|
f7e6246dc2
|
Destroy cycles that reference player for faster collection
|
2015-06-19 13:31:29 +02:00 |
|
|
fdcddcc04b
|
Fix entity unloading after teleporting, closes #3136
|
2015-06-08 15:02:00 +02:00 |
|
|
7b17bf416e
|
Fixed Arrows not hitting entities, added new movement system
|
2015-06-07 21:08:46 +02:00 |
|
|
d881dbf1a2
|
Only spawn break particles when needed
|
2015-06-07 12:33:53 +02:00 |
|
|
383fcba8e1
|
Fixed skins issue
|
2015-06-07 12:17:27 +02:00 |
|
|
62a8f58bb0
|
Improved block and chunk cache, fixed PlayerQuitEvent player save
|
2015-06-06 20:28:37 +02:00 |
|
|
b358a2e474
|
Fixed underscores >.<
|
2015-06-06 18:12:39 +02:00 |
|
|
21c6eeef11
|
Fixed A-Z range
|
2015-06-06 17:57:07 +02:00 |
|
|
96f67bdadf
|
Added auto save to PlayerQuitEvent
|
2015-06-06 17:56:36 +02:00 |
|
|
6ee61cce7b
|
Faster player login
|
2015-06-06 17:38:32 +02:00 |
|
|
9e4d88a852
|
New extended packet timings
|
2015-06-06 16:58:49 +02:00 |
|
|
2a805dc0ed
|
Limited chat and sign length using UTF-8
|
2015-06-05 17:08:24 +02:00 |
|
|
1e03c5b795
|
Workaround for players getting stuck on far chunks
|
2015-06-05 16:48:27 +02:00 |
|
|
d542dfc2ce
|
Split player into more methods, added extra timings
|
2015-06-05 00:19:45 +02:00 |
|
|
05dbf7b47f
|
Fixed some corrupted states, probably fixed most invisible players cases
|
2015-06-04 15:46:57 +02:00 |
|
|
9e14435dbb
|
Moved network ids to constants, improved some entity methods, more performance
|
2015-05-30 23:59:24 +02:00 |
|
|
7c806c7920
|
Added missing brace
|
2015-05-30 17:29:38 +02:00 |
|
|
b61c54c9cb
|
Send motion to players on downwards movement
|
2015-05-30 17:16:12 +02:00 |
|
|
eaa42f8449
|
Workaround for bad calls to teleport, closes #3074
|
2015-05-29 10:17:27 +02:00 |
|
|
1e2038fac5
|
Faster respawn when needed
|
2015-05-29 10:04:56 +02:00 |
|
|
f133154919
|
New chunk ordering algorithm
|
2015-05-29 00:35:40 +02:00 |
|
|
a77d82ac81
|
Changed how creator tag works on signs
|
2015-05-28 16:44:31 +02:00 |
|
|
1833da01fe
|
oops
|
2015-05-28 15:16:09 +02:00 |
|
|
c97e1fdce0
|
Made Player::close() final, fixes several plugin issues that crashed the server
|
2015-05-28 15:03:45 +02:00 |
|
|
9a2170d296
|
protocol 27, added player spawn events after death from new protocol, added EntityEvent constants
|
2015-05-28 14:19:00 +02:00 |
|
|
51062940c5
|
Implemented QueryRegenerateEvent as base for other interfaces
|
2015-05-26 01:17:34 +02:00 |
|
|
66435d4f6a
|
Workaround client-sede issue, remove this when fixed
|
2015-05-24 10:16:43 +02:00 |
|
|
b2b4cf788c
|
Fixed possible channel order issue with chunks and start game packet
|
2015-05-23 13:38:50 +02:00 |
|
|
d7be531868
|
Limit amount of messages per tick per player to 2
|
2015-05-23 12:09:26 +02:00 |
|
|
5ad4f44dce
|
Fixes sending newlines on messages to impersonate chat messages
|
2015-05-23 12:03:47 +02:00 |
|
|
be6b0656a0
|
Do async saving only when needed
|
2015-05-23 10:54:15 +02:00 |
|
|
149234f125
|
Added asynchronous file writing
|
2015-05-22 16:32:08 +02:00 |
|
|
cde2d39029
|
New statistics system
|
2015-05-21 11:41:11 +02:00 |
|
|
8d4abe2f39
|
Improved world loading, added chunk queue delay, closes #3046
|
2015-05-20 11:05:35 +02:00 |
|
|
7753b1d8be
|
Fixed items (and other entities) vibrating, bad offsets in tile calculation
|
2015-05-19 21:29:30 +02:00 |
|
|
840690d801
|
Replaced old deprecated calls
|
2015-05-18 15:52:31 +02:00 |
|
|
85c43ba011
|
Allow setting nametag for any kind of entity
|
2015-05-18 13:08:06 +02:00 |
|
|
d6ebff412c
|
Added ChunkLoader interface
|
2015-05-16 15:28:31 +02:00 |
|
|
76e6ccebd5
|
Proper recipe matching from network, bumped protocol, build 11, fixed entities not being killed on void (closes #3021), fixes achievement acquireIron not being possible (fixes #2600)
|
2015-05-15 13:59:29 +02:00 |
|
|
e61db8ad06
|
Added login timeout for players that do not complete the login process in time
|
2015-05-14 14:52:39 +02:00 |
|
|
b1edfd7631
|
Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative
|
2015-05-13 12:18:59 +02:00 |
|
|
9791071262
|
Added Player->teleportImmediate() for tp force
|
2015-05-12 00:21:02 +02:00 |
|
|
13906b32b8
|
Check connection status on batch, check sleep when players leave a level
|
2015-05-10 14:58:07 +02:00 |
|
|
db409851e9
|
World generation is timed by type and chunks can be created on the fly
|
2015-05-09 19:03:41 +02:00 |
|
|
1a1b8830a4
|
Added MemoryManager object watcher for object leak debugging, improved SPL Thread/Worker stopping, fixed some possible weak references crashing unexpectedly
|
2015-05-09 16:11:12 +02:00 |
|
|
7e539ec85a
|
Fixed invalid check
|
2015-05-08 15:38:51 +02:00 |
|
|
563f6f8e4f
|
Interaction checks happen using the plane and not 3d space
|
2015-05-07 15:38:22 +02:00 |
|
|
44b5c23ee1
|
Fixed dead entities and Item picking, improved timing reports
|
2015-05-06 16:21:35 +02:00 |
|
|
cd607b0cec
|
Oops distance
|
2015-05-04 17:57:03 +02:00 |
|
|
d9a9808844
|
Added interaction and 3rd person cheat protection
|
2015-05-04 17:52:55 +02:00 |
|