mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-28 16:17:01 +00:00
369 lines
8.5 KiB
PHP
369 lines
8.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\format\generic;
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use pocketmine\entity\Entity;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\format\LevelProvider;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\Player;
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use pocketmine\tile\Tile;
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use pocketmine\utils\Binary;
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abstract class BaseFullChunk implements FullChunk{
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/** @var Entity[] */
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protected $entities = [];
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/** @var Tile[] */
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protected $tiles = [];
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/** @var Tile[] */
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protected $tileList = [];
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/** @var string */
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protected $biomeIds;
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/** @var int[256] */
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protected $biomeColors;
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protected $blocks;
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protected $data;
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protected $skyLight;
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protected $blockLight;
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protected $heightMap;
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protected $NBTtiles;
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protected $NBTentities;
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/** @var LevelProvider */
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protected $provider;
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protected $x;
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protected $z;
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protected $hasChanged = false;
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/**
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* @param LevelProvider $provider
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* @param int $x
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* @param int $z
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* @param string $blocks
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* @param string $data
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* @param string $skyLight
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* @param string $blockLight
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* @param string $biomeIds
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* @param int[] $biomeColors
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* @param int[] $heightMap
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* @param Compound[] $entities
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* @param Compound[] $tiles
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*/
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protected function __construct($provider, $x, $z, $blocks, $data, $skyLight, $blockLight, $biomeIds = null, array $biomeColors = [], array $heightMap = [], array $entities = [], array $tiles = []){
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$this->provider = $provider;
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$this->x = (int) $x;
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$this->z = (int) $z;
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$this->blocks =& $blocks;
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$this->data =& $data;
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$this->skyLight =& $skyLight;
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$this->blockLight =& $blockLight;
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if(strlen($biomeIds) === 256){
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$this->biomeIds =& $biomeIds;
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}else{
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$this->biomeIds = str_repeat("\x01", 256);
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}
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if(count($biomeColors) === 256){
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$this->biomeColors = $biomeColors;
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}else{
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$this->biomeColors = array_fill(0, 256, Binary::readInt("\x00\x85\xb2\x4a"));
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}
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if(count($heightMap) === 256){
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$this->heightMap = $heightMap;
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}else{
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$this->heightMap = array_fill(0, 256, 127);
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}
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$this->NBTtiles = $tiles;
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$this->NBTentities = $entities;
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}
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public function initChunk(){
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if($this->getProvider() instanceof LevelProvider and $this->NBTentities !== null){
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$this->getProvider()->getLevel()->timings->syncChunkLoadEntitiesTimer->startTiming();
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foreach($this->NBTentities as $nbt){
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if($nbt instanceof Compound){
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if(!isset($nbt->id)){
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$this->setChanged();
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continue;
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}
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if(($nbt["Pos"][0] >> 4) !== $this->x or ($nbt["Pos"][2] >> 4) !== $this->z){
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$this->setChanged();
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continue; //Fixes entities allocated in wrong chunks.
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}
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if(($entity = Entity::createEntity($nbt["id"], $this, $nbt)) instanceof Entity){
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$entity->spawnToAll();
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}else{
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$this->setChanged();
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continue;
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}
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}
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}
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$this->getProvider()->getLevel()->timings->syncChunkLoadEntitiesTimer->stopTiming();
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$this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->startTiming();
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foreach($this->NBTtiles as $nbt){
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if($nbt instanceof Compound){
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if(!isset($nbt->id)){
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$this->setChanged();
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continue;
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}
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if(($nbt["x"] >> 4) !== $this->x or ($nbt["z"] >> 4) !== $this->z){
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$this->setChanged();
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continue; //Fixes tiles allocated in wrong chunks.
