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InGamePacketHandler: handle InvalidSkinException thrown by SkinAdapter::fromSkinData()
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@ -27,6 +27,7 @@ use pocketmine\block\ItemFrame;
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use pocketmine\block\Sign;
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use pocketmine\block\utils\SignText;
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use pocketmine\entity\animation\ConsumingItemAnimation;
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use pocketmine\entity\InvalidSkinException;
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use pocketmine\event\player\PlayerEditBookEvent;
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use pocketmine\inventory\transaction\action\InventoryAction;
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use pocketmine\inventory\transaction\CraftingTransaction;
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@ -634,7 +635,12 @@ class InGamePacketHandler extends PacketHandler{
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}
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public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
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return $this->player->changeSkin(SkinAdapterSingleton::get()->fromSkinData($packet->skin), $packet->newSkinName, $packet->oldSkinName);
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try{
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$skin = SkinAdapterSingleton::get()->fromSkinData($packet->skin);
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}catch(InvalidSkinException $e){
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throw BadPacketException::wrap($e, "Invalid skin in PlayerSkinPacket");
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}
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return $this->player->changeSkin($skin, $packet->newSkinName, $packet->oldSkinName);
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}
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public function handleSubClientLogin(SubClientLoginPacket $packet) : bool{
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