b4c4005009
Some condition simplifications suggested by static analysis
2017-08-16 20:06:48 +01:00
260179197b
Use SplFixedArrays in inventory, added more typehints and cleaned up some duplicated code
2017-08-09 13:12:07 +01:00
e4a5cb6021
Changed NBT representation in JSON to hex, fix encoding problems with UTF-8
2017-08-06 14:50:18 +01:00
3b7fc21839
Enchantment API changes, understandable constant names
2017-08-05 21:27:57 +01:00
fb59b57bdf
Improve item enchantment API and fix some bugs ( #512 )
2017-08-05 20:50:28 +01:00
3135fe3c69
Added API method Block->getItemId(), cleaned up excess wooden stairs and fence-gate classes, added more wooden door types
2017-08-04 13:02:24 +01:00
561d8e7a39
Regenerated block/item id lists and refactored some names for consistency with MCPE
2017-08-04 12:17:24 +01:00
63c12440dc
Fixed items ordering
2017-08-03 17:48:56 +01:00
6ae24c5c19
Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion)
2017-07-30 18:14:43 +01:00
2a7b736f18
Heap of bugfixes, cleanup and PHP 7 upgrades
2017-07-13 19:18:56 +01:00
c2a7c2c6cd
Remove duplicate Quartz class (cc @PEMapModder)
...
how did nobody ever notice this...
2017-07-13 16:48:25 +01:00
6af87b7b30
Fixed clearCustomBlockData(), close #1118
2017-07-13 10:44:49 +01:00
adbc298909
Fixed item CompoundTags keeping the tag
name after NBT serialize/deserialize, close #1145
2017-06-27 15:58:00 +01:00
a365c831a8
Fixed some doc problems
2017-06-25 12:07:28 +01:00
b83c135c3f
Made Item::setLore() fluent ( #1120 )
2017-06-23 08:39:56 +01:00
a4b8dd43e6
Removed useless confusing array indices in CompoundTag constructors ( #1116 )
2017-06-20 12:11:24 +01:00
e3b3f60c66
Fixed item stack count and effect amplifier overflows, close #1072
2017-06-17 12:22:38 +01:00
8ef24423d1
This should never be null
2017-06-16 15:48:08 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
6ece57e23e
Merge changes from master
2017-04-21 22:48:18 +01:00
547a09c8d4
Fix "Creating default object from empty value" ( #858 )
...
while setting lore to items.
2017-04-20 20:39:09 +01:00
1c7773c5f1
Visibility keyword before final or abstract keyword. ( #814 )
2017-04-13 20:58:53 +08:00
202bac28fc
Merge master into api3/network
2017-04-01 19:37:15 +01:00
bc1c75a15a
Throw exceptions when failing to deserialize item NBT data, fixed weird crashes when an invalid NBT tag is set on an item
2017-03-29 13:39:43 +01:00
3e76c3a6dd
Added handling for tile picking, added API for setting item lore
...
worked almost out of the box (some W10 equipment bugs though)
2017-03-28 18:47:51 +01:00
96801be3d3
Fixed #453 multiple refs to the same cached NBT object tree
2017-03-23 11:40:49 +00:00
083d1e9ef8
Deprecated Item->deepEquals(), added automatic deep checking in equals(), added some documentation for Item API methods
2017-03-12 14:46:34 +00:00
fc5fa01442
Removed type-hint silently breaking use of CompoundTags in Item::get()
2017-03-06 19:45:49 +00:00
b22232730e
Fixed eating golden apple with full hunger, fixed wrong implementation of enchanted golden apple, close #276
2017-01-21 18:25:32 +00:00
2290c33143
Add type-hints to Item::get() (these parameters cannot be null anymore)
2017-01-16 14:08:43 +00:00
8f797442b3
Merge branch 'master' into mcpe-1.0
2017-01-10 10:55:05 +00:00
57f3f9b4ed
Fix setting custom name erases CompoundTag, fixes #244 ...
...
... even though this bug was introduced AFTER said issue was reported.
Nice work @Muqsit
2017-01-10 08:58:31 +00:00
058468104a
Fix setting item custom name does not update inventory
...
If a NamedTag was already present, it was modifying the object directly
WITHOUT serializing the tag back to raw NBT for sending. This commit
fixes that by always serializing the tag on change.
2017-01-10 00:38:23 +00:00
1cb96d24ce
Some fixes, thanks PhpStorm
2017-01-04 11:29:24 +00:00
850afed2c6
Merge branch 'master' into mcpe-1.0
2016-12-29 11:36:14 +00:00
efc6d429f6
Add some 0.16 blocks and items ( #210 )
2016-12-29 11:35:10 +00:00
6a066cdf31
Fix deepEquals() crash when tag check is specified and only one item has a tag ( #188 )
2016-12-21 15:00:00 +00:00
77b3cd71a3
Fixed cannot use items with custom NBT in regular crafting recipe, close #135
2016-12-21 14:55:13 +00:00
5443b10257
Use -1 for anydamage and empty string for null NBT, closes #146
2016-12-21 14:45:34 +00:00
8c772fe671
Working item frames
2016-12-20 13:01:28 +00:00
175dd0efa6
PhpStorm inspections
...
Fixed some minor bugs and dropped some obsolete code
pocketmine\level\generator namespace is ignored in this commit
2016-12-14 21:49:35 +00:00
d6629d6843
More ?? ( #131 )
...
* More ??
* fix undefined variable
2016-11-30 10:07:37 +00:00
aa713c4e4a
Added ability to specify tag name for serializing
2016-11-27 12:17:11 +00:00
e51a2725de
Remove circular dependency between Item and NBT modules ( #121 )
2016-11-25 10:17:50 +00:00
5a8008367f
Updated creative inventory json with better NBT encode/decode, fixes enchanted books issues
2016-11-09 14:20:24 +00:00
911529a6cc
Added jsonSerialize() to Item and fixed some crafting data decode issues
2016-11-09 14:20:24 +00:00
9d16f145dd
Creative inventory update with unknown item filter
2016-10-27 12:13:27 +01:00
e913b16804
Fixed some lines indented with 4 spaces rather than tabs
2016-10-03 00:58:34 +08:00
6fc435da0e
Imports rearrangement
2016-10-03 00:43:46 +08:00
2a4f85107d
Less duplication, more consistency
2016-09-28 13:59:53 +01:00