76f1ee1827
Add restrictions on packet send directions with interfaces
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This prevents plugins sending wrong packets at the compiler level (or would, if we had a compiler). It's more robust than a getter for client/server and throwing an exception since a static analysis tool can detect faults created by sending wrong packets from the server. This is also used to deny service to dodgy clients which send wrong packets to the server to attack it.
2019-01-17 12:51:24 +00:00
64ecc373be
Split up session base logic and packet handling
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this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
2018-07-20 12:36:44 +01:00
2bba3a0805
Apply typehints to pocketmine\network\mcpe\protocol namespace
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this is pulled from network-nuke in order to reduce the size of the diff.
2018-07-05 13:19:15 +01:00
05af87e1d4
Strip empty lines at the end of classes
2018-06-11 13:19:23 +01:00
74b074753f
Bulk addition of constant visibilities
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thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
9be1b929a5
Added PhpDoc for packet field types and changed float x,y,z to Vector3
2017-08-13 20:02:07 +01:00
bb4808c23e
attacking entities working
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just moved some code :P
2017-08-10 10:49:14 +01:00
7886918140
Cleaned up some bad code in DataPacket, added encode/decodeHeader and made encode/decodePayload protected
2017-08-06 17:21:51 +01:00
50dffeb6a1
Day 3, part 1
2017-08-06 17:21:51 +01:00
77cd8e7799
More broken mess to spawn 1.2
2017-08-06 17:21:51 +01:00
2726f2a011
Solved packet encode/decode boilerplate code issue
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Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
2017-07-07 13:59:09 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
55c4e35407
Added a new PlayerActionPacket constant
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thanks @jojoe77777
2017-06-05 18:37:53 +01:00
295d9bc80b
Cleaned up muddled varint/varlong mess, added separate methods for entity unique and runtime ids, moved some MCPE-protocol-specific methods out of BinaryStream
2017-03-08 20:29:24 +00:00
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00