fixed Double Chest behavior
|
2014-10-29 12:57:26 +01:00 |
|
|
78f8d0280d
|
Removed unused imports
|
2014-10-29 01:14:09 +01:00 |
|
|
b6f7ee20fc
|
Added Error -> Exception handling
|
2014-10-28 20:43:36 +01:00 |
|
|
0fce83c671
|
Fixed #2189
|
2014-10-28 13:27:30 +01:00 |
|
|
34ae760def
|
New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
|
2014-10-28 13:09:27 +01:00 |
|
|
350cee3d41
|
Added Event allocation pool, updated SPL with Class::onClassLoaded()
|
2014-10-28 10:47:40 +01:00 |
|
|
144a871c07
|
Improved Vector3 and Block handling, less allocation on Positions
|
2014-10-28 10:03:10 +01:00 |
|
|
4299ebebcc
|
Bump API version to 1.6.1
|
2014-10-28 00:55:07 +01:00 |
|
|
db82f76c11
|
Improved network packets allocation
|
2014-10-27 20:30:33 +01:00 |
|
|
23d1532ff9
|
Merge branch 'master' of github.com:PocketMine/PocketMine-MP
|
2014-10-27 15:44:44 +01:00 |
|
|
7abf52e615
|
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
|
2014-10-27 15:39:20 +01:00 |
|
|
8e7077ff4b
|
Update FallingBlock to new Anvil formats, possible fix for #2189
I don't have time to test yet, so I am not sure if it does fix it.
|
2014-10-25 12:26:57 +08:00 |
|
|
5437567e95
|
Merge branch 'master' into 0.10
|
2014-10-20 12:53:14 +02:00 |
|
|
fec387d2ec
|
Fixed entities not being pushed out of blocks
|
2014-10-20 12:37:17 +02:00 |
|
|
d3327f450c
|
Added different Fence Gates, new Fence Gate crafting recipes
|
2014-10-18 17:56:18 +02:00 |
|
|
570cab9c66
|
Added different Fences, new Fence crafting recipes
|
2014-10-18 17:44:24 +02:00 |
|
|
9cb27e26ef
|
Fixed #2183
|
2014-10-16 22:01:32 +02:00 |
|
|
823dc933b8
|
Improved Entity extinguish operations and packet spam
|
2014-10-13 23:44:11 +02:00 |
|
|
883f93cc8c
|
Improved item drop spawning
|
2014-10-13 22:45:04 +02:00 |
|
|
b26ee09f76
|
Removed a bunch of TODO and fixed item drops on block update
|
2014-10-13 18:54:34 +02:00 |
|
|
1eec333501
|
Save block bounding boxes, improves block cache
|
2014-10-13 18:38:00 +02:00 |
|
|
a10ad42a13
|
Removed Generic block class
|
2014-10-13 18:12:34 +02:00 |
|