Commit Graph

22 Commits

Author SHA1 Message Date
0b176b3fe0 Implemented Channeled packet sending 2015-04-14 18:24:40 +02:00
c32a7467bb Fixed wrong shift due to compiler change 2015-04-10 15:05:15 +02:00
141c0a297e Skins, protocol changes, handle split packets 2015-04-08 13:00:15 +02:00
c9adc336ee Fixed items doing crazy things 2015-03-29 18:10:02 +02:00
d5ba2a72a5 Added strength, weakness, resistance effects, fixed entity area 2015-03-29 14:49:47 +02:00
d19631226f Improved Entity attack()/heal() event firing 2015-03-25 11:11:02 +01:00
2ae80031f0 New implementation of sending/setting/getting entity data, added effect saving 2015-03-17 00:01:54 +01:00
f63e859b3a Falling sand will become block when in contact with a Liquid
This replicates the behaviour of MCPE.
2015-01-27 17:09:31 -08:00
4039895d3c Fixed #2489 2015-01-03 03:43:41 +01:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
38089af098 Improved global entity motion encoding using per-player queues 2014-11-27 14:26:36 +01:00
32dae93ef9 Removed unused imports 2014-11-04 12:08:24 +01:00
8fd6582e74 Automatically set Entity / Tile entity save identifiers 2014-11-04 12:04:08 +01:00
4a78ffd2dd Fixed FallingSand crash 2014-11-01 16:15:09 +01:00
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
57d1847c50 Updated to receive new optimizations 2014-10-30 16:02:48 +01:00
b6f7ee20fc Added Error -> Exception handling 2014-10-28 20:43:36 +01:00
0fce83c671 Fixed #2189 2014-10-28 13:27:30 +01:00
34ae760def New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes 2014-10-28 13:09:27 +01:00
98e0583f34 Implemented Falling Sand 2014-09-05 10:50:06 +02:00
90fa40de34 Added entity id names 2014-08-27 17:42:38 +02:00