Commit Graph

1162 Commits

Author SHA1 Message Date
Dylan K. Taylor
0aa63d269a Merge branch 'release/3.2' into release/3.3 2018-09-11 11:35:46 +01:00
Dylan K. Taylor
53a76c0d14 Merge branch 'release/3.1' into release/3.2 2018-09-11 11:35:38 +01:00
Dylan K. Taylor
69500fe183 LightUpdate: Remove garbage left over from dab73d8950 2018-09-11 11:35:31 +01:00
Dylan K. Taylor
191f0038b8 LightUpdate: Allow a single position to be set more than once before executing
This is needed for batched lighting updates to work. It also reduces the overhead involved with simply preparing a lighting update and moves the pain to the execute() instead.
2018-09-11 11:33:57 +01:00
Dylan K. Taylor
fe6d546190 Merge branch 'release/3.1' into release/3.2 2018-08-25 17:49:21 +01:00
Dylan K. Taylor
c7af1cf785 Merge branch 'release/3.0' into release/3.1 2018-08-25 17:49:14 +01:00
Dylan K. Taylor
7dd53f2397 Replace unnecessary strlen > 0 calls with !== "" checks 2018-08-25 16:07:49 +01:00
Dylan K. Taylor
2eda8cfad3 Merge branch 'release/3.1' into release/3.2 2018-08-19 16:01:47 +01:00
Dylan K. Taylor
91be5aba0c Merge branch 'release/3.0' into release/3.1 2018-08-19 16:00:25 +01:00
Dylan K. Taylor
5df601c817 Add @see docs so PhpStorm can see dynamic constructor usages
PhpStorm can't see constructor usages when the class name is dynamic. This causes maintenance problems because cross-referencing constructors called like this doesn't show up dynamic calls.
2018-08-19 16:00:15 +01:00
Dylan K. Taylor
09dadc72bc Merge branch 'release/3.1' into release/3.2 2018-08-06 18:45:08 +01:00
Dylan K. Taylor
e33d1279fa Merge branch 'release/3.0' into release/3.1 2018-08-06 18:45:01 +01:00
Dylan K. Taylor
9e1fa453ad Level: Fixed leak of global packets when no players are online
If a global packet was broadcasted when no players were online, it would be held in memory indefinitely (until a player joined).
2018-08-06 18:44:53 +01:00
Dylan K. Taylor
334caaaa34 Merge branch 'release/3.1' into release/3.2 2018-08-03 18:24:44 +01:00
Dylan K. Taylor
89cf76363f Merge branch 'release/3.0' into release/3.1 2018-08-03 18:24:36 +01:00
Dylan K. Taylor
9ff5c65fb6 Level: Make async chunk sending aware of faults
Previously any random error could occur during an AsyncTask preparing a chunk, and the Level would never know about it and thus never send the chunk.

I don't know how many invisible-chunk bug cases this fixes, but I expect it's quite a lot.
2018-08-03 18:23:32 +01:00
Dylan K. Taylor
1532b0ef6d Level: Remove chunks from chunk send queue on unload
When a chunk request task crashes, these can get stuck and never get removed. This allows using /gc to collect the bad chunk in order to fix the bug.
2018-08-03 18:04:56 +01:00
Dylan K. Taylor
24f11779f2 Level: don't try to unregister generators from non-live workers
this was causing garbage-collected workers to get restarted on shutdown if they previously had the generator registered for that level.
2018-07-25 18:52:17 +01:00
Dylan K. Taylor
527d8e9374 Merge branch 'release/3.1' into release/3.2 2018-07-17 18:35:16 +01:00
Dylan K. Taylor
93a2f397c6 Merge branch 'mc-broken-ed-1.5' into release/3.1 2018-07-17 18:13:06 +01:00
Dylan K. Taylor
ad1cf38c21 LevelProviderManager: tighten up checks on registering 2018-07-17 12:02:08 +01:00
Dylan K. Taylor
5d769147ca LevelProviderManager: make addProvider() throw InvalidArgumentException instead of LevelException
LevelException is not useful because it's too generic.
2018-07-17 12:02:08 +01:00
Dylan K. Taylor
6f00a30ad7 Merge branch 'release/3.0' into release/3.1 2018-07-17 10:12:52 +01:00
Dylan K. Taylor
921f7e8f6a Level: remove useless check from populateChunk()
this is already checked at the top of the function.
2018-07-16 17:36:36 +01:00
Dylan K. Taylor
165aac1ba3 Merge branch 'release/3.0' into mc-broken-ed-1.5 2018-07-14 16:09:57 +01:00
Dylan K. Taylor
478a131aa5 Flat: separate logic of parsing preset and generating base chunk
now always generates the base chunk on init, because the generator won't be created unless there is generation to be done.
2018-07-14 11:51:49 +01:00
Dylan K. Taylor
53068caf3c Level: Only register generators when attempting to actually generate chunks
This saves a ton of memory on servers which don't generate any chunks during their runtime (which is most servers).
2018-07-14 11:34:55 +01:00
Dylan K. Taylor
1b7cd156aa Merge branch 'release/3.0' into release/3.1 2018-07-12 18:04:19 +01:00
Dylan K. Taylor
8aa8280a63 Level: Make spawn protection always active regardless of op count (#2290)
I don't care if this matches PC behaviour or not. bugs.mojang.com is full of bug reports about this. Just search for "minecraft spawn protection not working" and you'll see what I mean.

