This code is no longer necessary, because entities are constructed with a Level instead of a Chunk since API 3.0.0-ALPHA4. This means that they will not get allocated in the wrong chunk at runtime after having been saved on the wrong chunk by something else (such as an older version of PM). They will instead be allocated in a chunk selected by bitshifting their coordinates.
This is necessary to be able to fix#1789 without causing entities affected by the infamous bitshift-on-floats bugs to inexplicably vanish.
Level providers are now cut back to just an interface to a world's data. They don't keep their own chunk registries or any stupid shit like that because the Level already does that.
This furthers the goal of being able to move level I/O off the main thread, and also drastically decreases the complication of implementing level providers.
The remaining methods, constants and fields in the NBT class now pertain to generic NBT functionality (except for the matchList()/matchTree() methods, but that's a job for another time). All NBT I/O specific logic has now been moved to NBTStream and its descendents.
Always register the level provider (to allow detecting the world format) but throw exceptions if anything tries to use it without the extension being loaded.
zero is not allowed because it's pointless, just raise your compression threshold if you want zero compression.
Chunks will always be compressed regardless of threshold because they are huge. It doesn't make sense to allow uncompressed chunks when even compression level 1 will reduce their size 50x. The point of the last two (reverted) commits was to prevent compression level zero being used on chunks. Probably obvious that I was up late and not thinking very clearly.
Revert "Reduced chunk compression level to 7"
This reverts commit 49ac2555ce.
Revert "Always use best compression for chunks"
This reverts commit 42dd9d6abd.
According to benchmarks 8 and 9 are simply orders of magnitude slower while not saving enough bytes to make it worth the performance loss. 7 is a good balance.