263e1e9950
Fixed bogus test expectations
2023-04-28 20:05:51 +01:00
d4ca566fd0
Move block permutation generation into Block
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this allows sealing off a whole bunch of internal APIs.
2023-04-21 20:38:28 +01:00
1c626baf1a
Fixed dodgy custom block registration test
2023-04-13 12:27:55 +01:00
a42a67fc50
Update consistency check
2023-03-04 15:53:56 +00:00
95c18ef99a
Block: change confusing naming of decode/computeStateData
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these actually accept a combination of type and state data, so it's a bit inconsistent with other references to 'state data'.
2023-03-02 17:42:44 +00:00
7c974a12e1
Revert "ItemBlock: drop the charade about overriding built-in block types"
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This reverts commit f64dc01bd1
.
I forgot that the ItemBlock constructor implicitly strips off any states
of the origin block, which is something that we unfortunately can't do
any other way right now, since the blocks don't remember their default
states.
2023-03-02 15:51:55 +00:00
f64dc01bd1
ItemBlock: drop the charade about overriding built-in block types
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this allows cleaning up a whole lot of abusable mess from the API, and we never properly supported overriding built-in block types anyway.
2023-03-02 15:50:18 +00:00
75f74454c6
Implemented reinforced deepslate ( #5553 )
2023-02-15 15:15:04 +00:00
0a3ecfdae9
Clean up terminology around block state IDs and their handling
2023-01-25 19:01:15 +00:00
2f469ef4a0
Added mangrove, azalea and flowering azalea leaves
2023-01-25 18:50:14 +00:00
7abfc46567
First look at 3D biome support
2023-01-17 21:41:30 +00:00
ca1f1bf09f
Fixed glowing item frames
...
due to technical limitations, this requires separating them back into two different block types. However, this isn't too egregious since it's just one flag, and actually simplifies some code.
closes #5478
2023-01-12 21:52:52 +00:00
c2918709a3
Merge branch 'next-minor' into next-major
2023-01-06 01:59:04 +00:00
3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
85231215e7
Implemented Sculk ( #5489 )
2023-01-04 20:10:46 +00:00
b3473960b4
Implemented chain ( #5454 )
2022-12-22 15:22:04 +00:00
4d79aced07
Merge branch 'next-minor' into next-major
2022-12-15 19:50:27 +00:00
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer
2022-12-06 13:21:20 +00:00
858d3dce8e
Implement Weeping & Twisting vines ( #5396 )
2022-11-15 15:29:42 +00:00
7bcc663b60
Migrate core code to using symfony/filesystem
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webmozart/path-util is retained for plugin compatibility, but is dropped in 5.0
2022-10-14 21:51:29 +01:00
f88ae93897
BC break: Replaced webmozart/path-util with symfony/filesystem, closes #5332
2022-10-13 16:43:36 +01:00
1609b11c8e
Make blockstate (de)serializer names a bit less verbose
2022-09-24 13:43:00 +01:00
f80ffd8de0
Merge branch 'next-minor' into next-major
2022-09-15 13:59:21 +01:00
3d03bb1301
Fix CS
2022-09-15 12:01:26 +01:00
c063198b89
Fixed incorrect array key type in BrewingStandTest
2022-09-02 20:01:52 +01:00
d4f96a155a
Support axis rotation of Muddy Mangrove Roots (implemented in 1.19.20)
2022-08-14 18:53:01 +01:00
6ba3b39541
Added tests for BlockTypeIds and ItemTypeIds
2022-07-24 21:57:51 +01:00
6a2315a63d
Accept BlockTypeInfo in Block constructor, instead of BlockBreakInfo
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this will allow more stuff to be passed via the constructor without having to change dozens of classes to do it.
2022-07-23 20:42:54 +01:00
102406ee79
Added froglights
2022-07-23 17:40:38 +01:00
4419161a49
Updated consistency check
2022-07-23 17:39:26 +01:00
b13f333b2e
Added mud and packed mud
2022-07-23 16:40:46 +01:00
a7313ed9d9
Added rooted dirt
2022-07-23 16:12:17 +01:00
67682cbf27
Added chorus plant and flower
2022-07-20 20:19:36 +01:00
c1acf44337
Implement cauldrons ( #5163 )
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the following things are currently not implemented:
- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron
both of these things are contingent on #5169 , but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
fa201b081c
Added spore blossoms
...
I got tired of the flood of warning messages every time someone joined the dev server...
2022-07-19 20:28:12 +01:00
21ed5a450f
Updated BlockFactory consistency check
2022-07-14 20:42:16 +01:00
323d31005f
Added glowing item frames
2022-07-14 16:24:20 +01:00
eafc23c756
Added candles and cakes with candles
2022-07-13 23:54:41 +01:00
260e54e4b1
Skeleton for copper blocks, stairs and slabs
2022-07-10 00:18:35 +01:00
5e70ae2066
Added lightning rods
2022-07-09 20:18:22 +01:00
ad7528e3f3
Added warped wart blocks, gilded blackstone and crying obsidian
2022-07-09 20:00:10 +01:00
ccb3c3cb05
BlockStateData: use array<Tag> instead of CompoundTag to store state properties
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this reduces the footprint of RuntimeBlockMapping by a further 1 MB, as well as simplifying various parts of the code, and solidifying the immutability guarantee of BlockStateData.
2022-07-09 16:03:51 +01:00
4d6fb2b925
Removed ItemFactory
2022-07-06 23:57:29 +01:00
b0c76f4db5
Fixed botched unit tests
2022-07-06 23:28:08 +01:00
8886a023f1
Reduce the size of block_factory_consistency_check.json by improving the storage format
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this reduces the size by 65%, but more importantly, doesn't cause several pages of flooding in git diff.
2022-07-06 23:20:13 +01:00
ae70c63798
Added tinted glass
2022-07-06 23:01:17 +01:00
fe93609c8d
Added mud bricks and related blocks
2022-07-06 00:02:51 +01:00
5536672e4b
Updated consistency check
2022-07-05 20:42:53 +01:00
68cbe46600
Exterminate legacy item IDs
2022-07-05 15:12:55 +01:00
4e71cc7d79
Remove ItemFactory::get(), use ItemFactory::fromTypeId() for VanillaItems
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soon we'll invert the dependency and set up all this stuff in VanillaItems directly, rendering ItemFactory (mostly) unnecessary.
2022-07-05 14:26:02 +01:00