Commit Graph

226 Commits

Author SHA1 Message Date
b4c4005009 Some condition simplifications suggested by static analysis 2017-08-16 20:06:48 +01:00
260179197b Use SplFixedArrays in inventory, added more typehints and cleaned up some duplicated code 2017-08-09 13:12:07 +01:00
e4a5cb6021 Changed NBT representation in JSON to hex, fix encoding problems with UTF-8 2017-08-06 14:50:18 +01:00
3b7fc21839 Enchantment API changes, understandable constant names 2017-08-05 21:27:57 +01:00
fb59b57bdf Improve item enchantment API and fix some bugs (#512) 2017-08-05 20:50:28 +01:00
3135fe3c69 Added API method Block->getItemId(), cleaned up excess wooden stairs and fence-gate classes, added more wooden door types 2017-08-04 13:02:24 +01:00
561d8e7a39 Regenerated block/item id lists and refactored some names for consistency with MCPE 2017-08-04 12:17:24 +01:00
63c12440dc Fixed items ordering 2017-08-03 17:48:56 +01:00
6ae24c5c19 Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion) 2017-07-30 18:14:43 +01:00
2a7b736f18 Heap of bugfixes, cleanup and PHP 7 upgrades 2017-07-13 19:18:56 +01:00
c2a7c2c6cd Remove duplicate Quartz class (cc @PEMapModder)
how did nobody ever notice this...
2017-07-13 16:48:25 +01:00
6af87b7b30 Fixed clearCustomBlockData(), close #1118 2017-07-13 10:44:49 +01:00
adbc298909 Fixed item CompoundTags keeping the tag name after NBT serialize/deserialize, close #1145 2017-06-27 15:58:00 +01:00
a365c831a8 Fixed some doc problems 2017-06-25 12:07:28 +01:00
b83c135c3f Made Item::setLore() fluent (#1120) 2017-06-23 08:39:56 +01:00
a4b8dd43e6 Removed useless confusing array indices in CompoundTag constructors (#1116) 2017-06-20 12:11:24 +01:00
e3b3f60c66 Fixed item stack count and effect amplifier overflows, close #1072 2017-06-17 12:22:38 +01:00
8ef24423d1 This should never be null 2017-06-16 15:48:08 +01:00
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
6ece57e23e Merge changes from master 2017-04-21 22:48:18 +01:00
547a09c8d4 Fix "Creating default object from empty value" (#858)
while setting lore to items.
2017-04-20 20:39:09 +01:00
1c7773c5f1 Visibility keyword before final or abstract keyword. (#814) 2017-04-13 20:58:53 +08:00
202bac28fc Merge master into api3/network 2017-04-01 19:37:15 +01:00
bc1c75a15a Throw exceptions when failing to deserialize item NBT data, fixed weird crashes when an invalid NBT tag is set on an item 2017-03-29 13:39:43 +01:00
3e76c3a6dd Added handling for tile picking, added API for setting item lore
worked almost out of the box (some W10 equipment bugs though)
2017-03-28 18:47:51 +01:00
96801be3d3 Fixed #453 multiple refs to the same cached NBT object tree 2017-03-23 11:40:49 +00:00
083d1e9ef8 Deprecated Item->deepEquals(), added automatic deep checking in equals(), added some documentation for Item API methods 2017-03-12 14:46:34 +00:00
fc5fa01442 Removed type-hint silently breaking use of CompoundTags in Item::get() 2017-03-06 19:45:49 +00:00
b22232730e Fixed eating golden apple with full hunger, fixed wrong implementation of enchanted golden apple, close #276 2017-01-21 18:25:32 +00:00
2290c33143 Add type-hints to Item::get() (these parameters cannot be null anymore) 2017-01-16 14:08:43 +00:00
8f797442b3 Merge branch 'master' into mcpe-1.0 2017-01-10 10:55:05 +00:00
57f3f9b4ed Fix setting custom name erases CompoundTag, fixes #244 ...
... even though this bug was introduced AFTER said issue was reported.
Nice work @Muqsit
2017-01-10 08:58:31 +00:00
058468104a Fix setting item custom name does not update inventory
If a NamedTag was already present, it was modifying the object directly
WITHOUT serializing the tag back to raw NBT for sending. This commit
fixes that by always serializing the tag on change.
2017-01-10 00:38:23 +00:00
1cb96d24ce Some fixes, thanks PhpStorm 2017-01-04 11:29:24 +00:00
850afed2c6 Merge branch 'master' into mcpe-1.0 2016-12-29 11:36:14 +00:00
efc6d429f6 Add some 0.16 blocks and items (#210) 2016-12-29 11:35:10 +00:00
6a066cdf31 Fix deepEquals() crash when tag check is specified and only one item has a tag (#188) 2016-12-21 15:00:00 +00:00
77b3cd71a3 Fixed cannot use items with custom NBT in regular crafting recipe, close #135 2016-12-21 14:55:13 +00:00
5443b10257 Use -1 for anydamage and empty string for null NBT, closes #146 2016-12-21 14:45:34 +00:00
8c772fe671 Working item frames 2016-12-20 13:01:28 +00:00
175dd0efa6 PhpStorm inspections
Fixed some minor bugs and dropped some obsolete code

pocketmine\level\generator namespace is ignored in this commit
2016-12-14 21:49:35 +00:00
d6629d6843 More ?? (#131)
* More ??

* fix undefined variable
2016-11-30 10:07:37 +00:00
aa713c4e4a Added ability to specify tag name for serializing 2016-11-27 12:17:11 +00:00
e51a2725de Remove circular dependency between Item and NBT modules (#121) 2016-11-25 10:17:50 +00:00
5a8008367f Updated creative inventory json with better NBT encode/decode, fixes enchanted books issues 2016-11-09 14:20:24 +00:00
911529a6cc Added jsonSerialize() to Item and fixed some crafting data decode issues 2016-11-09 14:20:24 +00:00
9d16f145dd Creative inventory update with unknown item filter 2016-10-27 12:13:27 +01:00
e913b16804 Fixed some lines indented with 4 spaces rather than tabs 2016-10-03 00:58:34 +08:00
6fc435da0e Imports rearrangement 2016-10-03 00:43:46 +08:00
2a4f85107d Less duplication, more consistency 2016-09-28 13:59:53 +01:00