Dylan K. Taylor
337a254768
Use NetworkBroadcastUtils for broadcasting packets
...
this eradicates all but 4 usages of Server in Entity, which is extremely cool.
2023-03-15 22:28:51 +00:00
Dylan K. Taylor
cc8660629b
First look at shared EntityEventBroadcaster,
...
this improves performance in PvP servers and other areas where lots of players or entities exist in one space.
fixes #5622
2023-03-15 18:22:56 +00:00
Dylan K. Taylor
5a4550a4fc
CS
2023-02-08 18:55:49 +00:00
Dylan K. Taylor
3ba662f64f
1.19.60
2023-02-08 18:46:37 +00:00
Dylan K. Taylor
b2017c8462
and more
2022-12-18 22:14:31 +00:00
Dylan K. Taylor
bf44edd179
Constify a bunch of NBT keys, pass 1
2022-12-18 22:12:15 +00:00
Javier León
c5d716dc9d
Added keep on death methods for items ( #5395 )
2022-12-15 20:10:20 +00:00
Javier León
3a2a23b236
Fixed totem activating when having 1HP instead of 0HP ( #5380 )
2022-11-07 13:54:14 +00:00
Dylan K. Taylor
a9361b3f8b
Changes for 1.19.40
2022-10-25 23:11:41 +01:00
Dylan K. Taylor
5e3b3a0700
Fix assert spam on debug clients
2022-07-24 17:51:02 +01:00
Dylan K. Taylor
06655bee78
Updated to 1.19.10
2022-07-13 00:59:49 +01:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence
2022-06-04 17:34:49 +01:00
Duo Incure
89cc449808
Update exhaustion values for 1.18.30 ( #5034 )
2022-05-17 18:28:19 +01:00
Dylan K. Taylor
937bb4c6ce
Merge branch 'stable' into next-minor
2022-04-28 21:00:23 +01:00
Dylan K. Taylor
c085bf0db4
Changes for 1.18.30
2022-04-20 13:59:50 +01:00
IvanCraft623
90a369f0b6
Humans can now do emotes ( #4610 )
...
added the following API methods:
- Human::emote()
2022-03-03 18:19:30 +00:00
Dylan K. Taylor
8f525ab399
Replace disallowed operators in src/entity/
2022-01-20 19:14:28 +00:00
Dylan K. Taylor
eedea38669
Improve performance of loading player inventories
2022-01-01 15:26:42 +00:00
Dylan K. Taylor
5c7125f190
Improved error handling for loading broken entity / tile data
2021-11-23 17:41:26 +00:00
Dylan K. Taylor
c77829f4ad
Migrate packet creation to use ::create() methods in all but one case
...
MovePlayerPacket doesn't yet have a ::create() due to a complication with fields that aren't always present.
2021-10-23 01:46:01 +01:00
Dylan K. Taylor
c773e43eda
Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef
2021-10-23 01:16:45 +01:00
Dylan K. Taylor
cc00b3e19b
Merge remote-tracking branch 'origin/stable'
2021-06-13 15:27:29 +01:00
Dylan K. Taylor
652de2632a
Rough OffHand implementation
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this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
Dylan K. Taylor
176ca3fd2f
shut
2021-05-02 14:56:56 +01:00
Dylan K. Taylor
b8645f5c15
Clean up EnderChestInventory implementation
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now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.
This removes one of the remaining obstacles to disallowing null World in Position constructor.
2021-05-02 14:26:27 +01:00
Dylan K. Taylor
1e6d97a157
Merge branch 'stable'
2021-04-07 21:25:39 +01:00
Dylan K. Taylor
72de45f0e9
Drop pocketmine/uuid for ramsey/uuid
2021-03-16 23:03:00 +00:00
Dylan K. Taylor
c70c0b55df
Separate held item index change listener logic from PlayerInventory
2021-01-12 16:44:25 +00:00
Dylan K. Taylor
01c867b608
Human: make held item sync on inventory content change more consistent
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before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
Dylan K. Taylor
053a7a1a61
Entity: split getSyncedNetworkData() into two functions
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to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
Dylan K. Taylor
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
...
this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
Dylan K. Taylor
d76883a5f8
Merge branch 'stable'
2020-12-29 18:00:09 +00:00
Dylan K. Taylor
8be0c0da0d
Implemented a silent property on entities and Entity->broadcastSound()
...
fixes #3516
2020-10-31 16:07:18 +00:00
Dylan K. Taylor
a01c086481
Introduced VanillaEnchantments registry
2020-10-23 20:48:19 +01:00
Dylan K. Taylor
b0b08d45d5
Entity: clean up sendData() handling, remove send-to-self hack
2020-10-08 21:35:36 +01:00
Dylan K. Taylor
279abb871d
Remove all usages of CompoundTag->hasTag()
...
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
Dylan K. Taylor
600ef033ab
PlayerSkinPacket: added ::create()
2020-07-09 13:24:31 +01:00
Dylan T
d585081c22
Separate consumable item interfaces from general consumable interfaces ( #3595 )
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I wonder if there's a way to generalise item consuming beyond just eating/drinking. Stuff like lava bucket in a furnace needs the same kind of "leftover" logic.
2020-06-28 17:53:03 +01:00
Dylan K. Taylor
87ce92d87e
Entity: some cleanup of network position hacks
2020-06-27 23:16:04 +01:00
Dylan K. Taylor
d38c17835d
Properly switch to string entity IDs
2020-06-20 13:43:31 +01:00
Dylan K. Taylor
4b528aa637
NBT is no longer needed to create an entity
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it's still able to be provided, but shouldn't be needed in the majority of cases (constructor args and/or API methods should be sufficient).
2020-06-19 10:51:27 +01:00
Dylan K. Taylor
1205432c34
Extract mandatory parameters into constructor parameters
...
the goal is obviously to ditch NBT entirely here, but there's more work to be done before that becomes possible.
2020-06-19 10:51:27 +01:00
Dylan K. Taylor
ced89add3c
Human: remove dead function
2020-06-19 01:13:00 +01:00
Dylan K. Taylor
c30dd9f1b6
Entity: add abstract getNetworkTypeId(), remove NETWORK_ID constant
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this now requires that subclasses supply a proper NETWORK_ID.
2020-05-16 16:08:12 +01:00
Dylan K. Taylor
4437756987
Inventory: reduce API duplication by using a Set for viewers
2020-05-14 14:13:28 +01:00
Dylan K. Taylor
b7cf4f01f9
remove utils\UUID, switch to pocketmine/uuid package
2020-05-11 10:46:48 +01:00
Dylan K. Taylor
8682ea35f7
Introduce some (not great) API for entity animations
...
while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00
Dylan K. Taylor
f9a587d40e
imports cleanup
2020-04-28 17:27:38 +01:00
Dylan K. Taylor
6dd31cc3f5
break cycle between block and inventory packages
2020-04-24 23:53:49 +01:00
Dylan K. Taylor
4fbf4dcdc6
Rename InventoryChangeListener -> InventoryListener
2020-04-24 23:44:38 +01:00