Commit Graph

652 Commits

Author SHA1 Message Date
82b0dbfe8e Improved /status, added world information 2015-05-06 19:11:47 +02:00
44b5c23ee1 Fixed dead entities and Item picking, improved timing reports 2015-05-06 16:21:35 +02:00
9ec609d025 Improved Player flight detection after setMotion(), other method improvement 2015-05-03 13:42:54 +02:00
978aa2ba0f Protocol changes 2015-04-29 17:04:34 +02:00
7ad98d4659 Deprecated CallbackTask, moved sleep checking to level 2015-04-25 17:28:30 +02:00
20842636f9 Added timings to chunk sending 2015-04-24 16:59:46 +02:00
ba635b8858 Fixed particles being emmited on non-player block breaks 2015-04-23 17:02:37 +02:00
1578fc3ddb Improved world generation manager, UUIDs (some work for future usage) 2015-04-21 19:54:16 +02:00
f88aed1208 Fixed NBT parsing on false properties 2015-04-20 13:57:16 +02:00
6ed63edd89 Removed some remaining references, removed duplicated code on Anvil 2015-04-19 16:49:15 +02:00
e3c48b22cb Anvil fixes, improved memory settings 2015-04-19 11:45:43 +02:00
b2c25eaf36 Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs 2015-04-18 20:13:52 +02:00
298b973604 Fixed a crash when saving chunks 2015-04-15 15:54:27 +02:00
e09ebb0623 Oops! 2015-04-14 21:12:57 +02:00
91388c6b86 Added chunk-sending.cache-chunks property (old advanced-cache), improved chunk unload saving times 2015-04-14 20:57:09 +02:00
0b176b3fe0 Implemented Channeled packet sending 2015-04-14 18:24:40 +02:00
5e2a21fc26 Added level-settings.auto-tick-rate property, added Level tick rate 2015-04-12 14:13:36 +02:00
3b6e10b759 More langs :D 2015-04-11 14:59:15 +02:00
0c041ebca3 Added base translation system 2015-04-11 01:32:08 +02:00
c9adc336ee Fixed items doing crazy things 2015-03-29 18:10:02 +02:00
d5ba2a72a5 Added strength, weakness, resistance effects, fixed entity area 2015-03-29 14:49:47 +02:00
e0522d8b1a Fixed data on generation, biome gradient 2015-03-27 12:42:59 +01:00
08f2b7f291 Moved chunk population to async tasks, and no more cut trees! 2015-03-27 01:57:08 +01:00
72c4c01542 Yay generation uses async tasks 2015-03-26 18:21:39 +01:00
668ddeeb13 Removed outdated Cache 2015-03-26 11:55:51 +01:00
962c28aaca BatchPacket, compress any packet depending on the size, really fast threaded chunk sending 2015-03-26 00:06:46 +01:00
4e934654ef More awesomeness, No AI flag! 2015-03-23 14:44:04 +01:00
38f3dda13b Oops! 2015-03-23 11:15:03 +01:00
9da26fdb88 World generation with biomes! 2015-03-22 22:57:40 +01:00
d2bf92c3ed New batched UpdateBlockPacket, added Level->sendBlocks() 2015-03-22 02:44:39 +01:00
add380c7ed A few fixes! 2015-03-21 00:45:29 +01:00
58253be0a0 Implemented swiftness, added invisible status to FloatingTextParticle 2015-03-20 17:19:06 +01:00
b42424eb22 Sounds! 2015-03-20 16:42:50 +01:00
c882df7465 Fixed destroyblock particle duplicating on clients 2015-03-19 08:30:07 +01:00
c2a3298a7e Particles. 2015-03-18 16:34:19 +01:00
b31604a536 Fixed data sending, more particles 2015-03-18 12:11:44 +01:00
c00370cfbf Added experimental particles 2015-03-18 08:51:38 +01:00
d5601b0c9f Generator works! 2015-03-15 16:40:18 +01:00
328cd585c0 Merge branch 'biome-generation' into mcpe-0.11 2015-03-14 15:52:38 +01:00
9e0b9a6e5b Added right and left click interaction events 2015-03-13 14:39:37 +01:00
e48a3e5713 Added some types of Particles, Block break particles 2015-03-13 14:24:19 +01:00
eb0525e892 Ignore spawn protection when no ops are set 2015-02-22 19:07:45 +01:00
3a157d0f02 Future workaround for #2626 2015-02-15 18:45:25 +01:00
9886eb4768 Return on Level->getSafeSpawn() in case of invalid position 2015-01-25 10:23:04 +01:00
9173f930ca Fixed #2541 server not saving chunks on chunk unloading 2015-01-24 10:35:08 +01:00
f30986d187 Block saving chunks too big 2015-01-11 15:48:08 +01:00
c61e4adcf1 Improved chunk ticking a bit more 2015-01-08 23:27:14 +01:00
5a55040ab9 Improved chunk ticking 2015-01-08 23:22:47 +01:00
a76be6cf38 First biome based generator iteration 2015-01-07 04:07:11 +01:00
042a143dd6 Unload unused regions after 5 minutes 2015-01-06 18:59:21 +01:00