49 Commits

Author SHA1 Message Date
SOFe
175dd0efa6 PhpStorm inspections
Fixed some minor bugs and dropped some obsolete code

pocketmine\level\generator namespace is ignored in this commit
2016-12-14 21:49:35 +00:00
Dylan K. Taylor
d6629d6843 More ?? (#131)
* More ??

* fix undefined variable
2016-11-30 10:07:37 +00:00
SOFe
58ff381557 PhpStorm automated formatting (#11)
* PhpStorm reformatting

* Tuned PhpStorm reformatting

* Improved ItemIds and BlockIds formatting

* Tuned more PhpStorm reformatting

* Improved string concatenation
2016-10-03 19:05:48 +08:00
Shoghi Cervantes
3ffdb8e552 Removed @deprecated classes, methods and properties, added some type hints 2015-09-12 17:10:11 +02:00
Shoghi Cervantes
7f8b39a63c Renamed NBT tags to have Tag in the name 2015-08-23 00:25:29 +02:00
Shoghi Cervantes
3e2cce3c2c use cleanup 2015-08-07 21:26:24 +02:00
Shoghi Cervantes
9456e20770 Added support for extra data, improved BinaryStream 2015-08-04 18:29:13 +02:00
Shoghi Cervantes
cbb1c55a06
Improved biome generation, get grass color from gradient interpolation, improved performance of generation, try to recreate grass colors from imported chunks, closes #2845, closes #1792 2015-06-07 15:17:02 +02:00
Shoghi Cervantes
c578898aa4
Moved light population to an async task when needed, improved empty chunks 2015-05-28 23:34:07 +02:00
Shoghi Cervantes
8d4abe2f39
Improved world loading, added chunk queue delay, closes #3046 2015-05-20 11:05:35 +02:00
Shoghi Cervantes
92a2be024a
Improved saving of modified properties 2015-05-19 20:49:47 +02:00
Shoghi Cervantes
b1edfd7631 Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative 2015-05-13 12:18:59 +02:00
Shoghi Cervantes
ab18b7833f
Fixed light population happening before population 2015-05-09 16:37:34 +02:00
Shoghi Cervantes
fb03df3d06 Calculate skylight on chunk population 2015-05-06 16:57:49 +02:00
Shoghi Cervantes
d4b2e3d1b7
Improved heightmap generation 2015-04-29 23:19:27 +02:00
Shoghi Cervantes
978aa2ba0f Protocol changes 2015-04-29 17:04:34 +02:00
Shoghi Cervantes
c2b3f7cd7f Noclip in spectator mode, changed chunk format 2015-04-29 12:29:59 +02:00
Shoghi Cervantes
094234dc0f
Updated references and submodules 2015-04-19 15:37:18 +02:00
Shoghi Cervantes
e3c48b22cb
Anvil fixes, improved memory settings 2015-04-19 11:45:43 +02:00
Shoghi Cervantes
61828baa8f
Improved manager 2015-04-18 22:33:50 +02:00
Shoghi Cervantes
b2c25eaf36
Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs 2015-04-18 20:13:52 +02:00
Shoghi Cervantes
a993f15387 Added tick ms to level warning, call correct method on Anvil 2015-04-13 16:34:42 +02:00
Shoghi Cervantes
08f2b7f291
Moved chunk population to async tasks, and no more cut trees! 2015-03-27 01:57:08 +01:00
Shoghi Cervantes
7a0118820c
Improved chunk saving times by not marking it as changed when Players are added/removed 2015-01-04 23:07:08 +01:00
Shoghi Cervantes
68da4b5b39 Collect unallocated chunks from the Level provider 2014-12-07 18:27:11 +01:00
Shoghi Cervantes
e4557a2e8e Added HeightMap get/set methods on chunks, Level 2014-12-07 18:02:07 +01:00
Shoghi Cervantes
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
Shoghi Cervantes
8eb80be691 Remove duplicated tiles from chunk table automatically 2014-11-20 21:45:52 +01:00
Shoghi Cervantes
c07b0ff35b Fixed tile entities not being placed in the correct array 2014-11-15 11:49:09 +01:00
Shoghi Cervantes
1a5544f68c Fixed Chunk tile indexes 2014-11-08 15:00:18 +01:00
Shoghi Cervantes
f1519e6d13 Improved Level->getTile() to a direct lookup instead of linear search 2014-11-06 12:34:33 +01:00
Shoghi Cervantes
78f8d0280d Removed unused imports 2014-10-29 01:14:09 +01:00
Shoghi Cervantes
8c4faa8622 Added extra Exceptions 2014-10-28 21:07:12 +01:00
Shoghi Cervantes
34ae760def New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes 2014-10-28 13:09:27 +01:00
Shoghi Cervantes
f6aac8728b Mark chunk to be saved when removing invalid entities/tiles 2014-10-27 18:43:58 +01:00
Shoghi Cervantes
ecbbcc2e8e Drop invalid entities / tile entities on chunk loading 2014-10-27 15:44:36 +01:00
Shoghi Cervantes
2f8267aa1e Improved Level object deallocation 2014-10-19 20:45:03 +02:00
Shoghi Cervantes
69d132401e Fixes entities not being saved and tile entities having an incorrect field, closes #1661 2014-10-15 12:15:17 +02:00
Shoghi Cervantes
e3a9db5d8f Implemented saving modified chunks 2014-10-15 11:42:58 +02:00
Shoghi Cervantes
376e359577 Moved connected flag up in the Player disconnect process 2014-10-05 22:51:20 +02:00
Shoghi Cervantes
6b65b68ebc Possible fix for #1661 2014-10-05 16:32:15 +02:00
Shoghi Cervantes
602bdf27a5 Compatibility with pthreads > 2.0.8 2014-10-02 16:58:37 +02:00
Shoghi Cervantes
85ff696ae5 Improved Chunk entity loading 2014-09-29 13:14:14 +02:00
Shoghi Cervantes
05a81bebf4 Fixed server crash when Tile Entities / Entities were loaded and requested the same chunk 2014-09-28 00:39:49 +02:00
Shoghi Cervantes
90fa40de34 Added entity id names 2014-08-27 17:42:38 +02:00
Shoghi Cervantes
db7222976e Code cleanup 2014-08-21 17:26:41 +02:00
Shoghi Cervantes
232bf5ebe4 Modified Chunk provider saving 2014-08-06 16:22:49 +02:00
Shoghi Cervantes
95b5979351 Removed SimpleChunk from generator, core, use binary representation of chunks 2014-07-31 14:28:17 +02:00
Shoghi Cervantes
016b08ecf2 Added block order detection, added support for non-sectioned level formats 2014-07-30 12:57:00 +02:00