Dylan K. Taylor
97deadc59f
PackedIce: fixed dropping without silk touch, closes #2789
2019-02-26 19:48:18 +00:00
Dylan K. Taylor
ceaf969203
EnderChest: fix hierarchy
2019-02-26 19:41:56 +00:00
Dylan K. Taylor
cb91afcc00
Added SkullType enum, some cleanup to skull handling
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this is still more ugly than I'd like it to be because of the way the blockfactory currently works.
2019-02-26 18:27:30 +00:00
Dylan K. Taylor
edf4a719d5
DyeColor: add RGB colour values
2019-02-26 17:16:35 +00:00
Dylan K. Taylor
9afcd72fb6
Flatten FlowerPot tile into its block (mostly)
2019-02-26 16:31:38 +00:00
Dylan K. Taylor
53af7f5da8
Implemented dragon egg
2019-02-26 15:35:37 +00:00
Dylan K. Taylor
2d51622b12
Implemented frosted ice
2019-02-26 15:34:48 +00:00
Dylan K. Taylor
6124f93cb4
Player: Clean up item frame drop-item hack
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This is now re-routed through a newly-created attack-block handler.
Closes #339
2019-02-25 18:40:04 +00:00
Dylan K. Taylor
fb378d9091
BlockFactory: fixed auto complete
2019-02-24 18:41:12 +00:00
Dylan K. Taylor
0f7f5362b8
Revert "Block: Get rid of state bitmasks"
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This reverts commit b7b05e729e4fcfbe74786342882d011f004658fa.
Apparently this was premature, because we still need these things to deal with default state remapping.
2019-02-24 18:30:18 +00:00
Dylan K. Taylor
b7b05e729e
Block: Get rid of state bitmasks
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This story dates back to the days when getVariantBitmask() was introduced. The purpose of this function was to allow the variant info to be extracted from the metadata, for use with item drops. This was later changed to state bitmask for reasons I don't clearly recall.
In the great 4.0 refactor, we now store variant magic numbers separately, so we don't need any generic bitmask to split up variant and state information anymore. Variant is now only ever serialized and never deserialized. The same thing goes for blockIDs. States are read from the world by matching the full stateID against a table of prefilled known blocks, so the variant doesn't need to be deserialized - only the state does, and the state metadata readers already do bit fuckery by themselves and don't need this mask - notice how little actual changes were required to get rid of this?
2019-02-24 14:42:53 +00:00
Dylan K. Taylor
6edd4fd9c7
BlockFactory: added getAllKnownStates()
2019-02-24 13:40:59 +00:00
Dylan K. Taylor
73305a7425
oops, formatting issue
2019-02-24 13:22:11 +00:00
Dylan K. Taylor
899081e1b9
Level: fixed randomTickBlocks, also delete some useless code
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the randomTickBlocks thing is populated with state IDs anyway, not variants...
2019-02-24 13:10:45 +00:00
Dylan K. Taylor
369a1e1472
Tripwire: fixed block picking
2019-02-24 12:41:44 +00:00
Dylan K. Taylor
832ad0501a
Tripwire: added missing flag
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it's unclear what the purpose of this flag is. It appears to always be set on placement and is never changed at any other time. The result is that the hitbox becomes larger when it is set.
2019-02-24 12:19:15 +00:00
Dylan K. Taylor
a3907377f5
Merge branch '3.6'
2019-02-24 12:14:40 +00:00
Dylan K. Taylor
0c3b136a8d
Player: fixed removeWindow() sometimes removing GUI / crashing clients
2019-02-24 12:14:19 +00:00
Dylan K. Taylor
97687f2236
Dye, banner and bed items now store DyeColor objects instead of using magic meta values
2019-02-24 10:48:40 +00:00
Dylan K. Taylor
0bd1c1529e
Block: Rename getItem() to asItem()
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this has clearer meaning and is less likely to collide with other things.
2019-02-24 10:23:40 +00:00
Dylan K. Taylor
ff35736bf9
ItemFrame: added ROTATIONS constant
2019-02-23 18:27:47 +00:00
Dylan K. Taylor
998dcb421e
Flatten Item Frame implementation into its block (mostly)
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This exposes nice API on the ItemFrame class, while keeping the tile bullshit out of sight so that we can remove it later on.