If you want to disable spawn protection, actually disable it. This behaviour is something that most users are not aware of and find astonishing when they discover it.

This behaviour was copied from Minecraft PC, and it's nearly as unexpected there as it is here.

This commit reverses the stupidity done in eb0525e892.
2018-07-12 17:25:05 +01:00
Dylan K. Taylor
4a5ff32d2e hacks for NPC and floating text
I didn't think mojang could break this fucking game any worse
2018-07-11 19:45:48 +01:00
Dylan K. Taylor
066c990301 Merge branch 'release/3.0' into release/3.1 2018-07-11 10:21:16 +01:00
Dylan K. Taylor
06b80a9536 Level: Make getSafeSpawn() account for non-generated chunks
fixes #2295

There is still an issue in that the spawn point will not be offset if the chunk is not generated, but this is better than the spawn point being down at y=0. The other issue is a job for another time.
2018-07-11 10:17:59 +01:00
Dylan K. Taylor
28a72a93b4 Chunk: Use an SplFixedArray for heightmap
this goes on 3.1 because it changes the behaviour of chunk cloning, which might possibly break some plugins, and this isn't a bug fix.

This should see no change in behaviour other than a minor performance improvement and slight reduction in memory usage.
2018-07-05 11:58:20 +01:00
Dylan K. Taylor
dfc11abf2d Level: fixed sendBlocks() documentation 2018-07-02 16:53:48 +01:00
Dylan K. Taylor
17eef9f902 Level: stricten type checks on sendBlocks()
because people are morons
2018-07-02 16:53:00 +01:00
Dylan K. Taylor
57cfe9fd43 Level: fixed logic for sending changed blocks to players
If there is an empty list of blocks in the changedBlocks array for a chunk, that means that blocks changed the normal way and then were later set the direct way in the same tick. This means that no action needs to be taken on these chunks.
2018-06-29 11:10:31 +01:00
Dylan K. Taylor
d8824e7ee1 Level: discard changed blocks on chunk replace
this could cause issues when plugins replace chunks when blocks in the chunk have been changed on the same tick.
2018-06-29 11:06:33 +01:00
Dylan K. Taylor
3455d0f3b9 Level: cleaned up some nonsensical code in setChunk() 2018-06-29 10:58:31 +01:00
Dylan K. Taylor
76174f1920 Explosion: avoid leaving arrows stuck in nonexistent blocks 2018-06-23 13:03:46 +01:00
Dylan K. Taylor
f77a829a52 LevelDB: remove redundant check
Assume that entities on a chunk are not closed... none of the other providers check this
2018-06-16 18:00:26 +01:00
Dylan K. Taylor
f315aca4c3 Tile: make saveNBT() return a CompoundTag
I don't know why I made it take a parameter for this...
2018-06-16 17:59:41 +01:00
Dylan K. Taylor
ff2e99ecdc McRegion: nbtDeserialize() cannot return null 2018-06-11 15:05:38 +01:00
Dylan K. Taylor
07a156f5c4 BaseLevelProvider: remove leftover from b54197904d 2018-06-11 14:32:42 +01:00
Dylan K. Taylor
05af87e1d4 Strip empty lines at the end of classes 2018-06-11 13:19:23 +01:00
Dylan K. Taylor
3be6665e3d AsyncWorker IDs now start from 0 instead of 1
this now matches their IDs in the AsyncWorker pool, as used by submitTask().
2018-06-11 11:58:24 +01:00
Dylan K. Taylor
b9718f9e87 Remove redundant second parameters for BlockFactory::get() 2018-06-11 11:03:23 +01:00
Dylan K. Taylor
1d1e6966a2 Biome: remove useless abstract class 2018-06-11 11:00:33 +01:00
Dylan K. Taylor
610b7bd8b0 RiverBiome: don't generate grass underwater 2018-06-11 10:58:30 +01:00
Dylan K. Taylor
88d83e0fca AsyncPool: Lazy-start AsyncWorkers when they are needed only
This changes how the AsyncPool works so that it does not immediately always start all of the workers in the pool.
Instead, workers will be started only when an idle worker was not found.
This allows for significant memory footprint reductions while idle.

In effect the async-workers setting in pocketmine.yml now dictates a _maximum_ pool size, not a fixed pool size.
2018-06-11 10:23:46 +01:00
Dylan K. Taylor
4b221c0601 OceanBiome: don't inherit from GrassyBiome, change ground cover to gravel 2018-06-11 09:58:48 +01:00