296 lines
6.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\format\generic;
use pocketmine\entity\DroppedItem;
use pocketmine\entity\Entity;
use pocketmine\level\format\FullChunk;
use pocketmine\level\format\LevelProvider;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\String;
use pocketmine\tile\Chest;
use pocketmine\tile\Furnace;
use pocketmine\tile\Sign;
use pocketmine\tile\Tile;
use pocketmine\utils\Binary;
abstract class BaseFullChunk implements FullChunk{
/** @var Entity[] */
protected $entities = [];
/** @var Tile[] */
protected $tiles = [];
/** @var string */
protected $biomeIds;
/** @var int[256] */
protected $biomeColors;
protected $blocks;
protected $data;
protected $skyLight;
protected $blockLight;
protected $NBTtiles;
protected $NBTentities;
/** @var LevelProvider */
protected $provider;
protected $x;
protected $z;
/**
* @param LevelProvider $provider
* @param int $x
* @param int $z
* @param string $blocks
* @param string $data
* @param string $skyLight
* @param string $blockLight
* @param string $biomeIds
* @param int[] $biomeColors
* @param Compound[] $entities
* @param Compound[] $tiles
*
* @throws \Exception
*/
protected function __construct($provider, $x, $z, $blocks, $data, $skyLight, $blockLight, $biomeIds = null, array $biomeColors = [], array $entities = [], array $tiles = []){
$this->provider = $provider;
$this->x = (int) $x;
$this->z = (int) $z;
$this->blocks = $blocks;
$this->data = $data;
$this->skyLight = $skyLight;
$this->blockLight = $blockLight;
if(strlen($biomeIds) === 256){
$this->biomeIds = $biomeIds;
}else{
$this->biomeIds = str_repeat("\x01", 256);
}
if(count($biomeColors) === 256){
$this->biomeColors = $biomeColors;
}else{
$this->biomeColors = array_fill(0, 256, Binary::readInt("\x00\x85\xb2\x4a"));
}
$this->NBTtiles = $tiles;
$this->NBTentities = $entities;
}
public function initChunk(){
if($this->getProvider() instanceof LevelProvider and $this->NBTentities !== null){
$this->getProvider()->getLevel()->timings->syncChunkLoadEntitiesTimer->startTiming();
foreach($this->NBTentities as $nbt){
if($nbt instanceof Compound){
if(!isset($nbt->id)){
continue;
}
//TODO: add all entities
if($nbt->id instanceof String){ //New format
switch($nbt["id"]){
case "Item":
(new DroppedItem($this, $nbt))->spawnToAll();
break;
}
}else{ //Old format
}
}
}
$this->getProvider()->getLevel()->timings->syncChunkLoadEntitiesTimer->stopTiming();
$this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->startTiming();
foreach($this->NBTtiles as $nbt){
if($nbt instanceof Compound){
if(!isset($nbt->id)){
continue;
}
switch($nbt["id"]){
case Tile::CHEST:
new Chest($this, $nbt);
break;
case Tile::FURNACE:
new Furnace($this, $nbt);
break;
case Tile::SIGN:
new Sign($this, $nbt);
break;
}
}
}
$this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->stopTiming();
$this->NBTentities = null;
$this->NBTtiles = null;
}
}
public function getX(){
return $this->x;
}
public function getZ(){
return $this->z;
}
public function setX($x){
$this->x = $x;
}
public function setZ($z){
$this->z = $z;
}
/**
* @return LevelProvider
*
* @deprecated
*/
public function getLevel(){
return $this->getProvider();
}
/**
* @return LevelProvider
*/
public function getProvider(){
return $this->provider;
}
public function setProvider(LevelProvider $provider){
$this->provider = $provider;
}
public function getBiomeId($x, $z){
return ord($this->biomeIds{($z << 4) + $x});
}
public function setBiomeId($x, $z, $biomeId){
$this->biomeIds{($z << 4) + $x} = chr($biomeId);
}
public function getBiomeColor($x, $z){
$color = $this->biomeColors[($z << 4) + $x] & 0xFFFFFF;
return [$color >> 16, ($color >> 8) & 0xFF, $color & 0xFF];
}
public function setBiomeColor($x, $z, $R, $G, $B){
$this->biomeColors[($z << 4) + $x] = 0 | (($R & 0xFF) << 16) | (($G & 0xFF) << 8) | ($B & 0xFF);
}
public function getHighestBlockAt($x, $z){
$column = $this->getBlockIdColumn($x, $z);
for($y = 127; $y >= 0; --$y){
if($column{$y} !== "\x00"){
return $y;
}
}
return 0;
}
public function addEntity(Entity $entity){
$this->entities[$entity->getID()] = $entity;
}
public function removeEntity(Entity $entity){
unset($this->entities[$entity->getID()]);
}
public function addTile(Tile $tile){
$this->tiles[$tile->getID()] = $tile;
}
public function removeTile(Tile $tile){
unset($this->tiles[$tile->getID()]);
}
public function getEntities(){
return $this->entities;
}
public function getTiles(){
return $this->tiles;
}
public function isLoaded(){
return $this->getProvider() === null ? false : $this->getProvider()->isChunkLoaded($this->getX(), $this->getZ());
}
public function load($generate = true){
return $this->getProvider() === null ? false : $this->getProvider()->getChunk($this->getX(), $this->getZ(), true) instanceof FullChunk;
}
public function unload($save = true, $safe = true){
$level = $this->getProvider();
if($level === null){
return true;
}
if($save === true){
$level->saveChunk($this->getX(), $this->getZ());
}
if($this->getProvider()->unloadChunk($this->getX(), $this->getZ(), $safe)){
foreach($this->getEntities() as $entity){
$entity->close();
}
foreach($this->getTiles() as $tile){
$tile->close();
}
}
}
public function getBlockIdArray(){
return $this->blocks;
}
public function getBlockDataArray(){
return $this->data;
}
public function getBlockSkyLightArray(){
return $this->skyLight;
}
public function getBlockLightArray(){
return $this->blockLight;
}
public function getBiomeIdArray(){
return $this->biomeIds;
}
public function getBiomeColorArray(){
return $this->biomeColors;
}
}