197b1a8566
Merge branch 'stable'
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# Conflicts:
# resources/vanilla
# src/network/mcpe/protocol/types/inventory/stackresponse/ItemStackResponseSlotInfo.php
# src/network/mcpe/raklib/FilterTextPacket.php
# src/pocketmine/VersionInfo.php
# src/pocketmine/network/mcpe/protocol/PacketPool.php
# src/pocketmine/network/mcpe/protocol/ResourcePacksInfoPacket.php
2020-12-08 21:34:06 +00:00
af1fe7c293
Merge branch 'stable'
2020-11-21 21:13:48 +00:00
1d27225553
Relocate cache-related classes to mcpe\cache namespace
2020-11-16 19:39:30 +00:00
0d9561c93f
Removed crafting data cache from CraftingManager
2020-11-12 21:30:59 +00:00
c4d35d52e8
Do not store a pre-compressed cache for crafting data
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this reduces bandwidth efficiency because it can't be compressed with everything else this way. If we want to cache stuff sent during the login sequence, it's better to stuff a bunch of stuff into a batch (e.g. crafting, creative, actor ids, biome defs) and pre-compress that as one big package instead.
2020-11-11 18:20:03 +00:00
6a266bcbd1
Separated XUID stuff from PlayerInfo into its own XboxLivePlayerInfo
2020-11-10 14:25:08 +00:00
72ace3951e
InGamePacketHandler: fixed crafting table breaking when clicked while sneaking
2020-11-03 22:56:20 +00:00
4c0c2ebd24
CS cleanup
2020-10-26 15:56:30 +00:00
eabfd2a37b
World: replace sendBlocks() with createBlockUpdatePackets()
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this allows the caller to decide how the packets should be sent.
2020-10-11 16:30:54 +01:00
b0b08d45d5
Entity: clean up sendData() handling, remove send-to-self hack
2020-10-08 21:35:36 +01:00
69cad3e694
InGamePacketHandler: Ignore LevelSoundEventPacket completely
2020-10-06 18:26:57 +01:00
7ef794d725
imports cleanup
2020-10-04 18:22:07 +01:00
d3a3a41d2b
Revert back to separated floor/wall sign
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the conditionally useless properties are problematic.
2020-10-04 17:52:23 +01:00
e1d80f05b1
Merge branch 'stable' into master
2020-08-03 20:14:46 +01:00
279abb871d
Remove all usages of CompoundTag->hasTag()
...
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
e9eadd3a26
Merge commit '8480ee82e'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/block/CraftingTable.php
2020-07-04 22:19:43 +01:00
cf5e31c619
InventoryTransaction::execute() now throws exceptions instead of returning true/false
2020-07-01 14:08:28 +01:00
29612cded3
CraftingTransaction: make CraftingManager injectable
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this becomes a bit easier to unit-test.
2020-07-01 13:38:06 +01:00
670ad9eb9d
Position: rename getWorldNonNull() to getWorld(), remove original getWorld()
2020-06-29 21:19:46 +01:00
01d221b794
imports cleanup
2020-06-28 17:50:49 +01:00
9f323bc480
phpstorm, stop messing with my code pls
2020-06-26 22:25:09 +01:00
7e6adc41f0
Merge 1.16 support into PM4 (with changes)
2020-06-26 22:21:09 +01:00
9887a8b778
Merge commit 'c5bbb2bcbc4ecc8bcfd9bfaefd27c1b51e482d77'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/network/mcpe/protocol/InventoryTransactionPacket.php
2020-06-26 19:18:58 +01:00
d5db163208
protocol: added proper object wrappers for gamerules
2020-06-20 11:24:39 +01:00
11eb1f1c5e
imports cleanup
2020-06-18 20:01:19 +01:00
6f4d4be3da
InGamePacketHandler: handle InvalidSkinException thrown by SkinAdapter::fromSkinData()
2020-06-17 22:31:44 +01:00
e6a3f7baa2
Merge branch 'stable'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-17 22:23:17 +01:00
715fca8986
LoginPacketHandler: use playerInfo directly again, fix another 2 PHPStan level 8 errors
2020-06-17 21:30:34 +01:00
eefb6ae8e7
LoginPacketHandler: use reference to new PlayerInfo directly, fixes a PHPStan level 8 error
2020-06-17 21:29:16 +01:00
503782d67c
moved skin-parsing code from LoginPacketHandler to its own dedicated helper class
2020-06-17 21:24:12 +01:00
8cabab20e3
Merge commit '09771849aefb70bc29202b160f65723cf926c974'
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# Conflicts:
# resources/vanilla
# src/pocketmine/network/mcpe/VerifyLoginTask.php
2020-06-17 21:10:59 +01:00
3294075aad
LoginPacketHandler: use double quotes consistently
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the mixture of single quotes and double quotes makes PHPStan type inference quietly not work, and reports an error here in checkExplicitMixed mode.
2020-06-15 20:31:09 +01:00
9ce531fef4
(master) imports cleanup
2020-06-14 19:29:33 +01:00
465285b3c2
do not rely on GameMode::getMagicNumber() to match protocol IDs
2020-06-13 12:26:17 +01:00
d2d4780653
Merge commit 'a3f633862'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 13:03:23 +01:00
7d7c16b764
Merge commit '21aef97ba'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 13:00:31 +01:00
01cbd27485
Merge commit 'd64561b0b'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 12:57:20 +01:00
90b53149d7
Merge commit '5056754ce'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 12:54:00 +01:00
544bcb8f12
Merge commit '0d4e473bd'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 12:45:28 +01:00
899da1b7f7
Merge commit '42e14f749'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/item/Bow.php
# src/world/World.php
2020-06-03 12:31:17 +01:00
570a709059
Merge commit '3ec2994d7f05f30e2519430379ae0f3106be5074'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-05-20 19:52:03 +01:00
3bb53658da
Do not allow remote clients to spawn themselves before we're ready
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this would have allowed clients to send SetLocalPlayerAsInitializedPacket at any time during the spawn sequence, which would have caused undefined behaviour around spawning logic.
2020-05-20 11:09:27 +01:00
129a7c1b3e
LoginPacketHandler: avoid trashing variables in foreach
2020-05-15 11:19:14 +01:00
31e4fc6fcb
fixing incompatible protocol handling, do not explode immediately on bad clientdata, login encode/decode is now symmetrical
2020-05-15 10:55:29 +01:00
36c5d9117d
LoginPacketHandler: properly handle failure to base64_decode stuff from JWT
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previously this might just return false and blow up in your face.
I considered fixing this on stable too, but it's less useful there because so much stuff on stable just explodes at the first wrong thing anyway.
2020-05-14 09:46:44 +01:00
b7cf4f01f9
remove utils\UUID, switch to pocketmine/uuid package
2020-05-11 10:46:48 +01:00
b4606a4cd0
remove PM resource interaction from StartGamePacket
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also lose the cache, because it's not very useful ...
2020-05-06 13:17:16 +01:00
a73c54bdd0
making tile spawn compound cache use CacheableNbt instead of strings
2020-05-04 12:35:13 +01:00
d3dcb8a4e3
moving entity attack sounds to server-side
2020-05-04 11:50:42 +01:00
8682ea35f7
Introduce some (not great) API for entity animations
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while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00