we can use SubChunkExplorerStatus to decide whether or not to update the local light array reference.
We also dereference some properties into local variables, because dereferencing properties is slow. Indirect property dereferences add an extra performance penalty for every layer.
often, protocol updates are done without consideration for the current world format version. We don't want to require the world support to be updated at the same time, since this might delay updates.
this significantly reduces the size of schemas when state remaps are used (see pmmp/BedrockBlockUpgradeSchema@85b83b360e).
in addition, this will likely offer a substantial performance and memory saving when walls get flattened, which will eventually happen.
this doesn't support editing the rear side of a sign, since the 1.12 format doesn't allow us to represent the rear text, and it would necessitate API breaks to support anyway.
However, we can quite trivially support APIs for the sign GUI, which plugins can use to enable editing signs. PocketMine-MP doesn't currently permit this, since it's currently an experimental feature in 1.20, but plugins can simply use Player->openSignEditor() to mimic it.
This is, however, a byproduct of the fact that APIs needed to be added in order to facilitate the use of OpenSignPacket in 1.19.80.
this uses the same dodgy hack used by CraftingTransaction, which assumes that getResultsFor() does not care about the crafting inputs.
While this is currently OK, since none of the currently-implemented recipes care about inputs anyway, it will become a problem when we implement shulker box recipes, so this needs to be addressed.
However, it can't be addressed without BC breaks, so this will have to be dealt with in PM5.
closes#5715
this is usually because of an uncaught exception interacting with a try...finally block.
This will normally result in a crash anyway, and we don't want to obscure the real error.