1533789f35
Player: fixed not subscribing to own inventory updates
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fixes #4211
2021-05-09 19:36:36 +01:00
922164ff2c
Updated composer dependencies
2021-05-08 21:15:13 +01:00
20197e6813
RakLibServer: clean up constructor parameters
2021-05-08 20:13:29 +01:00
1003fde2fc
RakLibServer: make all parameters mandatory
2021-05-08 20:11:16 +01:00
2ce6a87d05
getSafeSpawn() may throw if the target terrain is not generated
2021-05-08 16:22:13 +01:00
e9f3cefe94
Default world might be null
2021-05-08 16:21:34 +01:00
027109075c
WorldManager: don't recalculate the spawn point for every player teleported during world unload
2021-05-08 16:19:22 +01:00
624495f4d3
Added a generic Promise type
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I anticipate increasing demand for promises, and since all the libraries I could find suck, we'll stick to our own impl for now.
2021-05-08 15:57:30 +01:00
33eb97da97
Remove dead PHPStan pattern
2021-05-08 15:53:55 +01:00
6384b6602c
phpstorm you piece of shit
2021-05-07 23:55:49 +01:00
998a583815
World: Fixed inverted completion callbacks for chunk population
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this would have caused any chunk populated by a plugin to remain loaded forever.
2021-05-07 23:39:44 +01:00
f9bfc0df73
NetworkSession: don't crash on teleporting to other world during PlayerLoginEvent
2021-05-07 22:47:06 +01:00
5324474194
Merge remote-tracking branch 'origin/stable'
2021-05-07 20:47:35 +01:00
fb4796f35e
Added PhpStorm code style and file templates
2021-05-07 20:44:46 +01:00
6cb285d4a9
Added constants for the handler tag types
2021-05-06 18:40:14 +01:00
742f86e022
Rename DestroyBlockParticle -> BlockBreakParticle
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closes #3461
literally every other particle/sound has the subject first, followed by the (optional) verb, and finally Particle (or Sound).
In addition, we refer to breaking blocks as 'break' everywhere except here, where we refer to it as 'destroy'.
2021-05-06 18:33:18 +01:00
7d1c4efdfb
Updated composer dependencies
2021-05-06 18:17:05 +01:00
7b2c6c5ceb
Avoid more $this refs on long-life closures
2021-05-06 14:27:56 +01:00
c356abb917
BlockTransaction: remove cyclic reference to self in callbacks
2021-05-06 14:27:08 +01:00
01794adef1
...
2021-05-05 22:24:23 +01:00
5e5277acb5
Merge branch 'stable'
2021-05-05 22:22:32 +01:00
0c2ba66078
Updated build/php submodule to pmmp/php-build-scripts@07129c61d6
2021-05-05 22:15:48 +01:00
17bbb9330f
Updated RakLib, require pocketmine/raklib-ipc
2021-05-05 21:31:48 +01:00
cc73571307
Updated composer dependencies
2021-05-05 19:43:39 +01:00
73420819f6
Clean PHPStan baselines
2021-05-05 14:51:39 +01:00
652de2632a
Rough OffHand implementation
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this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
e8cb49f7ae
php-cs-fixer fixing php-cs-fixer's own mess
2021-05-05 11:25:11 +01:00
4ca5558ec1
Merge remote-tracking branch 'origin/stable'
2021-05-05 11:14:01 +01:00
267b49247e
Updated composer deps (except pocketmine/nbt)
2021-05-04 22:27:34 +01:00
c29cd8e2eb
actions: added PHP script to update versions
2021-05-04 22:21:45 +01:00
a13b0c98a1
Updated to PHP-CS-Fixer 3.0.0
2021-05-04 22:18:18 +01:00
e6ff908e18
actions: update PHP versions
2021-05-04 21:52:17 +01:00
176ca3fd2f
shut
2021-05-02 14:56:56 +01:00
b8645f5c15
Clean up EnderChestInventory implementation
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now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.
This removes one of the remaining obstacles to disallowing null World in Position constructor.
2021-05-02 14:26:27 +01:00
129ca7fee0
Silence a PHPStan bug
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I'm not able to reproduce this one on the playground, but it still shows up even when disabling certain phpdocs...
2021-05-02 13:55:32 +01:00
4c783f1037
shut
2021-05-02 13:43:37 +01:00
988c976459
Remove unused import
2021-05-02 13:40:18 +01:00
9b8f32c584
Extract inventory helper methods from BaseInventory to a trait
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this allows easier alternate implementations of Inventory that don't extend BaseInventory (e.g. double chest, or delegate inventory).
2021-05-02 13:38:49 +01:00
c47ecb55c0
Sign: Do not allow edits by any player except the one who placed it, and only while that player is online
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signs now become finalized if:
- the player quits and rejoins (because the entity runtime ID of the player will not be the same)
- the chunk is unloaded and reloaded (because the tagged entity runtime ID is not saved).
closes #4198
2021-05-02 13:22:31 +01:00
c19d2fe891
Bump phpstan/phpstan from 0.12.84 to 0.12.85 ( #4199 )
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Bumps [phpstan/phpstan](https://github.com/phpstan/phpstan ) from 0.12.84 to 0.12.85.
- [Release notes](https://github.com/phpstan/phpstan/releases )
- [Commits](https://github.com/phpstan/phpstan/compare/0.12.84...0.12.85 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
2021-05-01 23:24:49 +01:00
f195f24f4f
Upgrade to GitHub-native Dependabot ( #4201 )
2021-05-01 23:24:35 +01:00
f538440bce
De-spaghettify the hierarchy for chest inventories
2021-04-30 13:44:39 +01:00
d37016f43b
Vine: added API to get/set faces
2021-04-30 13:35:38 +01:00
726978b8f1
Migrate all coloured blocks (except glazed terracotta) to dynamic colours
2021-04-29 20:11:03 +01:00
593a8ac529
Added Loom blocks
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these don't support doing patterns yet, but their inventories work.
2021-04-29 19:51:09 +01:00
4b5f279a3e
UseItemOnEntityTransactionData: added missing type
2021-04-29 19:13:52 +01:00
b33bf1f433
Unfuck banners ...
2021-04-28 18:44:21 +01:00
d5e5a81cff
Don't explode when data contains invalid dye colour IDs
2021-04-28 13:39:03 +01:00
a44203a3d4
Separate BannerPatternLayer from BannerPatternType
2021-04-28 12:47:42 +01:00
2bc0f9f7a2
TimingsCommand: do not enable timings if they are already enabled
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this causes timings to be reset, which is potentially undesirable (loss of already-collected timing data).
closes #4194
2021-04-27 22:39:13 +01:00