SOFe
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175dd0efa6
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PhpStorm inspections
Fixed some minor bugs and dropped some obsolete code
pocketmine\level\generator namespace is ignored in this commit
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2016-12-14 21:49:35 +00:00 |
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Dylan K. Taylor
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d6629d6843
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More ?? (#131)
* More ??
* fix undefined variable
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2016-11-30 10:07:37 +00:00 |
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SOFe
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58ff381557
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PhpStorm automated formatting (#11)
* PhpStorm reformatting
* Tuned PhpStorm reformatting
* Improved ItemIds and BlockIds formatting
* Tuned more PhpStorm reformatting
* Improved string concatenation
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2016-10-03 19:05:48 +08:00 |
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Shoghi Cervantes
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3ffdb8e552
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Removed @deprecated classes, methods and properties, added some type hints
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2015-09-12 17:10:11 +02:00 |
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Shoghi Cervantes
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7f8b39a63c
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Renamed NBT tags to have Tag in the name
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2015-08-23 00:25:29 +02:00 |
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Shoghi Cervantes
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3e2cce3c2c
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use cleanup
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2015-08-07 21:26:24 +02:00 |
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Shoghi Cervantes
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9456e20770
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Added support for extra data, improved BinaryStream
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2015-08-04 18:29:13 +02:00 |
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Shoghi Cervantes
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cbb1c55a06
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Improved biome generation, get grass color from gradient interpolation, improved performance of generation, try to recreate grass colors from imported chunks, closes #2845, closes #1792
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2015-06-07 15:17:02 +02:00 |
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Shoghi Cervantes
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c578898aa4
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Moved light population to an async task when needed, improved empty chunks
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2015-05-28 23:34:07 +02:00 |
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Shoghi Cervantes
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8d4abe2f39
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Improved world loading, added chunk queue delay, closes #3046
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2015-05-20 11:05:35 +02:00 |
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Shoghi Cervantes
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92a2be024a
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Improved saving of modified properties
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2015-05-19 20:49:47 +02:00 |
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Shoghi Cervantes
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b1edfd7631
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Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative
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2015-05-13 12:18:59 +02:00 |
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Shoghi Cervantes
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ab18b7833f
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Fixed light population happening before population
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2015-05-09 16:37:34 +02:00 |
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Shoghi Cervantes
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fb03df3d06
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Calculate skylight on chunk population
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2015-05-06 16:57:49 +02:00 |
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Shoghi Cervantes
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d4b2e3d1b7
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Improved heightmap generation
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2015-04-29 23:19:27 +02:00 |
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Shoghi Cervantes
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978aa2ba0f
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Protocol changes
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2015-04-29 17:04:34 +02:00 |
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Shoghi Cervantes
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c2b3f7cd7f
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Noclip in spectator mode, changed chunk format
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2015-04-29 12:29:59 +02:00 |
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Shoghi Cervantes
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094234dc0f
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Updated references and submodules
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2015-04-19 15:37:18 +02:00 |
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Shoghi Cervantes
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e3c48b22cb
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Anvil fixes, improved memory settings
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2015-04-19 11:45:43 +02:00 |
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Shoghi Cervantes
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61828baa8f
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Improved manager
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2015-04-18 22:33:50 +02:00 |
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Shoghi Cervantes
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b2c25eaf36
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Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs
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2015-04-18 20:13:52 +02:00 |
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Shoghi Cervantes
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a993f15387
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Added tick ms to level warning, call correct method on Anvil
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2015-04-13 16:34:42 +02:00 |
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Shoghi Cervantes
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08f2b7f291
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Moved chunk population to async tasks, and no more cut trees!
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2015-03-27 01:57:08 +01:00 |
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Shoghi Cervantes
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7a0118820c
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Improved chunk saving times by not marking it as changed when Players are added/removed
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2015-01-04 23:07:08 +01:00 |
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Shoghi Cervantes
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68da4b5b39
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Collect unallocated chunks from the Level provider
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2014-12-07 18:27:11 +01:00 |
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Shoghi Cervantes
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e4557a2e8e
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Added HeightMap get/set methods on chunks, Level
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2014-12-07 18:02:07 +01:00 |
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Shoghi Cervantes
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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Shoghi Cervantes
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8eb80be691
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Remove duplicated tiles from chunk table automatically
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2014-11-20 21:45:52 +01:00 |
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Shoghi Cervantes
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c07b0ff35b
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Fixed tile entities not being placed in the correct array
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2014-11-15 11:49:09 +01:00 |
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Shoghi Cervantes
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1a5544f68c
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Fixed Chunk tile indexes
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2014-11-08 15:00:18 +01:00 |
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Shoghi Cervantes
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f1519e6d13
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Improved Level->getTile() to a direct lookup instead of linear search
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2014-11-06 12:34:33 +01:00 |
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Shoghi Cervantes
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78f8d0280d
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Removed unused imports
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2014-10-29 01:14:09 +01:00 |
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Shoghi Cervantes
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8c4faa8622
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Added extra Exceptions
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2014-10-28 21:07:12 +01:00 |
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Shoghi Cervantes
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34ae760def
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New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
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2014-10-28 13:09:27 +01:00 |
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Shoghi Cervantes
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f6aac8728b
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Mark chunk to be saved when removing invalid entities/tiles
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2014-10-27 18:43:58 +01:00 |
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Shoghi Cervantes
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ecbbcc2e8e
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Drop invalid entities / tile entities on chunk loading
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2014-10-27 15:44:36 +01:00 |
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Shoghi Cervantes
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2f8267aa1e
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Improved Level object deallocation
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2014-10-19 20:45:03 +02:00 |
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Shoghi Cervantes
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69d132401e
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Fixes entities not being saved and tile entities having an incorrect field, closes #1661
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2014-10-15 12:15:17 +02:00 |
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Shoghi Cervantes
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e3a9db5d8f
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Implemented saving modified chunks
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2014-10-15 11:42:58 +02:00 |
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Shoghi Cervantes
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376e359577
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Moved connected flag up in the Player disconnect process
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2014-10-05 22:51:20 +02:00 |
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Shoghi Cervantes
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6b65b68ebc
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Possible fix for #1661
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2014-10-05 16:32:15 +02:00 |
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Shoghi Cervantes
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602bdf27a5
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Compatibility with pthreads > 2.0.8
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2014-10-02 16:58:37 +02:00 |
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Shoghi Cervantes
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85ff696ae5
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Improved Chunk entity loading
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2014-09-29 13:14:14 +02:00 |
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Shoghi Cervantes
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05a81bebf4
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Fixed server crash when Tile Entities / Entities were loaded and requested the same chunk
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2014-09-28 00:39:49 +02:00 |
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Shoghi Cervantes
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90fa40de34
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Added entity id names
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2014-08-27 17:42:38 +02:00 |
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Shoghi Cervantes
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db7222976e
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Code cleanup
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2014-08-21 17:26:41 +02:00 |
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Shoghi Cervantes
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232bf5ebe4
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Modified Chunk provider saving
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2014-08-06 16:22:49 +02:00 |
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Shoghi Cervantes
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95b5979351
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Removed SimpleChunk from generator, core, use binary representation of chunks
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2014-07-31 14:28:17 +02:00 |
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Shoghi Cervantes
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016b08ecf2
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Added block order detection, added support for non-sectioned level formats
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2014-07-30 12:57:00 +02:00 |
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