mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-21 02:44:03 +00:00
239 lines
5.2 KiB
PHP
239 lines
5.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\math;
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class AxisAlignedBB{
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public $minX;
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public $minY;
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public $minZ;
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public $maxX;
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public $maxY;
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public $maxZ;
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public function __construct($minX, $minY, $minZ, $maxX, $maxY, $maxZ){
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$this->minX = $minX;
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$this->minY = $minY;
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$this->minZ = $minZ;
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$this->maxX = $maxX;
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$this->maxY = $maxY;
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$this->maxZ = $maxZ;
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}
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public function setBounds($minX, $minY, $minZ, $maxX, $maxY, $maxZ){
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$this->minX = $minX;
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$this->minY = $minY;
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$this->minZ = $minZ;
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$this->maxX = $maxX;
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$this->maxY = $maxY;
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$this->maxZ = $maxZ;
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return $this;
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}
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public function addCoord($x, $y, $z){
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$vec = clone $this;
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if($x < 0){
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$vec->minX += $x;
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}elseif($x > 0){
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$vec->maxX += $x;
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}
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if($y < 0){
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$vec->minY += $y;
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}elseif($y > 0){
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$vec->maxY += $y;
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}
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if($z < 0){
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$vec->minZ += $z;
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}elseif($z > 0){
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$vec->maxZ += $z;
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}
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return $vec;
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}
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public function expand($x, $y, $z){
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$vec = clone $this;
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$vec->minX -= $x;
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$vec->minY -= $y;
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$vec->minZ -= $z;
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$vec->maxX += $x;
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$vec->maxY += $y;
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$vec->maxZ += $z;
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return $vec;
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}
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public function offset($x, $y, $z){
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$vec = clone $this;
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$vec->minX += $x;
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$vec->minY += $y;
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$vec->minZ += $z;
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$vec->maxX += $x;
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$vec->maxY += $y;
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$vec->maxZ += $z;
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return $vec;
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}
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public function contract($x, $y, $z){
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$vec = clone $this;
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$vec->minX += $x;
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$vec->minY += $y;
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$vec->minZ += $z;
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$vec->maxX -= $x;
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$vec->maxY -= $y;
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$vec->maxZ -= $z;
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return $vec;
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}
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public function setBB(AxisAlignedBB $bb){
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return new AxisAlignedBB(
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min($this->minX, $bb->minX),
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min($this->minY, $bb->minY),
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min($this->minZ, $bb->minZ),
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max($this->maxX, $bb->maxX),
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max($this->maxY, $bb->maxY),
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max($this->maxZ, $bb->maxZ)
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);
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}
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public function getOffsetBoundingBox($x, $y, $z){
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return new AxisAlignedBB($this->minX + $x, $this->minY + $y, $this->minZ + $z, $this->maxX + $x, $this->maxY + $y, $this->maxZ + $z);
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}
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public function calculateXOffset(AxisAlignedBB $bb, $x){
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if($bb->maxY <= $this->minY or $bb->minY >= $this->maxY){
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return $x;
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}
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if($bb->maxZ <= $this->minZ or $bb->minZ >= $this->maxZ){
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return $x;
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}
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if($x > 0 and $bb->maxX <= $this->minX){
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$x1 = $this->minX - $bb->maxX;
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if($x1 < $x){
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$x = $x1;
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}
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}
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if($x < 0 and $bb->minX >= $this->maxX){
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$x2 = $this->maxX - $bb->minX;
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if($x2 > $x){
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$x = $x2;
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}
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}
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return $x;
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}
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public function calculateYOffset(AxisAlignedBB $bb, $y){
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if($bb->maxX <= $this->minX or $bb->minX >= $this->maxX){
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return $y;
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}
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if($bb->maxZ <= $this->minZ or $bb->minZ >= $this->maxZ){
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return $y;
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}
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if($y > 0 and $bb->maxY <= $this->minY){
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$y1 = $this->minY - $bb->maxY;
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if($y1 < $y){
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$y = $y1;
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}
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}
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if($y < 0 and $bb->minY >= $this->maxY){
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$y2 = $this->maxY - $bb->minY;
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if($y2 > $y){
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$y = $y2;
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}
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}
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return $y;
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}
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public function calculateZOffset(AxisAlignedBB $bb, $z){
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if($bb->maxX <= $this->minX or $bb->minX >= $this->maxX){
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return $z;
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}
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if($bb->maxY <= $this->minY or $bb->minY >= $this->maxY){
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return $z;
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}
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if($z > 0 and $bb->maxZ <= $this->minZ){
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$z1 = $this->minZ - $bb->maxZ;
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if($z1 < $z){
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$z = $z1;
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}
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}
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if($z < 0 and $bb->minZ >= $this->maxZ){
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$z2 = $this->maxZ - $bb->minZ;
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if($z2 > $z){
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$z = $z2;
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}
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}
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return $z;
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}
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public function intersectsWith(AxisAlignedBB $bb){
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if($bb->maxX <= $this->minX or $bb->minX >= $this->maxX){
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return false;
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}
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if($bb->maxY <= $this->minY or $bb->minY >= $this->maxY){
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return false;
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}
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return $bb->maxZ > $this->minZ and $bb->minZ < $this->maxZ;
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}
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public function isVectorInside(Vector3 $vector){
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if($vector->x <= $this->minX or $vector->x >= $this->maxX){
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return false;
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}
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if($vector->y <= $this->minY or $vector->y >= $this->maxY){
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return false;
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}
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return $vector->z > $this->minZ and $vector->z < $this->maxZ;
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}
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public function getAverageEdgeLength(){
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return ($this->maxX - $this->minX + $this->maxY - $this->minY + $this->maxZ - $this->minZ) / 3;
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}
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public function isVectorInYZ(Vector3 $vector){
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return $vector->y >= $this->minY and $vector->y <= $this->maxY and $vector->z >= $this->minZ and $vector->z <= $this->maxZ;
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}
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public function isVectorInXZ(Vector3 $vector){
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return $vector->x >= $this->minX and $vector->x <= $this->maxX and $vector->z >= $this->minZ and $vector->z <= $this->maxZ;
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}
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public function isVectorInXY(Vector3 $vector){
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return $vector->x >= $this->minX and $vector->x <= $this->maxX and $vector->y >= $this->minY and $vector->y <= $this->maxY;
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}
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/*
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public function calculateIntercept(...){
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}
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*/
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} |