2019-02-23 18:19:31 +00:00
Dylan K. Taylor
878c704597
Remove another dead function
2019-02-23 17:15:50 +00:00
Dylan K. Taylor
49f9605620
Level: Allow tiles to be sent with regular block updates
2019-02-23 17:01:59 +00:00
Dylan K. Taylor
eadb1d310e
Level->sendBlocks() now syncs tiles
2019-02-23 16:53:29 +00:00
Dylan K. Taylor
e1ef52c7c3
TileFactory: remove dead function
2019-02-23 15:57:53 +00:00
Dylan K. Taylor
991483938c
SubChunk: remove legacy crap
2019-02-23 13:18:37 +00:00
Dylan K. Taylor
66a1b35767
Merge branch '3.6'
2019-02-23 11:05:23 +00:00
Dylan K. Taylor
79b7e08e60
Silence NetworkStackLatencyPacket spam from dev builds
2019-02-23 11:03:50 +00:00
Dylan K. Taylor
0daf695825
Merge branch '3.6'
2019-02-23 10:51:28 +00:00
Dylan K. Taylor
2540dacdd7
PluginManager: fixed suffix split handling
2019-02-23 10:51:06 +00:00
Dylan K. Taylor
0f2f05fbb9
Merge branch '3.6'
2019-02-22 18:14:17 +00:00
Dylan K. Taylor
f1078e3909
3.6.4 is next
2019-02-22 18:07:48 +00:00
Dylan K. Taylor
2f43b054de
Release 3.6.3
2019-02-22 18:07:00 +00:00
Dylan K. Taylor
23b5d64535
Merge branch '3.5' into 3.6
2019-02-22 18:03:51 +00:00
Dylan K. Taylor
9afa0e5483
Release 3.5.13
2019-02-22 17:56:44 +00:00
Dylan K. Taylor
4eaea54b0e
TaskScheduler: fixed wrong typehints
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These methods never return null.
2019-02-22 17:47:28 +00:00
Dylan K. Taylor
9c085799e6
Removed leftover import from 3d1502c9ad2b98f9e38f7a0d61e8148fb8ef660a
2019-02-22 12:56:14 +00:00
Dylan K. Taylor
c26544475e
More PHP 7.1 nullables
2019-02-22 12:55:34 +00:00
Dylan K. Taylor
73a565355b
Make some forced-optional nullable parameters non-optional, PHP 7.1 style
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these parameters did not make any sense to be optional, but were forced to be this way because of the way nullable types worked before 7.1.
2019-02-22 12:54:00 +00:00
Dylan K. Taylor
a5c260352d
Infect remaining places with PHP 7.1 nullable typehints
2019-02-22 12:16:45 +00:00
Dylan K. Taylor
461233db09
ItemFactory: Sort items lexicographically ascending
2019-02-22 11:52:22 +00:00
Dylan K. Taylor
3037f45a0c
Implement new dye types, split bonemeal and cocoa beans into their own classes
2019-02-22 11:43:48 +00:00
Dylan K. Taylor
2bfcd25848
Fixed typo in Repeater name
2019-02-21 18:41:04 -05:00
Dylan K. Taylor
fd4a441f3a
Level: add unregisterChunkListenerFromAll()
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it's not expected for chunk listeners to have to track all the chunks they are listening to under normal circumstances.
2019-02-21 14:51:16 +00:00
Dylan K. Taylor
f9da0f3ece
Sapling: remove dead TODO
2019-02-21 13:09:05 +00:00
Dylan K. Taylor
eabd8ce026
Fixup pressure plate hierarchy
2019-02-21 13:06:08 +00:00
Dylan K. Taylor
28d01025b0
Improve consistency of handling coloured and wooden blocks
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this is ugly, but less ugly than the earlier version.
2019-02-21 12:13:21 +00:00
Dylan K. Taylor
0120585aee
Block: name is no longer nullable
2019-02-21 11:37:21 +00:00
Dylan K. Taylor
e063c567be
Merge remote-tracking branch 'origin/master' into block-id-object
2019-02-21 10:41:25 +00:00