provider = $provider; $this->x = (int) $x; $this->z = (int) $z; $this->blocks =& $blocks; $this->data =& $data; $this->skyLight =& $skyLight; $this->blockLight =& $blockLight; if(strlen($biomeIds) === 256){ $this->biomeIds =& $biomeIds; }else{ $this->biomeIds = str_repeat("\x01", 256); } if(count($biomeColors) === 256){ $this->biomeColors = $biomeColors; }else{ $this->biomeColors = array_fill(0, 256, Binary::readInt("\x00\x85\xb2\x4a")); } if(count($heightMap) === 256){ $this->heightMap = $heightMap; }else{ $this->heightMap = array_fill(0, 256, 127); } $this->NBTtiles = $tiles; $this->NBTentities = $entities; } public function initChunk(){ if($this->getProvider() instanceof LevelProvider and $this->NBTentities !== null){ $this->getProvider()->getLevel()->timings->syncChunkLoadEntitiesTimer->startTiming(); foreach($this->NBTentities as $nbt){ if($nbt instanceof Compound){ if(!isset($nbt->id)){ $this->setChanged(); continue; } if(($nbt["Pos"][0] >> 4) !== $this->x or ($nbt["Pos"][2] >> 4) !== $this->z){ $this->setChanged(); continue; //Fixes entities allocated in wrong chunks. } if(($entity = Entity::createEntity($nbt["id"], $this, $nbt)) instanceof Entity){ $entity->spawnToAll(); }else{ $this->setChanged(); continue; } } } $this->getProvider()->getLevel()->timings->syncChunkLoadEntitiesTimer->stopTiming(); $this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->startTiming(); foreach($this->NBTtiles as $nbt){ if($nbt instanceof Compound){ if(!isset($nbt->id)){ $this->setChanged(); continue; } if(($nbt["x"] >> 4) !== $this->x or ($nbt["z"] >> 4) !== $this->z){ $this->setChanged(); continue; //Fixes tiles allocated in wrong chunks. } if(Tile::createTile($nbt["id"], $this, $nbt) === null){ $this->setChanged(); continue; } } } $this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->stopTiming(); $this->NBTentities = null; $this->NBTtiles = null; $this->hasChanged = false; } } public function getX(){ return $this->x; } public function getZ(){ return $this->z; } public function setX($x){ $this->x = $x; } public function setZ($z){ $this->z = $z; } /** * @return LevelProvider * * @deprecated */ public function getLevel(){ return $this->getProvider(); } /** * @return LevelProvider */ public function getProvider(){ return $this->provider; } public function setProvider(LevelProvider $provider){ $this->provider = $provider; } public function getBiomeId($x, $z){ return ord($this->biomeIds{($z << 4) + $x}); } public function setBiomeId($x, $z, $biomeId){ $this->hasChanged = true; $this->biomeIds{($z << 4) + $x} = chr($biomeId); } public function getBiomeColor($x, $z){ $color = $this->biomeColors[($z << 4) + $x] & 0xFFFFFF; return [$color >> 16, ($color >> 8) & 0xFF, $color & 0xFF]; } public function setBiomeColor($x, $z, $R, $G, $B){ $this->hasChanged = true; $this->biomeColors[($z << 4) + $x] = 0 | (($R & 0xFF) << 16) | (($G & 0xFF) << 8) | ($B & 0xFF); } public function getHeightMap($x, $z){ return $this->heightMap[($z << 4) + $x]; } public function setHeightMap($x, $z, $value){ $this->heightMap[($z << 4) + $x] = $value; } public function getHighestBlockAt($x, $z){ $column = $this->getBlockIdColumn($x, $z); for($y = 127; $y >= 0; --$y){ if($column{$y} !== "\x00"){ return $y; } } return 0; } public function addEntity(Entity $entity){ $this->entities[$entity->getId()] = $entity; if(!($entity instanceof Player)){ $this->hasChanged = true; } } public function removeEntity(Entity $entity){ unset($this->entities[$entity->getId()]); if(!($entity instanceof Player)){ $this->hasChanged = true; } } public function addTile(Tile $tile){ $this->tiles[$tile->getId()] = $tile; if(isset($this->tileList[$index = (($tile->z & 0x0f) << 12) | (($tile->x & 0x0f) << 8) | ($tile->y & 0xff)]) and $this->tileList[$index] !== $tile){ $this->tileList[$index]->close(); } $this->tileList[$index] = $tile; $this->hasChanged = true; } public function removeTile(Tile $tile){ unset($this->tiles[$tile->getId()]); unset($this->tileList[(($tile->z & 0x0f) << 12) | (($tile->x & 0x0f) << 8) | ($tile->y & 0xff)]); $this->hasChanged = true; } public function getEntities(){ return $this->entities; } public function getTiles(){ return $this->tiles; } public function getTile($x, $y, $z){ $index = ($z << 12) | ($x << 8) | $y; return isset($this->tileList[$index]) ? $this->tileList[$index] : null; } public function isLoaded(){ return $this->getProvider() === null ? false : $this->getProvider()->isChunkLoaded($this->getX(), $this->getZ()); } public function load($generate = true){ return $this->getProvider() === null ? false : $this->getProvider()->getChunk($this->getX(), $this->getZ(), true) instanceof FullChunk; } public function unload($save = true, $safe = true){ $level = $this->getProvider(); if($level === null){ return true; } if($save === true and $this->hasChanged){ $level->saveChunk($this->getX(), $this->getZ()); } if($safe === true){ foreach($this->getEntities() as $entity){ if($entity instanceof Player){ return false; } } } foreach($this->getEntities() as $entity){ if($entity instanceof Player){ continue; } $entity->close(); } foreach($this->getTiles() as $tile){ $tile->close(); } $this->provider = null; return true; } public function &getBlockIdArray(){ return $this->blocks; } public function &getBlockDataArray(){ return $this->data; } public function &getBlockSkyLightArray(){ return $this->skyLight; } public function &getBlockLightArray(){ return $this->blockLight; } public function &getBiomeIdArray(){ return $this->biomeIds; } public function &getBiomeColorArray(){ return $this->biomeColors; } public function &getHeightMapArray(){ return $this->heightMap; } public function hasChanged(){ return $this->hasChanged; } public function setChanged($changed = true){ $this->hasChanged = (bool) $changed; } public static function fromFastBinary(&$data, LevelProvider $provider = null){ return static::fromBinary($data, $provider); } public function &toFastBinary(){ return $this->toBinary(); } }