Commit Graph

1364 Commits

Author SHA1 Message Date
fdcddcc04b Fix entity unloading after teleporting, closes #3136 2015-06-08 15:02:00 +02:00
7b17bf416e Fixed Arrows not hitting entities, added new movement system 2015-06-07 21:08:46 +02:00
d881dbf1a2 Only spawn break particles when needed 2015-06-07 12:33:53 +02:00
383fcba8e1 Fixed skins issue 2015-06-07 12:17:27 +02:00
62a8f58bb0 Improved block and chunk cache, fixed PlayerQuitEvent player save 2015-06-06 20:28:37 +02:00
b358a2e474 Fixed underscores >.< 2015-06-06 18:12:39 +02:00
21c6eeef11 Fixed A-Z range 2015-06-06 17:57:07 +02:00
96f67bdadf Added auto save to PlayerQuitEvent 2015-06-06 17:56:36 +02:00
6ee61cce7b Faster player login 2015-06-06 17:38:32 +02:00
9e4d88a852 New extended packet timings 2015-06-06 16:58:49 +02:00
2a805dc0ed Limited chat and sign length using UTF-8 2015-06-05 17:08:24 +02:00
1e03c5b795 Workaround for players getting stuck on far chunks 2015-06-05 16:48:27 +02:00
d542dfc2ce Split player into more methods, added extra timings 2015-06-05 00:19:45 +02:00
05dbf7b47f Fixed some corrupted states, probably fixed most invisible players cases 2015-06-04 15:46:57 +02:00
9e14435dbb Moved network ids to constants, improved some entity methods, more performance 2015-05-30 23:59:24 +02:00
7c806c7920 Added missing brace 2015-05-30 17:29:38 +02:00
b61c54c9cb Send motion to players on downwards movement 2015-05-30 17:16:12 +02:00
eaa42f8449 Workaround for bad calls to teleport, closes #3074 2015-05-29 10:17:27 +02:00
1e2038fac5 Faster respawn when needed 2015-05-29 10:04:56 +02:00
f133154919 New chunk ordering algorithm 2015-05-29 00:35:40 +02:00
a77d82ac81 Changed how creator tag works on signs 2015-05-28 16:44:31 +02:00
1833da01fe oops 2015-05-28 15:16:09 +02:00
c97e1fdce0 Made Player::close() final, fixes several plugin issues that crashed the server 2015-05-28 15:03:45 +02:00
9a2170d296 protocol 27, added player spawn events after death from new protocol, added EntityEvent constants 2015-05-28 14:19:00 +02:00
51062940c5 Implemented QueryRegenerateEvent as base for other interfaces 2015-05-26 01:17:34 +02:00
66435d4f6a Workaround client-sede issue, remove this when fixed 2015-05-24 10:16:43 +02:00
b2b4cf788c Fixed possible channel order issue with chunks and start game packet 2015-05-23 13:38:50 +02:00
d7be531868 Limit amount of messages per tick per player to 2 2015-05-23 12:09:26 +02:00
5ad4f44dce Fixes sending newlines on messages to impersonate chat messages 2015-05-23 12:03:47 +02:00
be6b0656a0 Do async saving only when needed 2015-05-23 10:54:15 +02:00
149234f125 Added asynchronous file writing 2015-05-22 16:32:08 +02:00
cde2d39029 New statistics system 2015-05-21 11:41:11 +02:00
8d4abe2f39 Improved world loading, added chunk queue delay, closes #3046 2015-05-20 11:05:35 +02:00
7753b1d8be Fixed items (and other entities) vibrating, bad offsets in tile calculation 2015-05-19 21:29:30 +02:00
840690d801 Replaced old deprecated calls 2015-05-18 15:52:31 +02:00
85c43ba011 Allow setting nametag for any kind of entity 2015-05-18 13:08:06 +02:00
d6ebff412c Added ChunkLoader interface 2015-05-16 15:28:31 +02:00
76e6ccebd5 Proper recipe matching from network, bumped protocol, build 11, fixed entities not being killed on void (closes #3021), fixes achievement acquireIron not being possible (fixes #2600) 2015-05-15 13:59:29 +02:00
e61db8ad06 Added login timeout for players that do not complete the login process in time 2015-05-14 14:52:39 +02:00
b1edfd7631 Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative 2015-05-13 12:18:59 +02:00
9791071262 Added Player->teleportImmediate() for tp force 2015-05-12 00:21:02 +02:00
13906b32b8 Check connection status on batch, check sleep when players leave a level 2015-05-10 14:58:07 +02:00
db409851e9 World generation is timed by type and chunks can be created on the fly 2015-05-09 19:03:41 +02:00
1a1b8830a4 Added MemoryManager object watcher for object leak debugging, improved SPL Thread/Worker stopping, fixed some possible weak references crashing unexpectedly 2015-05-09 16:11:12 +02:00
7e539ec85a Fixed invalid check 2015-05-08 15:38:51 +02:00
563f6f8e4f Interaction checks happen using the plane and not 3d space 2015-05-07 15:38:22 +02:00
44b5c23ee1 Fixed dead entities and Item picking, improved timing reports 2015-05-06 16:21:35 +02:00
cd607b0cec Oops distance 2015-05-04 17:57:03 +02:00
d9a9808844 Added interaction and 3rd person cheat protection 2015-05-04 17:52:55 +02:00
49f34ec524 Send spawn position after respawn on death, fixes #2976 2015-05-03 21:46:46 +02:00