360 Commits

Author SHA1 Message Date
Dylan K. Taylor
ae564e445d
Start migrating EnumTrait enums to PHP 8.1 native enums 2023-09-07 17:20:52 +01:00
Dylan K. Taylor
31d8cc1cb5
Generate and use constants for pocketmine.yml constant names
a couple of usages of properties that no longer exist couldn't be migrated.
in addition, this revealed a couple of dead properties in the default file.

this is not an ideal solution (I'd much rather model the configs using classes and map them) but in the absence of a good and reliable library to do that, this is the next best thing.
2023-08-25 13:23:38 +01:00
Dylan K. Taylor
f4d5605de1
Use hasHandlers() on more warm-hot events 2023-08-23 14:35:53 +01:00
Dylan K. Taylor
447f061566
Use Event::hasHandlers() for a few more hot events 2023-08-09 15:46:20 +01:00
Dylan K. Taylor
59c88fe7f7
Added WorldDifficultyChangeEvent 2023-08-09 12:22:03 +01:00
Dylan K. Taylor
9f14901820
Merge branch 'stable' into minor-next 2023-08-08 17:48:12 +01:00
Dylan K. Taylor
1cf508abdb
World: use Facing::OFFSET in getHighestAdjacentLight() 2023-08-03 16:51:09 +01:00
Dylan K. Taylor
6ac45526f9
Use new features in pocketmine/math 1.0.0 2023-08-03 16:46:16 +01:00
Dylan T
c91c8c2f9e
Improving performance of small moving entities (e.g. dropped items) (#5954)
* World: cache block AABBs directly in the world
this removes some indirection when fetching the AABBs, and also allows the AABB cache to live longer than the block cache.

In local testing this showed a 10-20% performance improvement, but it was difficult to properly measure.

* World: eliminate padding block checks in getCollisionBoxes()
this substantially improves the function's performance for small entities.

The padding of 1 block in each direction was previously necessary to account for blocks like fences, which might have an AABB larger than the cell containing them. However, by tracking this information in the collisionBoxCache directly, we can avoid the need to check this at the expense of slightly more complex code. This reduces the number of blocks checked for a moving item entity from 27-64 all the way down to 1-8, which is a major improvement.

Locally, this change allowed me to simulate 2100 item entities without lag, compared with 1500 on the previous commit.
2023-08-03 14:51:51 +01:00
jasonw_4331
1a2c10e844
World: Fixed getSafeSpawn() not accepting seed positions below y=1 (#5955)
this should have been changed during the introduction of y=-64 minimum world height, but it got missed.
2023-08-02 18:05:16 +01:00
Dylan K. Taylor
537721fe7d
Replace Closure::fromCallable() usages with first-class callables
PHP 8.1 <3
2023-07-19 13:34:42 +01:00
Dylan K. Taylor
8dedbb7471
World: clamp clickVector components from 0-1
this ensures that #5827 won't randomly start crashing if clients give bad values.
2023-06-21 16:59:14 +01:00
Dylan K. Taylor
a49842278a
WorldProvider subsystem no longer depends on Chunk
Instead, it provides the data needed to construct the chunk, which doesn't require the provider to be aware of anywhere near as much logic.
2023-05-29 17:44:00 +01:00
Dylan K. Taylor
ce5e663a73
Assume chunks are dirty by default
having them be clean by default makes no sense. It only makes sense for them to be clean if they were loaded directly from disk without any alterations.

Default clean is a footgun.
2023-05-29 17:22:39 +01:00
Dylan K. Taylor
c10be0f346
WorldProvider: allow loadChunk() to return additional information about the loaded chunk data
this will be needed for dealing with #5733. I don't plan to fix that before 5.0, but we need to make the appropriate BC breaks now, before release.
2023-05-29 17:03:39 +01:00
Dylan K. Taylor
ee9ce8a4f4
Merge branch 'minor-next' into major-next 2023-05-17 15:45:03 +01:00
Dylan K. Taylor
077fac84bf
Added aggregate timers for all world timings
this allows timings list view to display totals for these sections. It does make the tree view a bit more annoying in some cases though.
2023-05-08 16:27:46 +01:00
Dylan K. Taylor
5c7f4570b4
Merge branch 'minor-next' into major-next 2023-05-06 17:20:37 +01:00
Dylan K. Taylor
289ede669d
BlockTranslator: use less ambiguous function names 2023-05-05 14:47:23 +01:00
Dylan K. Taylor
32e6fdd95a
Rename RuntimeBlockMapping -> BlockTranslator 2023-05-03 22:18:27 +01:00
Dylan K. Taylor
01f340985a
Centralize all conversion-related stuff under TypeConverter
instead of having singletons for everything, which are a nightmare to manage for multi version
2023-05-03 16:33:17 +01:00
Dylan K. Taylor
6beb80b8fe
Fixed usages of BlockDataUpgrader which weren't accounting for thrown exceptions 2023-05-02 17:13:31 +01:00
Dylan K. Taylor
096daef0d0
World: added setDisplayName()
this is an obvious use case, and I'm not really sure why it wasn't supported sooner.
2023-05-01 16:29:07 +01:00
Dylan T
07dc10d6e6
World: improve performance of tickChunks() selection process (#5721)
Since light population is required to make a chunk tickable, a chunk may not be tickable for some time if the async workers get backlogged.
The previous version of this system only cached the eligibility result if the result was a "yes", but we can also track it when it's a "no", rather than rechecking it every tick.

