Commit Graph

558 Commits

Author SHA1 Message Date
4ae6428641 Level: rename getCollisionCubes() -> getCollisionBoxes()
these aren't cubes! shoghi, please read the dictionary.
2019-01-20 18:11:20 +00:00
425ad6101f Block: rename onEntityCollide() -> onEntityInside()
this better describes what the hook is for.
2019-01-20 18:09:47 +00:00
6df983da3e Merge branch '3.5' 2019-01-19 16:24:41 +00:00
4fd3bee360 Entity: Address fireticks crashdumps
This will now throw an exception at the source instead of crashing when the entity is saved, which should put the blame on the correct plugin responsible for this.
This also includes magic method hacks to preserve backwards compatibility, since the fireTicks field is now protected.
2019-01-19 16:05:10 +00:00
797aabdf15 Entity: Protect move() to avoid stupidity 2019-01-14 19:57:46 +00:00
5052b75565 Separate Level management functionality from Server, clean up a bunch of mess 2019-01-12 19:11:05 +00:00
19614ed25e Entity: move some NBT usages out of constructor, fix missing property defaults 2019-01-10 21:01:19 +00:00
7d827a1c65 Introduce EntityFactory
This contains all of the static stuff that was previously embedded in the Entity static root. This solves a bunch of problems like circular dependencies between parent and child classes, encapsulating logic and reducing the size of the enormous Entity.php.
2019-01-06 23:54:29 +00:00
b1cef8509a Revamp Entity construction
This is a similar refactor to the one I recently did for tiles.

- Entity::createEntity() is removed. In its place are Entity::create() (runtime creation, use where you'd use a constructor, accepts a ::class parameter, throws exceptions on unknown entities) and Entity::createFromData() (internal, used to restore entities from chunks, swallows unknown entities and returns null).
- Entity::registerEntity() is renamed to Entity::register().
- Added Entity::override() to allow overriding factory classes without touching save IDs. This allows more cleanly extending & overriding entities. This method only allows overriding registered Entity classes with children of that class, which makes code using the factory much more sane and allows to provide safety guarantees which make the code less nasty.
- Entity::getKnownEntityTypes() is renamed to Entity::getKnownTypes().
- ProjectileItem::getProjectileEntityType() now returns a ::class constant instead of a stringy ID.
- Cleaned up a bunch of nasty code, particularly in Bow.
2019-01-06 23:33:36 +00:00
adc1069ed2 Merge branch '3.5' 2019-01-04 23:28:44 +00:00
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
5bb414620c Merge branch '3.5' 2019-01-02 15:05:19 +00:00
8650c187f9 Entity: fixed mob head yaw 2019-01-02 15:04:56 +00:00
2506947641 Merge branch 'release/3.5' 2018-12-20 20:01:02 +00:00
ea9f9aa250 Update some non-critical protocol magic numbers 2018-12-20 19:59:42 +00:00
e0558d2551 Merge branch 'release/3.5' 2018-12-14 10:03:36 +00:00
cbb9c4f298 Entity: require scale > 0 in setScale(), fixes #2563 2018-12-14 09:30:14 +00:00
39e383a175 Entity: add getHorizontalFacing(), clean up some boilerplate code 2018-12-05 20:27:43 +00:00
90482e79bc Merge branch 'release/3.4' 2018-10-21 18:23:54 +01:00
6dd2597934 Merge branch 'release/3.3' into release/3.4 2018-10-21 18:17:07 +01:00
5e68858ebf Merge branch 'release/3.2' into release/3.3 2018-10-21 18:16:59 +01:00
45c9caa38c Fixup some formatting issues 2018-10-21 18:15:25 +01:00
bae140dc02 Entity: remove dead code 2018-10-20 19:05:39 +01:00
fb128d0276 Merge branch 'release/3.4' 2018-10-20 16:43:25 +01:00
4aef9919dc Use newly added API method 2018-10-20 16:26:10 +01:00
3028832cd3 Entity: remove redundant check from spawnTo()
this won't be reached if the player isn't using this chunk anyway.
2018-10-20 16:24:46 +01:00
9f8a2dc61a Make use of new API method getChunkAtPosition() 2018-10-20 15:58:29 +01:00
831a35ec69 Merge branch 'release/3.4' 2018-10-20 15:26:17 +01:00
d563b9e31b Level: Added API method broadcastPacketToViewers()
This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00
39808dd94f Actually merge branch 'release/3.4' this time 2018-10-19 15:35:23 +01:00
4221e274d6 Merge branch 'release/3.3' into release/3.4 2018-10-16 18:20:14 +01:00
839d5eab7b Protocol changes for 1.7
there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
5fb7825485 Flatten Item variants, remove Item->setDamage() 2018-10-06 20:09:11 +01:00
495a0b1dc2 Merge branch 'release/3.3' 2018-10-05 18:11:33 +01:00
1dd6591ac1 Migrate a bunch of PluginManager->callEvent() usages to Event->call
This has the triple bonus effect of a) making a lot of code easier to read, b) reducing Server::getInstance() usages, and c) removing a whole bunch of Server dependencies.

The network and block namespaces are untouched by this commit due to potential for merge conflicts. These should be dealt with separately on master.
2018-10-05 17:30:06 +01:00
3edf3a3a80 Entity: remove unused import 2018-09-21 19:34:18 +01:00
9b4d82630b BlockFactory: remove $solid
this is premature optimization and will run into problems once we enter the flattening.
2018-09-20 16:26:15 +01:00
0d152a2139 Merge branch 'release/3.3' 2018-09-08 14:30:16 +01:00
5af4dd20df Merge branch 'release/3.1' into release/3.2 2018-09-08 14:25:11 +01:00
c7d58db7eb Cleanup Entity age handling, fixed arrows despawning too quickly after long flight 2018-09-08 14:23:06 +01:00
f218868338 Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code 2018-09-05 19:56:14 +01:00
3b62926721 Merge branch 'release/3.2' 2018-08-25 18:37:27 +01:00
032b20f659 Server: remove premature optimization of findEntity() 2018-08-25 18:37:18 +01:00
286e062086 Merge branch 'release/3.2' 2018-08-22 15:42:00 +01:00
8daf3dc8b4 Merge branch 'release/3.1' into release/3.2 2018-08-22 15:41:52 +01:00
4cc7573a64 Merge branch 'release/3.0' into release/3.1 2018-08-22 15:40:43 +01:00
ec1e257e21 Entity: Fixed fire damage not taking effect in the void
this is an absurd bug that nobody would ever otherwise notice, but the problem is that the doOnFireTick() call isn't evaluated if hasUpdate is already true.
2018-08-22 15:36:31 +01:00
92aeab0d00 Merge branch 'release/3.2' 2018-08-19 16:03:04 +01:00
2eda8cfad3 Merge branch 'release/3.1' into release/3.2 2018-08-19 16:01:47 +01:00
91be5aba0c Merge branch 'release/3.0' into release/3.1 2018-08-19 16:00:25 +01:00