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Use the world spawn by default for players, fixes #1616
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c16f45ce39
commit
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@ -2,11 +2,11 @@
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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@ -15,7 +15,7 @@
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*
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*/
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@ -513,7 +513,12 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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* @return Position
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*/
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public function getSpawn(){
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return $this->spawnPosition;
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if($this->spawnPosition instanceof Position and $this->spawnPosition->getLevel() instanceof Level){
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return $this->spawnPosition;
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}else{
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$level = $this->server->getDefaultLevel();
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return $level->getSpawn();
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}
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}
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/**
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@ -945,14 +950,16 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->namedtag->playerGameType = new Int("playerGameType", $this->gamemode);
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$spawnPosition = $this->getSpawn();
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$pk = new StartGamePacket;
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$pk->seed = $this->getLevel()->getSeed();
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->spawnX = (int) $this->spawnPosition->x;
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$pk->spawnY = (int) $this->spawnPosition->y;
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$pk->spawnZ = (int) $this->spawnPosition->z;
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$pk->spawnX = (int) $spawnPosition->x;
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$pk->spawnY = (int) $spawnPosition->y;
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$pk->spawnZ = (int) $spawnPosition->z;
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$pk->generator = 1; //0 old, 1 infinite, 2 flat
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$pk->gamemode = $this->gamemode & 0x01;
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$pk->eid = 0; //Always use EntityID as zero for the actual player
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@ -1226,19 +1233,21 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$pk->status = 0;
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$this->dataPacket($pk);
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if(($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level){
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if(isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level){
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$this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
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}
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$spawnPosition = $this->getSpawn();
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$this->dead = false;
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$pk = new StartGamePacket;
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$pk->seed = $this->getLevel()->getSeed();
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->spawnX = (int) $this->spawnPosition->x;
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$pk->spawnY = (int) $this->spawnPosition->y;
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$pk->spawnZ = (int) $this->spawnPosition->z;
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$pk->spawnX = (int) $spawnPosition->x;
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$pk->spawnY = (int) $spawnPosition->y;
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$pk->spawnZ = (int) $spawnPosition->z;
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$pk->generator = 1; //0 old, 1 infinite, 2 flat
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$pk->gamemode = $this->gamemode & 0x01;
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$pk->eid = 0; //Always use EntityID as zero for the actual player
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@ -1249,9 +1258,9 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->dataPacket($pk);
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$pk = new SetSpawnPositionPacket;
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$pk->x = (int) $this->spawnPosition->x;
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$pk->y = (int) $this->spawnPosition->y;
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$pk->z = (int) $this->spawnPosition->z;
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$pk->x = (int) $spawnPosition->x;
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$pk->y = (int) $spawnPosition->y;
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$pk->z = (int) $spawnPosition->z;
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$this->dataPacket($pk);
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$pk = new SetHealthPacket();
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@ -2105,10 +2114,12 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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public function save(){
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parent::saveNBT();
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$this->namedtag["Level"] = $this->getLevel()->getName();
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$this->namedtag["SpawnLevel"] = $this->getLevel()->getName();
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$this->namedtag["SpawnX"] = (int) $this->spawnPosition->x;
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$this->namedtag["SpawnY"] = (int) $this->spawnPosition->y;
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$this->namedtag["SpawnZ"] = (int) $this->spawnPosition->z;
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if($this->spawnPosition instanceof Position and $this->spawnPosition->getLevel() instanceof Level){
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$this->namedtag["SpawnLevel"] = $this->spawnPosition->getLevel()->getName();
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$this->namedtag["SpawnX"] = (int) $this->spawnPosition->x;
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$this->namedtag["SpawnY"] = (int) $this->spawnPosition->y;
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$this->namedtag["SpawnZ"] = (int) $this->spawnPosition->z;
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}
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foreach($this->achievements as $achievement => $status){
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$this->namedtag->Achievements[$achievement] = new Byte($achievement, $status === true ? 1 : 0);
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@ -633,11 +633,11 @@ class Server{
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new Double(2, $spawn->z)
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)),
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new String("Level", $this->getDefaultLevel()->getName()),
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new String("SpawnLevel", $this->getDefaultLevel()->getName()),
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new Int("SpawnX", (int) $spawn->x),
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new Int("SpawnY", (int) $spawn->y),
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new Int("SpawnZ", (int) $spawn->z),
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new Byte("SpawnForced", 1), //TODO
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//new String("SpawnLevel", $this->getDefaultLevel()->getName()),
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//new Int("SpawnX", (int) $spawn->x),
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//new Int("SpawnY", (int) $spawn->y),
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//new Int("SpawnZ", (int) $spawn->z),
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//new Byte("SpawnForced", 1), //TODO
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new Enum("Inventory", []),
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new Compound("Achievements", []),
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new Int("playerGameType", $this->getGamemode()),
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