270e0c076c
Fixed items not removed when put in the lava
2017-10-23 18:50:37 +01:00
8daa8deae9
Added Living->lookAt()
2017-10-23 17:29:20 +01:00
3ed8855894
fix drop chance of rotten flesh
2017-10-23 12:35:57 +01:00
f25255e46c
fix zombie drops
2017-10-23 12:24:34 +01:00
7db8345424
Added rough support for reading entity saves with multiple save IDs (for PC 1.11 compatibility)
...
this will still always save using the legacy format to remain compatible with PC < 1.11.
TODO: entirely separate entity NBT format from entity implementation for proper multi-format compatibility
2017-10-22 10:16:24 +01:00
1dd2203ee5
Fixed burning mobs not getting onfire data flag set when read from disk
...
they'd just flash red and take damage for no apparent reason
2017-10-21 12:36:30 +01:00
18e4e5364f
Fixed getBlock() performance degradation caused by 781de3efab
, added Level->getBlockAt() to avoid creating vectors everywhere
2017-10-20 13:22:49 +01:00
98cfd0b398
fix entity rotation changes not getting broadcast until the entity moves
2017-10-20 10:13:19 +01:00
a245615531
fixed non-living entities lingering for a second after being kill()ed
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only living entities should have death animation time
2017-10-19 20:51:50 +01:00
0a19a2611a
Re-organise some Entity methods
2017-10-19 19:03:11 +01:00
50be26958a
Added a helper function Entity->createBaseNBT() to cut down on boilerplate code
2017-10-19 17:36:51 +01:00
67c6fca0ed
Relocate a couple of Entity API methods and add some documentation
2017-10-19 17:05:27 +01:00
087badcb48
Remove deprecated effects methods from Entity
2017-10-19 16:35:44 +01:00
d9769360fe
Remove redundant code from Entity->entityBaseTick()
...
this will never be called because onUpdate() checks this and returns.
2017-10-19 16:32:45 +01:00
9fb93985d6
Cleaned up Entity->spawnTo()
2017-10-19 16:13:09 +01:00
2b22d5d8cc
Added EntityIds interface with constants
2017-10-19 15:43:55 +01:00
2db13bd114
added throwable eggs and refactor some projectile logic
...
close #1473
2017-10-19 14:12:50 +01:00
11cc20972f
extended death animation time
2017-10-19 13:39:51 +01:00
4821e7386d
fixed entities despawning too soon when killed
2017-10-19 13:39:10 +01:00
584810780a
Moved projectile-related classes to their own namespace
2017-10-19 12:27:44 +01:00
3e3157cbe1
fix tick diff debug spam when entities are spawned
2017-10-17 17:38:43 +01:00
07abd61f73
Added a FIXME for Entity->move()
2017-10-17 17:14:45 +01:00
3b5eb45ff5
More usages of Item->isNull()
2017-10-16 12:29:39 +01:00
68809d992b
Added BaseInventory->removeAllViewers()
2017-10-16 11:15:03 +01:00
15d6fd86e2
Added basic support for blocks with multiple AABBs, fixed stairs ( #1303 )
2017-10-12 16:29:24 +01:00
0c092a7ceb
reduced size of arrow bounding box
...
as per MCPE addon data
2017-10-12 16:21:23 +01:00
7e9b89e48a
Make Entity->checkObstruction() less confusing
2017-10-12 11:59:02 +01:00
be2d134994
Added API to allow flagging an entity not to be saved to disk when its chunk is saved ( #1452 )
2017-10-11 16:09:08 +01:00
246c6daef6
how irritating
2017-10-09 11:30:11 +01:00
2601e35990
Cleaned up and added API for entity air supply, fixed oxygen being used in creative/spectator
...
this commit also includes respiration checks because it's cherry-picked
from api3/blocks, but respiration won't work until it's registered.
2017-10-09 11:28:40 +01:00
3738ab1f8a
Fixed villager professions being useless
2017-10-08 14:14:42 +01:00
8fafef2f7f
Added tagType parameter to ListTag constructor, remove some boilerplate code
2017-10-08 13:28:01 +01:00
a7e9aa4bc1
Fixed falling sand replacing wrong blocks when moved slightly by currents
2017-10-05 17:38:32 -04:00
a06ff3d96b
Revert "Fixed falling blocks glitching when spawned"
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This reverts commit 827ee5d4f9
.
can't ever seem to get falling blocks right... should I blame mojang?
2017-09-29 14:22:03 +01:00
e6cecabf3f
New skin API, add support for custom capes & custom geometry ( #1416 )
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* Added support for changing skins ingame, custom capes & geometry
* Use PlayerSkinPacket for setting Human skin instead of PlayerList hack
2017-09-29 14:09:00 +01:00
d0bf0ff083
Imports cleanup
2017-09-28 10:51:05 +01:00
7dc1fc54b1
Oops, didn't mean to commit this
2017-09-27 20:34:37 +01:00
bae42dc0d9
Fixed incorrect field names in PlayerSkinPacket
2017-09-27 17:55:04 +01:00
c79a5509f6
Implemented concrete powder
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this is a little buggy with water updating due to a hack for liquids to fix a CPU leak (210bdc2436
), but everything works fine when a block nearby gets updated.
2017-09-26 18:56:43 +01:00
827ee5d4f9
Fixed falling blocks glitching when spawned
...
this now (finally) works flawlessly
2017-09-26 18:33:34 +01:00
38fad4b963
Implement difficulty per-world ( #878 )
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* Moved Server::getDifficultyFromString() to Level
* Added ability to set difficulty in worlds section of pocketmine.yml for generation
2017-09-26 11:16:51 +01:00
6aa9b081e9
Cleanup unused imports
2017-09-21 12:26:41 +01:00
cefad0444c
Merge branch 'master' into mcpe-1.2
2017-09-21 10:32:35 +01:00
b14ecc18c4
Remove unused imports
2017-09-20 12:24:44 +01:00
8cae20e818
Removed hotbar slot linking (works like PC now)
2017-09-19 18:36:57 +01:00
78d49f8e66
Merge branch 'php/7.0' into mcpe-1.2
2017-09-03 15:02:41 +01:00
cb7911ee9c
Improved Absorption, now only applies to living entities, now controllable by plugins
2017-09-03 12:37:34 +01:00
7483f22e8b
Fixed a PhpStorm inspection
2017-09-03 12:10:56 +01:00
5d75d3d5b6
Merge branch 'php/7.0' into mcpe-1.2
2017-09-01 23:10:58 +01:00
67ad2d25b9
Added FireImmune data flag
2017-08-30 18:36:36 +01:00