Commit Graph

49 Commits

Author SHA1 Message Date
75f364fcf2 Level: Remove obsolete \$direct parameter from setBlock()
this parameter was previously used to send blocks with a different set of flags, immediately, to players. However, the flags have been demonstrated useless and the direct sending is pointless now since packets are buffered now per session, so we might as well take advantage of the batched block update sending.
2018-09-27 16:15:07 +01:00
56d9943b0d Nuke Block->meta, split into variant and state properties, lots of cleanup
This is a major change to the way block metadata is handled within the PM core. This separates variant metadata (which really ought to be part of the ID) from state metadata, and in a couple of cases flattens separate states of blocks together.

The result of this is that invalid variants can be much more easily detected, and additionally state handling is much cleaner since meta is only needed at the serialize layer instead of throughout the code.
2018-09-21 19:28:10 +01:00
960fdb433e Merge branch 'release/3.3' 2018-09-20 16:50:11 +01:00
9a5d51fd3d Fixed block-picking cake giving the block instead of item 2018-09-20 11:31:48 +01:00
f7f06c993d Make block constructors not write to this->meta directly 2018-09-16 14:10:40 +01:00
c0962a47be Block: Use parent::place() instead of setBlock() directly 2018-09-13 12:54:03 +01:00
f218868338 Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code 2018-09-05 19:56:14 +01:00
99a0c2a188 Block: Make recalculation of BB non-dependent on block position
This now computes BBs relative to 0,0,0 and then offsets them as appropriate. This requires less boilerplate code and also furthers the goal of separating block types from instances.
2018-06-21 19:58:28 +01:00
86eee429bb Block: Split onUpdate() into several functions, removed Level::BLOCK_UPDATE_* constants
This allows the removal of lots of ugly code, and also exposes lots of similarities with how this update type was handled. This can be further improved in the future to more generically handle cases.

I realized in the process of changing this, that it might actually be simpler to treat to treat scheduled updates and neighbour updates as one and the same. They use the same mechanism for being saved on chunks (TileTicks),
and doing that would make updating only require one queue instead of two.

RedstoneOre: use onActivate() to trigger glowing
this is not technically correct behaviour, but this preserves the current behaviour.
2018-03-13 17:29:46 +00:00
dc3bf8546e Refactored effects handling, split up concerns of effect types and instances
Removed json insanity for effects

Split up effect types and effect instances

Saturation is an instant effect
2018-03-07 12:42:31 +00:00
3842ee15cf Item: Removed now-obsolete Cake class
>> As of 1.2, cake has a max stack size of 64, making this class redundant as its only purpose was to declare a stack size of 1.
2018-01-25 10:09:09 +00:00
8d7c65585c Enchantment: Implement Silk Touch (#1912) 2018-01-14 13:37:27 +00:00
6e1df36188 Consumables refactor (#1796)
* Removed broken EntityEatEvents - these don't fit the pattern since they only apply to Human entities anyway. PlayerItemConsumeEvent and PlayerInteractEvent can be used for cancellation purposes, and plugins can do custom stuff without mess.

* Restrict item consuming to Living entities only

* Added FoodSource->requiresHunger()

* Only items implementing the Consumable interface can now be consumed.

* The effects from consuming items are now generic-ized by way of the Living->consume() function. This is overridden in Human to allow applying food and hunger.

* Fixed the hardcoded mess for buckets
2017-12-23 13:03:41 +00:00
56f1a6ba37 Block: Migrated all trivial drops code to getDropsForCompatibleTool()
getDrops() should now be overridden only for special cases. There are some non-trivial overrides left that are going to need some extra work to clean up.
2017-12-13 12:49:58 +00:00
d1db27016e s/facePos/clickVector/
clickVector better describes this
2017-10-27 19:05:26 +01:00
d8b1757ebc added some nullable and void typehints to Block API 2017-10-11 18:45:40 +01:00
bb9299070d Fixed several Cake bugs
fixed cake flat-out doesn't work
fixed last slice of cake vanishing (NOOOOO)
fixed EntityEatBlockEvent not getting called
made AABB calculation less confusing
2017-09-03 13:09:53 +01:00
6d5620606e Block->place() parameter refactor to make things clearer 2017-08-26 14:41:49 +01:00
02f42eba48 Move block registration to its own class 2017-08-20 18:05:01 +01:00
e1d894057c Changed face position floating-point params to Vector3s 2017-08-20 10:23:34 +01:00
0e24596aed Changed block construction calls to Block::get() 2017-08-19 13:46:17 +01:00
d8f0dd6db8 Changed Block->getDrops() to return Item[] 2017-08-18 11:21:33 +01:00
83af4dcd59 Block API typehints 2017-08-17 13:50:19 +01:00
2103c981a9 Replaced literal ints with Vector3 constants for Block->getSide() calls 2017-08-04 13:33:23 +01:00
6ae24c5c19 Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion) 2017-07-30 18:14:43 +01:00
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
9004417456 Fixed file headers (#255) 2017-01-13 16:57:05 +00:00
e79976bdac Added events 2016-02-11 22:07:04 +08:00
329a525ea1 Implemented food and hunger 2016-02-10 22:49:48 +08:00
7954754d4c Update Cake.php 2015-12-04 16:00:02 +01:00
3e2cce3c2c use cleanup 2015-08-07 21:26:24 +02:00
26c9eed82e Added all block hardness 2015-07-27 20:31:55 +02:00
15b4cd8fb3 Improved format constants, fixed cake eating when max health is > 20 2015-04-20 17:25:58 +02:00
d19631226f Improved Entity attack()/heal() event firing 2015-03-25 11:11:02 +01:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
af82d616c1 Block creating and property handling rewrite, part2 2014-12-07 02:20:26 +01:00
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
289bc56b4b Blocks now save their bounding box, fixed entity block collision check 2014-10-29 15:43:23 +01:00
350cee3d41 Added Event allocation pool, updated SPL with Class::onClassLoaded() 2014-10-28 10:47:40 +01:00
7abf52e615 Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation 2014-10-27 15:39:20 +01:00
1eec333501 Save block bounding boxes, improves block cache 2014-10-13 18:38:00 +02:00
7b09edf048 Improved EntityRegainHealthEvent 2014-10-08 16:28:40 +02:00
ac4b4b08fd Fixed Level::setBlock() old calls 2014-09-05 11:00:13 +02:00
fa5f00a1ff Added Cake bounding boxe 2014-08-30 23:42:07 +02:00
6cbd39de9b Added Inventory interfaces and types, updated long array() to [] 2014-05-22 18:59:16 +02:00
c1546aac9c Updated Position to use Weak / strong references for Level objects 2014-05-22 04:14:06 +02:00
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00