Commit Graph

1364 Commits

Author SHA1 Message Date
cc87064915 player creative inventory bugfix 2014-07-28 02:24:08 +02:00
9c9d786194 Fix #1659 2014-07-16 13:07:26 -05:00
bd2cb4b851 Fixed #1614, possible solution for #1678 2014-07-15 13:17:29 +02:00
6e77901453 Fixed inventory being sent before spawning 2014-07-14 16:54:29 +02:00
ebe8a902e5 Fixed being killed on teleport 2014-07-14 15:55:16 +02:00
304524f6d8 Fixed crash on /stop 2014-07-14 14:41:19 +02:00
79e864f4f1 Added far-generated loaded chunk to garbage collection 2014-07-14 12:46:03 +02:00
6c442551f7 Fixed client crashing (temp.), fixed clients not spawning. (Fixes #1640 #1636 #1590 #1573) 2014-07-14 02:19:14 +02:00
eccd82ca4b Moved player attack filter from Living to Player 2014-07-13 19:04:00 +02:00
e29ddadd2f Fixed #1642 2014-07-13 01:04:10 +02:00
9bdd294a66 Implemented global, tasks timings 2014-07-12 14:09:29 +02:00
4bd2f3aea8 Use the world spawn by default for players, fixes #1616 2014-07-11 12:45:43 +02:00
f2fa13119a Added upload/download speed on title bar, referenced ChunkRequestTask 2014-07-11 02:23:40 +02:00
828f7f1590 Fall damage is now working 2014-07-10 16:16:11 +02:00
c9535162bd Added more damage sources 2014-07-10 14:02:56 +02:00
99c5ad789b Improved entity attack push 2014-07-10 13:29:29 +02:00
4d0b184ca4 Fixed #1591, handle player disconnect and level change killing 2014-07-10 12:35:19 +02:00
9604907566 Fixed #1584 duplicated death messages 2014-07-09 20:25:40 +02:00
65523972c2 Implemented health, events, damage, motion push 2014-07-06 23:10:11 +02:00
6b361389ad Fixed mirrored chunk sending 2014-07-06 12:36:23 +02:00
22552cdd72 Improved chunk sending, moved chunk encoding and compression to another thread 2014-07-05 20:41:44 +02:00
519922b550 Improved chunk ticking 2014-07-05 14:05:39 +02:00
f7c23e89f0 Added move block while being teleported after spawning 2014-07-01 01:19:24 +02:00
f5a74a87e3 Updated composed packets 2014-07-01 01:11:09 +02:00
692a4fb57b Fixed reason on kick message 2014-06-30 01:17:55 +02:00
cc36f8f997 Fixed kick messages 2014-06-27 23:26:35 +02:00
7067c09228 Removed old code 2014-06-26 12:03:29 +02:00
c2d760e6d9 Added RotateHeadPacket 2014-06-25 23:09:22 +02:00
03b1385f26 Fixed teleport command with a single target not teleporting correctly 2014-06-25 20:58:59 +02:00
9877271d70 Fixed kick messages 2014-06-25 20:50:16 +02:00
80aebf2932 Added AsyncTask::onCompletion() 2014-06-25 13:01:39 +02:00
f9d9d2b0e5 Updated for build 8 2014-06-25 02:21:25 +02:00
79cc6ca559 Multiple fixes 2014-06-25 02:03:58 +02:00
fd9fdc30cb Allow changing gamemode without restarting the game (buggy) 2014-06-24 12:38:01 +02:00
ecbfff9b0f Added force-gamemode property 2014-06-24 12:18:51 +02:00
22533458ed Updated for MCPE 0.9.0 build 7 2014-06-23 21:50:07 +02:00
7cfeeae413 Send held item when changed 2014-06-23 15:26:20 +02:00
fd4fc4ff94 Fixed Entity & Player loaded chunk indexes 2014-06-23 11:57:47 +02:00
6f9becdbb3 Added Empty chunk detection 2014-06-22 22:29:46 +02:00
279a438ae6 Fixed spawning of Tile entities via chunk packets 2014-06-22 18:05:42 +02:00
21f764590b Changed chunk-sending.per-second to chunk-sending.per-tick 2014-06-22 15:46:42 +02:00
e381313747 New player chunk load queues with ACK notification 2014-06-21 19:41:06 +02:00
dda57f7b0f Signs can be placed again. TODO: spawn tile entities after chunk has been received and ACKed 2014-06-17 19:48:14 +02:00
3bd33a129f Added Player::getRemoveFormat() and Player::setRemoveFormat(bool) to choose showing colors in chat and nametags 2014-06-17 15:54:06 +02:00
79bc42c995 Added Player::getNameTag() and Player::setNameTag($name) 2014-06-17 15:28:57 +02:00
73b9b2491f Added custom settings, update notification 2014-06-16 19:34:47 +02:00
89c61bb05e Fixed #1500 blocks cannot be placed in creative mode 2014-06-16 17:01:34 +02:00
e1c0976927 Fixed block placing in creative mode 2014-06-16 00:19:46 +02:00
214de28808 Player join message will be only shown if not empty (modified by plugins) 2014-06-15 23:53:31 +02:00
e6224be46f Faster generation, ticks catch up when slower 2014-06-15 16:54:28 +02:00