25 Commits

Author SHA1 Message Date
Dylan K. Taylor
95fb1d1602
AxisAlignedBB: added epsilon for floating-point comparison (#2101)
This fixes bugs where, for example, one cannot place a block below oneself at y=7.0.
2018-03-14 16:52:05 +00:00
Dylan K. Taylor
45b02d92d4 Math: Added RayTraceResult, removed dependence on MovingObjectPosition
MOP doesn't make any sense anyway.

RayTraceResult is a container which represents the point at which a line hits a bounding box. No dependence on blocks or entities is wanted or needed.
MovingObjectPosition has API changes to allow it to wrap RayTraceResult, but nothing uses MOP anymore anyway.

This would allow modularisation of the pocketmine\\math namespace.
2018-01-12 14:28:41 +00:00
Dylan K. Taylor
dda71b06ae AxisAlignedBB: Use elseif in calculate*Offset()
It's impossible for both of these conditions to be met in the same call.
2017-12-26 14:31:42 +00:00
Dylan K. Taylor
4f8e4f0522
Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
Dylan K. Taylor
b524b841c5 Reduced duplicated code in AxisAlignedBB->calculateIntercept() 2017-10-14 11:01:00 +01:00
Dylan K. Taylor
5afe4fdb5b Use Vector3 constants instead of hardcoded integers 2017-10-12 13:32:17 +01:00
Dylan K. Taylor
cc7ed7a28f Added some documentation to AxisAlignedBB 2017-10-12 12:22:13 +01:00
Dylan K. Taylor
3150c50cac Typehinted AxisAlignedBB 2017-07-15 18:43:10 +01:00
Dylan K. Taylor
c3b8be3f60 and more typehints 2017-07-14 10:56:51 +01:00
Dylan K. Taylor
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
Shoghi Cervantes
a65c300a0a
Fixed moving from different chunks, lots of issues fixed (all kind of strange things) 2015-04-11 21:39:51 +02:00
Shoghi Cervantes
e0a6d0feab
Critical arrows, fixed arrow interception calculation 2015-03-28 17:54:10 +01:00
Shoghi Cervantes
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
Shoghi Cervantes
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
Shoghi Cervantes
7ab3c57b00 Optimized networking code & AxisAlignedBB 2014-10-30 22:06:07 +01:00
Shoghi Cervantes
6f64af3066 Reuse even more objects! 2014-10-29 14:23:51 +01:00
Shoghi Cervantes
144a871c07 Improved Vector3 and Block handling, less allocation on Positions 2014-10-28 10:03:10 +01:00
Shoghi Cervantes
7abf52e615 Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation 2014-10-27 15:39:20 +01:00
Shoghi Cervantes
05f71691fc Fixed AxisAlignedBB->setBB() 2014-10-17 09:57:42 +02:00
Shoghi Cervantes
23793e0fc4 Added check for invalid entity attack 2014-08-30 18:24:24 +02:00
Shoghi Cervantes
bf839e821c Added proper arrows and damage 2014-08-30 01:22:46 +02:00
Shoghi Cervantes
9fb46d8fe8 Fixed entity physics 2014-08-28 18:26:37 +02:00
Shoghi Cervantes
4f2856dc09 Added base physics 2014-05-25 12:31:00 +02:00
Shoghi Cervantes
3136c23795 Added small benchmark 2014-04-09 02:37:37 +02:00
Shoghi Cervantes
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00