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}
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if(Tile::createTile($nbt["id"], $this, $nbt) === null){
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$this->setChanged();
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continue;
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}
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}
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}
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$this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->stopTiming();
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$this->NBTentities = null;
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$this->NBTtiles = null;
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$this->hasChanged = false;
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}
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}
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public function getX(){
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return $this->x;
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}
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public function getZ(){
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return $this->z;
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}
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public function setX($x){
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$this->x = $x;
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}
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public function setZ($z){
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$this->z = $z;
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}
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/**
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* @return LevelProvider
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*
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* @deprecated
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*/
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public function getLevel(){
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return $this->getProvider();
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}
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/**
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* @return LevelProvider
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*/
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public function getProvider(){
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return $this->provider;
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}
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public function setProvider(LevelProvider $provider){
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$this->provider = $provider;
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}
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public function getBiomeId($x, $z){
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return ord($this->biomeIds{($z << 4) + $x});
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}
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public function setBiomeId($x, $z, $biomeId){
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$this->hasChanged = true;
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$this->biomeIds{($z << 4) + $x} = chr($biomeId);
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}
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public function getBiomeColor($x, $z){
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$color = $this->biomeColors[($z << 4) + $x] & 0xFFFFFF;
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return [$color >> 16, ($color >> 8) & 0xFF, $color & 0xFF];
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}
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public function setBiomeColor($x, $z, $R, $G, $B){
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$this->hasChanged = true;
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$this->biomeColors[($z << 4) + $x] = 0 | (($R & 0xFF) << 16) | (($G & 0xFF) << 8) | ($B & 0xFF);
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}
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public function getHeightMap($x, $z){
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return $this->heightMap[($z << 4) + $x];
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}
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public function setHeightMap($x, $z, $value){
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$this->heightMap[($z << 4) + $x] = $value;
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}
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public function getHighestBlockAt($x, $z){
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$column = $this->getBlockIdColumn($x, $z);
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for($y = 127; $y >= 0; --$y){
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if($column{$y} !== "\x00"){
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return $y;
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}
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}
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return 0;
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}
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public function addEntity(Entity $entity){
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$this->entities[$entity->getId()] = $entity;
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if(!($entity instanceof Player)){
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$this->hasChanged = true;
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}
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}
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public function removeEntity(Entity $entity){
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unset($this->entities[$entity->getId()]);
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if(!($entity instanceof Player)){
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$this->hasChanged = true;
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}
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}
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public function addTile(Tile $tile){
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$this->tiles[$tile->getId()] = $tile;
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if(isset($this->tileList[$index = (($tile->z & 0x0f) << 12) | (($tile->x & 0x0f) << 8) | ($tile->y & 0xff)]) and $this->tileList[$index] !== $tile){
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$this->tileList[$index]->close();
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}
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$this->tileList[$index] = $tile;
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$this->hasChanged = true;
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}
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public function removeTile(Tile $tile){
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unset($this->tiles[$tile->getId()]);
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unset($this->tileList[(($tile->z & 0x0f) << 12) | (($tile->x & 0x0f) << 8) | ($tile->y & 0xff)]);
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$this->hasChanged = true;
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}
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public function getEntities(){
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return $this->entities;
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}
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public function getTiles(){
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return $this->tiles;
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}
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public function getTile($x, $y, $z){
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$index = ($z << 12) | ($x << 8) | $y;
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return isset($this->tileList[$index]) ? $this->tileList[$index] : null;
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}
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public function isLoaded(){
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return $this->getProvider() === null ? false : $this->getProvider()->isChunkLoaded($this->getX(), $this->getZ());
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}
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public function load($generate = true){
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return $this->getProvider() === null ? false : $this->getProvider()->getChunk($this->getX(), $this->getZ(), true) instanceof FullChunk;
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}
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public function unload($save = true, $safe = true){
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$level = $this->getProvider();
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if($level === null){
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return true;
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}
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if($save === true and $this->hasChanged){
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$level->saveChunk($this->getX(), $this->getZ());
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}
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if($safe === true){
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foreach($this->getEntities() as $entity){
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if($entity instanceof Player){
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return false;
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}
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}
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}
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foreach($this->getEntities() as $entity){
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if($entity instanceof Player){
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continue;
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}
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$entity->close();
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}
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foreach($this->getTiles() as $tile){
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$tile->close();
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}
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$this->provider = null;
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return true;
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}
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public function &getBlockIdArray(){
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return $this->blocks;
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}
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public function &getBlockDataArray(){
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return $this->data;
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}
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public function &getBlockSkyLightArray(){
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return $this->skyLight;
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}
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public function &getBlockLightArray(){
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return $this->blockLight;
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}
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public function &getBiomeIdArray(){
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return $this->biomeIds;
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}
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public function &getBiomeColorArray(){
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return $this->biomeColors;
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}
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public function &getHeightMapArray(){
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return $this->heightMap;
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}
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public function hasChanged(){
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return $this->hasChanged;
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}
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public function setChanged($changed = true){
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$this->hasChanged = (bool) $changed;
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}
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public static function fromFastBinary(&$data, LevelProvider $provider = null){
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return static::fromBinary($data, $provider);
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}
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public function &toFastBinary(){
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return $this->toBinary();
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}
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}
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