This change should improve performance in factions and similar gamemodes, which involve large maps with sparsely distributed players, where each player likely has an independent, non-overlapping ticking chunk circle.

We also ditch TickingChunkEntry in favour of multiple arrays to track the eligibility states. This allows us to avoid rechecking the (even cached) readiness of potentially thousands of chunks. If there are no ticking chunks to recheck, this reduces the cost of the selection process to zero.
2023-04-27 16:59:29 +01:00
Dylan K. Taylor
0dca85af44
Merge branch 'minor-next' into major-next 2023-04-26 23:28:27 +01:00
Dylan K. Taylor
9bfcd39f2a
World: improve type info for getTickingChunks() 2023-04-26 17:06:52 +01:00
Dylan K. Taylor
8102616ff4
Added ticking chunk count to /status
closes #5716
2023-04-26 17:05:31 +01:00
Dylan K. Taylor
6c0ad9589b
Block: rename isSameType() to hasSameTypeId()
this should remove any ambiguity about its behaviour.
2023-04-21 20:25:21 +01:00
Dylan K. Taylor
1026811741
Merge branch 'minor-next' into major-next 2023-04-14 21:00:08 +01:00
Dylan K. Taylor
e48a4aaa55
World: fixed chunk ticking not being disabled by setting chunk ticking radius to 0
I can't believe I missed this ...
2023-04-14 16:02:28 +01:00
Dylan K. Taylor
ed88d68fd7
Remove stuff deprecated in 4.19.0 2023-04-11 23:20:58 +01:00
Dylan K. Taylor
9bddcc72f7
Merge branch 'minor-next' into major-next 2023-04-11 22:51:50 +01:00
Dylan T
946c2fbacc
Ticking chunks rewrite (#5689)
This API is much more flexible than the old, allowing any arbitrary set of chunks to be ticked.

These changes also improve the performance of random chunk ticking by almost entirely eliminating the cost of chunk selection. Ticking chunks are now reevaluated when a player moves, instead of every tick.

The system also does not attempt to check the same chunks twice, leading to further improvements.

Overall, the overhead of random chunk selection is reduced anywhere from 80-96%. In practice, this can offer a 5-10% performance gain for servers with sparsely distributed players.
2023-04-11 20:01:19 +01:00
Dylan K. Taylor
abd4ef01eb
Merge branch 'minor-next' into major-next 2023-03-15 23:02:41 +00:00
Dylan K. Taylor
337a254768
Use NetworkBroadcastUtils for broadcasting packets
this eradicates all but 4 usages of Server in Entity, which is extremely cool.
2023-03-15 22:28:51 +00:00
Dylan K. Taylor
737a63b0a3
Merge branch 'next-minor' into next-major 2023-02-21 18:33:03 +00:00
Dylan K. Taylor
efdd7a186d
World: fixed population timer sometimes not being stopped 2023-02-21 18:31:33 +00:00
Dylan K. Taylor
0a3ecfdae9
Clean up terminology around block state IDs and their handling 2023-01-25 19:01:15 +00:00
Dylan K. Taylor
cbaff1caec
BlockPlaceEvent: use BlockTransaction, closes #1760
BlockPlaceEvent no longer extends BlockEvent, since it's now a multi-block event
getBlockReplaced() is removed
getTransaction() is added

to be honest, BlockPlaceEvent should be something like PlayerBlockPlaceEvent...
2023-01-24 15:49:42 +00:00
Dylan K. Taylor
7abfc46567
First look at 3D biome support 2023-01-17 21:41:30 +00:00
Dylan K. Taylor
5c2ed210fc
Merge branch 'next-minor' into next-major 2023-01-14 20:53:41 +00:00
Dylan K. Taylor
7d59bafd83
World: added requestSafeSpawn() (async)
this simplifies usages of safe spawns, since the caller doesn't need to know which chunks will be needed for the spawn to be selected.

We'll need this in the future, because safe spawns may also get diverted horizontally as well as vertically, which might require loading adjacent chunks as well as the chunk the position is actually in.
2023-01-14 17:42:17 +00:00
Dylan K. Taylor
ecd8f151f1
Merge branch 'next-minor' into next-major 2023-01-12 22:08:25 +00:00
Dylan K. Taylor
91ac47ecba
Merge branch 'stable' into next-minor 2023-01-12 21:47:37 +00:00
Dylan K. Taylor
a79be994de
World: fixed block placement when clicking on replaceable blocks
in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.

In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.

This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.

In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
2023-01-12 21:11:48 +00:00
Dylan K. Taylor
c2918709a3
Merge branch 'next-minor' into next-major 2023-01-06 01:59:04 +00:00
Dylan K. Taylor
ece49f011c
Merge branch 'stable' into next-minor 2023-01-06 01:50:17 +00:00
IvanCraft623
e647e8c933
World: Use existing function to notify nearby blocks of an update (#5494) 2023-01-05 16:55:35 +00:00
IvanCraft623
433f5451d7
Improve World::notifyNeighbourBlockUpdate() doc (#5491) 2023-01-04 20:11:55 +00:00
Dylan K. Taylor
f8cc015c51
Merge branch 'next-minor' into next-major 2022-12-23 16:58:59 +00:00