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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-06 11:57:10 +00:00
Allow passing a Player source as last parameter on Inventory->addItem() and Inventory->removeItem()
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parent
a8c997d88a
commit
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@ -1205,7 +1205,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$pk->eid = $this->getID();
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$pk->target = $entity->getID();
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Server::broadcastPacket($entity->getViewers(), $pk);
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$this->inventory->addItem(clone $item);
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$this->inventory->addItem(clone $item, $this);
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$entity->kill();
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}
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}elseif($entity instanceof DroppedItem){
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@ -1239,7 +1239,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$pk->eid = $this->getID();
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$pk->target = $entity->getID();
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Server::broadcastPacket($entity->getViewers(), $pk);
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$this->inventory->addItem(clone $item);
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$this->inventory->addItem(clone $item, $this);
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$entity->kill();
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}
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}
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@ -1648,7 +1648,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$snowball = Entity::createEntity("Snowball", $this->chunk, $nbt, $this);
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$snowball->setMotion($snowball->getMotion()->multiply($f));
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if($this->isSurvival()){
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$this->inventory->removeItem(Item::get(Item::SNOWBALL, 0, 1));
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$this->inventory->removeItem(Item::get(Item::SNOWBALL, 0, 1), $this);
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}
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if($snowball instanceof Projectile){
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$this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball));
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@ -1713,7 +1713,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}else{
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$ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce()));
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if($this->isSurvival()){
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$this->inventory->removeItem(Item::get(Item::ARROW, 0, 1));
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$this->inventory->removeItem(Item::get(Item::ARROW, 0, 1), $this);
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$bow->setDamage($bow->getDamage() + 1);
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$this->inventory->setItemInHand($bow, $this);
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if($bow->getDamage() >= 385){
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@ -2008,7 +2008,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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--$slot->count;
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$this->inventory->setItemInHand($slot, $this);
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if($slot->getID() === Item::MUSHROOM_STEW or $slot->getID() === Item::BEETROOT_SOUP){
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$this->inventory->addItem(Item::get(Item::BOWL, 0, 1));
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$this->inventory->addItem(Item::get(Item::BOWL, 0, 1), $this);
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}
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}
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break;
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@ -2178,7 +2178,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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case Item::CAKE:
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//TODO: detect complex recipes like cake that leave remains
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$this->awardAchievement("bakeCake");
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$this->inventory->addItem(Item::get(Item::BUCKET, 0, 3));
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$this->inventory->addItem(Item::get(Item::BUCKET, 0, 3), $this);
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break;
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case Item::STONE_PICKAXE:
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case Item::GOLD_PICKAXE:
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@ -22,6 +22,7 @@
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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class Stone extends Solid{
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const NORMAL = 0;
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@ -68,7 +69,7 @@ class Stone extends Solid{
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}
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public function getDrops(Item $item){
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if($item->isPickaxe() >= 1){
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if($item->isPickaxe() >= Tool::TIER_WOODEN){
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return [
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[Item::COBBLESTONE, 0, 1],
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];
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@ -225,6 +225,14 @@ abstract class BaseInventory implements Inventory{
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}
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public function addItem(...$slots){
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if(isset($slots[$end = count($slots) - 1]) and $slots[$end] instanceof Player){
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/** @var Player $source */
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$source = $slots[$end];
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unset($slots[$end]);
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}else{
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$source = null;
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}
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/** @var Item[] $slots */
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foreach($slots as $i => $slot){
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$slots[$i] = clone $slot;
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@ -238,7 +246,7 @@ abstract class BaseInventory implements Inventory{
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$slot->setCount($slot->getCount() - $amount);
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$item = clone $slot;
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$item->setCount($amount);
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$this->setItem($i, $item);
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$this->setItem($i, $item, $source);
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$item = $this->getItem($i);
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if($slot->getCount() <= 0){
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unset($slots[$index]);
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@ -247,7 +255,7 @@ abstract class BaseInventory implements Inventory{
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$amount = min($item->getMaxStackSize() - $item->getCount(), $slot->getCount(), $this->getMaxStackSize());
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$slot->setCount($slot->getCount() - $amount);
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$item->setCount($item->getCount() + $amount);
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$this->setItem($i, $item);
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$this->setItem($i, $item, $source);
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if($slot->getCount() <= 0){
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unset($slots[$index]);
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}
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@ -263,6 +271,14 @@ abstract class BaseInventory implements Inventory{
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}
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public function removeItem(...$slots){
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if(isset($slots[$end = count($slots) - 1]) and $slots[$end] instanceof Player){
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/** @var Player $source */
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$source = $slots[$end];
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unset($slots[$end]);
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}else{
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$source = null;
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}
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/** @var Item[] $slots */
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for($i = 0; $i < $this->getSize(); ++$i){
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$item = $this->getItem($i);
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@ -275,7 +291,7 @@ abstract class BaseInventory implements Inventory{
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$amount = min($item->getCount(), $slot->getCount());
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$slot->setCount($slot->getCount() - $amount);
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$item->setCount($item->getCount() - $amount);
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$this->setItem($i, $item);
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$this->setItem($i, $item, $source);
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if($slot->getCount() <= 0){
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unset($slots[$index]);
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}
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@ -67,7 +67,7 @@ interface Inventory{
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* Stores the given Items in the inventory. This will try to fill
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* existing stacks and empty slots as well as it can.
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*
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* Returns the Items that did not fit
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* Returns the Items that did not fit. A Player source can be set at the end
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*
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* @param Item ...$item
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*
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@ -86,7 +86,7 @@ interface Inventory{
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/**
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* Removes the given Item from the inventory.
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* It will return the Items that couldn't be removed.
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* It will return the Items that couldn't be removed. A Player source can be set at the end
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*
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* @param Item ...$item
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*
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