1170 Commits

Author SHA1 Message Date
Dylan K. Taylor
d74719704e
Merge branch 'stable' into next-minor 2023-01-12 19:02:07 +00:00
Dylan K. Taylor
992cb06da6
NetworkSession: fixed rate limit not being increased correctly on Windows
due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
Dylan K. Taylor
bb3f87f862
NetworkSession: allow 2 batches per tick
apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00
Dylan K. Taylor
d2eddf9d33
relocate comments 2023-01-08 20:56:51 +00:00
Dylan K. Taylor
0233e74f4f
NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded 2023-01-08 19:45:14 +00:00
Dylan K. Taylor
dd355c58d8
NetworkSession: fix CS 2023-01-08 19:35:43 +00:00
Dylan K. Taylor
267032cff9
NetworkSession: do not rate limit packets if a debugging session is active 2023-01-08 19:31:39 +00:00
Dylan K. Taylor
4a3d9f8f83
Make client-aware translation handling more coherent
I have no clear idea why this was still using translateString(), since it's entirely unnecessary when we aren't selectively translating.
2023-01-08 16:45:57 +00:00
Dylan K. Taylor
1c96e7936c
Remove dead translation code
we don't translate raw string parameters anywhere else these days, so there's no reason to do so here either. The parameters array is already reduced to string[] by this point anyway.
2023-01-08 16:20:05 +00:00
Dylan K. Taylor
6cecd690b2
CS 2023-01-07 21:33:53 +00:00
Dylan K. Taylor
91e38d1f97
NetworkSession: compensate for server lag in batch budgeting 2023-01-07 21:33:34 +00:00
Dylan K. Taylor
f9bcc8e862
NetworkSession: added a rate-limit for incoming batches 2023-01-07 16:19:02 +00:00
Dylan K. Taylor
faaec12aaf
Update BedrockProtocol 2023-01-06 22:16:29 +00:00
Dylan K. Taylor
1123a5aa23
InventoryManager: Track predictions using ItemStack directly, instead of internal Item
this removes the need for deserializing network itemstacks to core items, thereby eliminating a whole bunch of potential security issues.
2023-01-06 20:45:08 +00:00
Dylan K. Taylor
8633804f15
InventoryManager: disentangle slot tracking from slot syncing 2023-01-06 20:26:19 +00:00
Dylan K. Taylor
d3cea2ca7c
CS 2023-01-06 02:07:31 +00:00
Dylan K. Taylor
c2918709a3
Merge branch 'next-minor' into next-major 2023-01-06 01:59:04 +00:00
Dylan K. Taylor
ece49f011c
Merge branch 'stable' into next-minor 2023-01-06 01:50:17 +00:00
Dylan K. Taylor
5d6dba96af
Merge branch 'stable' into item-stack-request 2023-01-06 01:47:27 +00:00
Dylan K. Taylor
3baa5ab712
InGamePacketHandler: removed obsolete workaround 2023-01-06 00:41:57 +00:00
Dylan K. Taylor
b24eb153f9
Constrain inventory transaction predictions
these are now only used for actions done with a closed inventory window. This means that they can only predict the slots of inventory, offhand and armor (total 41 slots) and perhaps include some DropItem actions.
2023-01-05 21:18:30 +00:00
Dylan K. Taylor
36525d9055
Fixed multi-output recipe handling 2023-01-05 20:41:44 +00:00
Dylan K. Taylor
3d6baa8a55
Working creative inventory, with a few more hacks than I'd like 2023-01-05 18:09:57 +00:00
Dylan K. Taylor
30d3869eea
Remove dead code 2023-01-05 17:26:58 +00:00
Dylan K. Taylor
81697111b9
Merge branch 'item-stack-request' of github.com:pmmp/PocketMine-MP into item-stack-request 2023-01-05 17:24:15 +00:00
Dylan K. Taylor
eedc943766
Confine legacy transaction handling to dropping items only 2023-01-05 17:23:50 +00:00
IvanCraft623
c6e11a8453
Remove unnecessary ternary operator (#5493) 2023-01-04 23:22:31 +00:00
Dylan K. Taylor
2e9a3f9160
Working crafting :woohoo: 2023-01-04 22:29:29 +00:00
Dylan K. Taylor
5fdbb19852
Fixed a whole bunch of issues with legacy transactions 2023-01-04 00:13:51 +00:00
Dylan K. Taylor
6b2156151f
Merge branch 'stable' into item-stack-request 2023-01-03 23:51:37 +00:00
Dylan K. Taylor
db07976aab
TypeConverter: do not send useless meta to the client 2023-01-03 23:50:31 +00:00
Dylan K. Taylor
d8d236842f
Fixed merge error 2023-01-03 19:54:41 +00:00
Dylan K. Taylor
f51717323b
Merge branch 'stable' into item-stack-request 2023-01-03 19:53:25 +00:00
Dylan K. Taylor
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placement 2023-01-03 19:43:21 +00:00
Dylan K. Taylor
b312e93176
Limit list max size in transactions
this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
BrandPVP
42db3abf5e
QueryInfo->setPlayerList() now accepts string[] instead of Player[] (#5476) 2022-12-31 13:04:22 +00:00
Dylan K. Taylor
61933624d2
NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
Alexey
0d31b25fba
Use str_starts_with and str_contains instead of strpos (#5482) 2022-12-30 21:41:30 +00:00
Dylan K. Taylor
59be901efe
Fixed unauthenticated sessions taking up player slots 2022-12-28 20:42:33 +00:00
Dylan K. Taylor
c79806eaf0
NetworkSession: localize session open, close, and player name discovery messages 2022-12-27 20:11:46 +00:00
Dylan K. Taylor
7ac6bd79a9
Localized remaining disconnection screens (except one or two that should never actually happen) 2022-12-27 20:05:59 +00:00
Dylan K. Taylor
f173b91ca1
Introduce support for Translatable disconnection messages
this allows localizing disconnection screens (at least, once #4512 has been addressed) and the disconnect reasons shown on the console.

We already had disconnect messages implicitly localized in a few places, so this is just formalizing it.
This does break BC with any code that previously passed translation keys as the disconnect screen message, because they'll no longer be translated (only Translatables will be translatated now).
2022-12-27 18:36:07 +00:00
Dylan K. Taylor
9796dfd4d9
Fix build 2022-12-27 18:32:22 +00:00
Dylan K. Taylor
c1ba735c9e
Move common protocol disconnection logic to NetworkSession 2022-12-27 18:05:50 +00:00
Dylan K. Taylor
c89df7eb1c
Merge remote-tracking branch 'origin/next-minor' into next-major 2022-12-25 18:22:13 +00:00
Dylan K. Taylor
0d169b4e80
Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code 2022-12-25 17:13:51 +00:00
Dylan K. Taylor
b1c0eae1f6
NetworkSession: tidy up common disconnection logic 2022-12-24 20:36:18 +00:00
Dylan K. Taylor
80832ff763
NetworkSession: do not send packets to disconnected sessions
this is mostly harmless, since the packets land in a buffer that gets discarded, but we also need to avoid calling DataPacketSendEvent.
2022-12-24 20:12:50 +00:00
Dylan K. Taylor
f7d0d16eb3
NetworkSession: defer destructive cleanup until the next session tick() call
this fixes crashes when kicking players during PlayerJoinEvent and various other events.
2022-12-24 20:06:00 +00:00
Dylan K. Taylor
d37841c214
Merge branch 'next-minor' into next-major 2022-12-24 17:34:37 +00:00