Commit Graph

9743 Commits

Author SHA1 Message Date
c98801402b Network: silence unhandled packet message on bad raw packet 2019-03-26 15:13:36 +00:00
a9c76c2424 NetworkInterface: remove unused function 2019-03-26 15:09:43 +00:00
161d5bd6b8 Merge branch '3.7' 2019-03-26 15:02:17 +00:00
89833b3b68 Merge branch '3.6' into 3.7 2019-03-26 15:01:59 +00:00
a10a656a5d Network: add a README to mcpe namespace 2019-03-26 15:01:00 +00:00
01e048c4d1 Move networkStart message to where we actually start network
i.e. the point at which a normal user can reasonably expect to be able to connect to the server ...
2019-03-26 14:07:32 +00:00
ca22223b62 PlayerDeathEvent: fixed constructor signature, closes #2835
can we ban multi-type parameters already? this is tiresome...
2019-03-25 14:55:25 +00:00
999174b0a7 Server: Delay RakLib start until after world loading
fixes #2816
2019-03-25 14:49:12 +00:00
0811ce81e5 Query: remove useless noise
why do we need 3 log messages for something that does ... basically nothing?
2019-03-24 19:53:20 +00:00
23071d257e Extract process-related functions from Utils into a separate Process class 2019-03-24 18:57:32 +00:00
1ea5316a37 Whose idea was it to make this public... 2019-03-24 18:38:26 +00:00
97ccc6e880 Network: Don't ignore retval of raw handlers 2019-03-24 18:31:32 +00:00
d0940e4be2 Fixed raw packets in the buffer pre-ban still getting processed post-ban 2019-03-24 18:26:52 +00:00
6990d6239e Network: Added RawPacketHandler interface, query handler is now a component 2019-03-24 18:02:19 +00:00
a753c1342d Clean up Query cache handling, remove useless timeouts
the timeout was entirely useless, because:
- when shorter than 25.6 seconds (512 ticks) it would cause caches to be needlessly destroyed and regenerated
- when longer than 25.6 seconds, just made outdated caches persist for longer, even after the query info was regenerated.

This now uses a mark-dirty model to deal with caches, which means that plugin modifications to the query data will be reflected immediately, regardless of when they are made. Previously, modifying the result of Server->getQueryInformation() would have inconsistent results.
2019-03-24 17:43:02 +00:00
9c76fb7d96 Implemented plugin loading whitelist/blacklist by config file (#2783) 2019-03-24 16:18:13 +00:00
aea775c7c6 TallGrass: fixed seeds never being dropped when support is removed 2019-03-23 19:58:35 +00:00
d9134f28e4 Rename CobblestoneWall -> Wall 2019-03-23 19:50:07 +00:00
2a3e6dcf00 Rename BlockIds -> BlockLegacyIds 2019-03-23 19:46:31 +00:00
79ef8e0803 Replace all legacy blockID references with BlockIds:: 2019-03-23 19:44:33 +00:00
f84d7ad70d sync block TODOs 2019-03-23 19:21:11 +00:00
be0436b2a0 fix consistency check (again) 2019-03-23 19:20:52 +00:00
397713247d SeaPickle: fix drops 2019-03-23 19:19:38 +00:00
6efdac63d0 added new Wood block 2019-03-23 19:18:25 +00:00
06a37cc462 Fixed "wood" collision
why the fuck Mojang...
2019-03-23 19:08:17 +00:00
e088da320c ItemEntity: fixed mineWood achievement not working for acacia/dark-oak 2019-03-23 19:06:35 +00:00
d51ca0b655 Leaves: use instanceof Wood instead of legacy ID checks 2019-03-23 19:02:07 +00:00
a2f42a7016 Updated block/item ID constants from 1.10 2019-03-23 18:54:45 +00:00
1e096a408a Cram Nether Portal
again, this is here for the state handling and the implementation is unfinished.
2019-03-23 18:38:14 +00:00
74e134136d Make Infested Stone blocks known
this is not remotely a complete implementation, it's just here to make PM aware of these states so that world conversion can be handled correctly. A full implementation will come later.

Any blocks added in this fashion should be marked with a //TODO so future maintainers can find which blocks need work.
2019-03-23 18:28:29 +00:00
a8fa8572e1 partial sea pickle implementation 2019-03-23 18:11:27 +00:00
3c283aa700 fix consistency check (again) 2019-03-23 15:45:39 +00:00
905cb7544a hack in different wood sign types 2019-03-23 15:44:28 +00:00
765c5963a8 Block: move a function 2019-03-23 15:01:35 +00:00
53bb05a6a7 Fixed different woodtype boats being missing 2019-03-23 14:51:58 +00:00
034bd716c8 Clean up WritableBook hierarchy 2019-03-23 14:36:03 +00:00
a74a4b579d wtf @sandertv 2019-03-23 12:56:02 +00:00
98f56087de make composer happy 2019-03-23 12:53:00 +00:00
15c6554d8a Updated RakLib dependency 2019-03-23 12:52:50 +00:00
d4fe004375 More consistent fluency in Item API 2019-03-23 12:20:35 +00:00
1045088668 Move more packet handling logic out of Player
there is now only (1) packet handler remaining in Player. The reason I haven't targeted this is because it needs improvements of its own.
2019-03-23 12:12:30 +00:00
1bc37a1a8a Player: Clean up movement processing, now API-ified 2019-03-23 11:33:32 +00:00
9cddfdf8ec Revert "Move core permissions to default_permissions.yml"
This reverts commit 5fac5c7281.
2019-03-23 10:41:50 +00:00
1d1a416afe Player: Move construction logic to the top 2019-03-23 10:39:19 +00:00
f3309d3aec Player: remove some field defaults 2019-03-23 10:29:16 +00:00
9ec62643d5 Player construction now happens when we're ready to create the player entity
this fixes a wide range of bugs with the initial spawn sequence, and allows to simplify a whole lot of player setup logic.
2019-03-23 10:13:14 +00:00
433dab078b DataPacket events now use network sessions instead of players 2019-03-23 09:52:03 +00:00
afbd016611 Server: remove useless function 2019-03-22 19:38:33 +00:00
712e077bc1 Server: remove useless debug message
leveldb is now mandatory, so this message will always be emitted.
2019-03-22 19:31:10 +00:00
9904810f24 BaseInventory: Remove getDefaultSize()
it's possible to want to initialize dynamically-sized inventories which don't have a default size.
2019-03-22 19:21:41 +00:00