2dc3cf8162
InventoryTransaction: sync inventories before throwing validation exception to caller
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fixes #3226
really the transaction shouldn't be handling inventory sync at all, but that's a job for another commit.
2020-05-31 20:10:29 +01:00
8c5a81cf5c
Living: improved projectile knockback
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this isn't pretty, but it works. I have a nicer idea how to do this on PM4, but it's going to involve BC breaks (as usual).
closes #3382
2020-05-31 20:04:12 +01:00
2b58f2bafd
FallingBlock: remove superfluous transparent check, closes #3339
2020-05-31 19:54:47 +01:00
5dadf12374
Living: fixed cooldown damage logic, closes #2939
2020-05-31 19:46:51 +01:00
0d4e473bdd
Reduce ResourcePackChunkData chunk size to 128 KB
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while this is slightly less bandwidth efficient (1 in 92 datagrams not full vs 1 in 733), this is significantly less memory-hard.
I made this decision looking at the memory pressures that 1MB chunks exert - especially on RakNet. Client-side, these resource pack chunks all hang around in RakNet memory until the whole thing is received, and it's a lot more costly to receive 733 datagrams than it is to receive 92, especially since it's much more likely that some of the 733 will disappear along the way.
If, for example, the first couple of hundred KB split parts arrived out of 1MB, and then one of the parts got lost, all the already-received parts would hang around in memory not getting processed. With smaller chunks this is much less of a problem.
I explored taking the chunk size all the way down to 1KB to reduce the bandwidth waste caused by split packets (split headers), but this made resource pack downloading unbearably slow, so it wasn't acceptable.
2020-05-31 19:29:26 +01:00
11cedc4011
Player: added a constant for resource pack chunk sending size
2020-05-31 19:23:21 +01:00
3f2455f090
SnowLayer: fixed layer stacking, closes #2775
2020-05-31 17:38:24 +01:00
9d26a224a2
DoublePlant: add flammability info, closes #2465
2020-05-31 17:04:50 +01:00
c4ad390463
pocketmine.yml: raise default population-queue-size to 32
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the old limit was made in the php5 days when performance was far worse and it was much more costly to generate chunks that weren't needed. Now it's significantly less and having a higher limit allows terrain to be sent more quickly in new worlds and to fast-moving players.
This limit really ought to go away completely but considering the technical barriers in the way it'll have to stay for now.
2020-05-31 16:58:53 +01:00
42e14f749e
Do not blanket-ban all inventory transactions in spectator mode, fixes #2627
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instead, we cancel the appropriate events before they are called, so that plugins can uncancel them if they choose.
2020-05-31 16:32:06 +01:00
3f07f06874
updated composer lockfile
2020-05-31 14:42:31 +01:00
10279e11ed
updated build/php submodule to pmmp/php-build-scripts@d475b694e4
2020-05-31 14:33:26 +01:00
673e444456
phpstan: fix build failure
2020-05-31 13:02:32 +01:00
89c49d77c6
ditch irstea/phpunit-shim, more trouble than it's worth
2020-05-31 12:03:38 +01:00
c3a795e876
Fix walk sounds ( #3492 )
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Co-authored-by: Govdim <govdim.govorek@gmail.com >
2020-05-24 14:03:14 +01:00
4199c3796f
Water: Remove duplicate call to Entity->resetFallDistance() ( #3524 )
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It's not clear what the intended goal of this code was, but the duplicate call is obviously useless.
2020-05-24 14:00:19 +01:00
bf6af269c8
StartGamePacket: use PUBLIC visibility by default
2020-05-20 20:04:39 +01:00
a29424f5b3
UIProfile: name constants as they appear in the MC user-facing settings
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I think these names are stupid, but it'll be easier for people to figure out what they refer to if they match the client-sided naming.
2020-05-20 15:06:50 +01:00
ff3af492f8
Random: remove multiline formatting in nextSignedInt()
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I'm sick to death of formatting tools messing with this...
2020-05-20 14:34:29 +01:00
80b804f7aa
automated imports cleanup
2020-05-20 14:31:31 +01:00
3a78735982
added UIProfile protocol constants
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these are only used in the LoginPacket, but plugin devs will probably find them useful anyway
2020-05-20 14:27:50 +01:00
ab32784c74
UpdateBlockSyncedPacket: remove default values for fields
2020-05-20 13:58:36 +01:00
816234a379
UpdateBlockSyncedPacket: populate missing information for second field
2020-05-20 13:57:08 +01:00
b7bf92a5e9
SimpleEventPacket: added missing type constant
2020-05-20 13:50:43 +01:00
dcca000ead
PlayerActionPacket: added missing constant
2020-05-20 13:44:52 +01:00
c4ea51f985
NpcRequestPacket: added request type constants
2020-05-20 13:42:40 +01:00
8202bb1cd8
MoveActorAbsolutePacket: added missing flag
2020-05-20 13:39:56 +01:00
b75758e35e
MoveActorDeltaPacket: added missing flags
2020-05-20 13:39:37 +01:00
38a06f76f8
LoginPacket: remove unused constant
2020-05-20 13:15:43 +01:00
84f99ed418
CommandOriginData: Rename previously unknown field
2020-05-20 13:00:03 +01:00
fd63f19199
make use of new GameRuleType constants
2020-05-20 12:35:29 +01:00
66d44aa814
added GameRuleType protocol constants
2020-05-20 12:35:07 +01:00
f3089f577e
StartGamePacket: use new protocol constants for multiplayer visibility
2020-05-20 12:22:33 +01:00
9516ef1632
added GamePublishSetting protocol constants
2020-05-20 12:22:12 +01:00
e982a57cb5
StartGamePacket: use EducationEditionOffer constants
2020-05-20 12:08:56 +01:00
f57fa2252b
added EducationEditionOffer protocol constants
2020-05-20 12:08:36 +01:00
02cc370855
StartGamePacket: use GeneratorType constants
2020-05-20 12:05:41 +01:00
0a5d14a840
added GeneratorType protocol constants
2020-05-20 12:05:41 +01:00
3ec2994d7f
added protocol GameMode constants
2020-05-20 11:53:35 +01:00
786f416f2e
Improved support for paths with backslashes on Unix filesystems ( #3501 )
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Fixes #3497
2020-05-19 10:34:51 +01:00
a67d2ae978
parity: burning players no longer shoot burning arrows ( #3509 )
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this behaviour doesn't exist in vanilla.
2020-05-19 10:31:39 +01:00
089180fef4
Players no longer burn when hit by other players, closes #3170 ( #3470 )
2020-05-18 21:13:56 +01:00
fffa4b9501
phpstan: baseline our way to level 8
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we really need the level 8 checks on new code now, and waiting until old code is clean is not going to benefit us much because the issues that are there already exist.
2020-05-18 20:09:25 +01:00
71a8b0340c
BUILDING.md: EOF newline [ci skip]
2020-05-18 19:23:18 +01:00
e544055bbc
BUILDING.md: change build/server.phar to build/server-phar.php
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closes #3507
2020-05-18 18:54:14 +01:00
8f5db7c297
3.12.2 changelog typo ( #3505 )
2020-05-18 12:26:07 +01:00
27f55e4c96
3.12.3 is next
2020-05-18 10:17:08 +01:00
9b6b3f50a1
Release 3.12.2
3.12.2
2020-05-18 10:17:02 +01:00
1fb0ba6fc0
travis: update PHP extension versions
2020-05-18 09:47:56 +01:00
f1d378468e
updated build/php submodule to pmmp/php-build-scripts@a6ab41089e
2020-05-18 09:44:43 +01:00