Dylan K. Taylor
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0a4d62b405
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Added encode and decode methods for more packets
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2017-05-15 15:56:59 +01:00 |
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Dylan K. Taylor
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c537cea87e
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Resolved issues with incorrect item and TNT position offsets, close #848
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2017-05-04 13:52:10 +01:00 |
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Dylan K. Taylor
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6c5ca9b256
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Protocol updates for 1.1.0.5
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2017-04-20 13:54:55 +01:00 |
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Dylan K. Taylor
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56990eb28b
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MCPE protocol gets its own namespace
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2017-03-08 20:28:39 +00:00 |
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Dylan K. Taylor
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9004417456
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Fixed file headers (#255)
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2017-01-13 16:57:05 +00:00 |
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Dylan K. Taylor
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598e7aac8f
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More PhpStorm inspections, import cleanup
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2017-01-04 14:55:11 +00:00 |
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Dylan K. Taylor
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69369c8998
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Fix dropped items not saving due to missing CompoundTag name, close #223
The NBT library is really badly designed.
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2017-01-03 22:24:27 +00:00 |
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Dylan K. Taylor
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e51a2725de
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Remove circular dependency between Item and NBT modules (#121)
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2016-11-25 10:17:50 +00:00 |
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SOF3
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6fc435da0e
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Imports rearrangement
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2016-10-03 00:43:46 +08:00 |
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Intyre
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f98f180bbd
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fix for #3972
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2016-02-21 22:21:50 +01:00 |
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Shoghi Cervantes
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cf3d8f449e
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Added some asserts
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2015-09-27 19:48:42 +02:00 |
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Shoghi Cervantes
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7f8b39a63c
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Renamed NBT tags to have Tag in the name
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2015-08-23 00:25:29 +02:00 |
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Shoghi Cervantes
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31ef7721b1
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Removed network channels, bumped protocol
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2015-08-12 14:59:48 +02:00 |
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Shoghi Cervantes
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3e2cce3c2c
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use cleanup
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2015-08-07 21:26:24 +02:00 |
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Shoghi Cervantes
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696edfd31f
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Added custom block data (example, chests), better deep checking of same NBT
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2015-08-07 17:24:35 +02:00 |
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Shoghi Cervantes
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02cb9d69a9
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Save items properly on several places, added NBT::getItemHelper() and NBT::putItemHelper()
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2015-08-06 21:44:00 +02:00 |
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Shoghi Cervantes
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14ff537e71
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Improved damage sources for projectiles, falling blocks, TNT, and items
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2015-05-31 14:19:47 +02:00 |
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Shoghi Cervantes
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75cab3dfc3
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Improved updates after first tick
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2015-05-28 22:43:39 +02:00 |
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Shoghi Cervantes
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03f178379e
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Fixed items getting corrupted pickup delay, not being able to be killed by other damage sources
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2015-05-28 22:17:12 +02:00 |
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Shoghi Cervantes
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85c43ba011
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Allow setting nametag for any kind of entity
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2015-05-18 13:08:06 +02:00 |
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Shoghi Cervantes
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fb05636694
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Fixed Item vibration
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2015-05-16 21:38:10 +02:00 |
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Shoghi Cervantes
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b1edfd7631
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Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative
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2015-05-13 12:18:59 +02:00 |
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Shoghi Cervantes
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44b5c23ee1
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Fixed dead entities and Item picking, improved timing reports
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2015-05-06 16:21:35 +02:00 |
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Shoghi Cervantes
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0b176b3fe0
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Implemented Channeled packet sending
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2015-04-14 18:24:40 +02:00 |
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Shoghi Cervantes
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c9adc336ee
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Fixed items doing crazy things
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2015-03-29 18:10:02 +02:00 |
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Shoghi Cervantes
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d5ba2a72a5
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Added strength, weakness, resistance effects, fixed entity area
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2015-03-29 14:49:47 +02:00 |
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Shoghi Cervantes
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d19631226f
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Improved Entity attack()/heal() event firing
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2015-03-25 11:11:02 +01:00 |
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Shoghi Cervantes
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2ae80031f0
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New implementation of sending/setting/getting entity data, added effect saving
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2015-03-17 00:01:54 +01:00 |
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Shoghi Cervantes
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29ca349b3d
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Less protocol madness
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2015-03-16 12:13:52 +01:00 |
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Shoghi Cervantes
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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Shoghi Cervantes
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af82d616c1
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Block creating and property handling rewrite, part2
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2014-12-07 02:20:26 +01:00 |
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Shoghi Cervantes
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38089af098
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Improved global entity motion encoding using per-player queues
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2014-11-27 14:26:36 +01:00 |
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Shoghi Cervantes
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8fd6582e74
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Automatically set Entity / Tile entity save identifiers
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2014-11-04 12:04:08 +01:00 |
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Shoghi Cervantes
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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Shoghi Cervantes
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8a768cea33
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EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
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2014-10-29 16:02:40 +01:00 |
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Shoghi Cervantes
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34ae760def
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New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
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2014-10-28 13:09:27 +01:00 |
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