0330b25768
Merge branch 'minor-next' into major-next
2025-06-08 18:44:54 +01:00
d053e9e168
Merge branch 'stable' into minor-next
2025-06-08 18:43:31 +01:00
b40b99fe72
Player: fixed crash on action item return
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this can happen if the old item had a lower max damage than the new one, and the new
one has a damage higher than the old one's max damage.
it can also happen if the damage was overridden to some illegal value by a custom item
as seen in https://crash.pmmp.io/view/12754811
2025-05-28 21:32:48 +01:00
d5a1007c80
Merge 'minor-next' into 'major-next'
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Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/15288247521
2025-05-28 00:03:15 +00:00
bf33a625c9
Implemented Respawn Anchor ( #6646 )
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PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.
2025-05-27 21:57:28 +01:00
18b6b1742c
Rename PlayerExhaustEvent
to EntityExhaustEvent
( #6674 )
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Removed the `getPlayer` function
2025-05-25 10:04:33 +02:00
baee0110c7
Merge 'minor-next' into 'major-next'
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Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/14544397106
2025-04-19 01:36:21 +00:00
028815490e
Add EntityExtinguishEvent ( #6671 )
2025-04-18 11:19:46 +02:00
976fc63567
Merge 'minor-next' into 'major-next'
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Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12701510185
2025-01-10 01:26:17 +00:00
f349ce75e4
Player: add ability to get & set flight speed multiplier ( #6076 )
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Since this doesn't directly correspond to flight speed (it's multiplied by different values depending on whether sprinting or not, and possibly other states), "multiplier" was preferred instead of directly calling it flight speed.
Default value is 0.05.
2025-01-09 20:13:46 +00:00
02ac512b4e
Merge branch 'minor-next' into major-next
2025-01-08 15:25:12 +00:00
cd59e272bc
PHPStan 2.0 fixes
2025-01-07 22:10:42 +00:00
007673cb96
Merge 'minor-next' into 'major-next'
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Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12111121061
2024-12-02 01:41:02 +00:00
f3763ae691
Implement Recovery compass ( #5502 )
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Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io >
2024-12-01 18:25:45 +00:00
12214792b3
Allow eating in creative & peaceful
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closes #5923
closes #6056
2024-12-01 17:42:26 +00:00
c61434d87b
Merge 'minor-next' into 'major-next'
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Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/11964819241
2024-11-22 01:36:17 +00:00
a523ed6e40
Merge 'stable' into 'minor-next'
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Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/11964819241
2024-11-22 01:36:16 +00:00
7c2ed7d884
Fix insta break check ( #6528 )
2024-11-21 02:22:10 +00:00
9e2d91bae6
Merge 'minor-next' into 'major-next'
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Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/11865975725
2024-11-16 01:26:32 +00:00
d3add78d3e
Add support for basic entity picking via middle-click ( #5397 )
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Support for more advanced stuff like NBT copying wasn't added in this PR, as the NBT used by PM is currently an inconsistent mess and doesn't play nice with vanilla. In the interests of avoiding this mess propagating, it's been left for another time.
Adds PlayerEntityPickEvent a la PlayerBlockPickEvent
and Entity->getPickedItem().
2024-11-15 21:27:10 +00:00
80b7f6aba4
Merge 'minor-next' into 'major-next'
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Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/11769186885
2024-11-10 22:56:09 +00:00
2ff6470792
Fixed server crash when applying item cooldown ( #6491 )
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This commit fixes server crash when applying a cooldown to any item which count is equals to 1.
closes #6490
closes #6488
2024-11-10 19:15:30 +00:00
1ef854f2d1
Merge 'minor-next' into 'major-next'
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Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/11392123557
2024-10-17 19:59:15 +00:00
f6e6f15c63
Implemented a proper way to handle items cooldown ( #6405 )
2024-09-25 13:28:17 -05:00
c9e8d382c5
Merge branch 'minor-next' of github.com:pmmp/PocketMine-MP into major-next
2024-08-09 13:33:07 +01:00
5d60ba36b7
Support for 1.21.2
2024-07-09 21:07:47 -05:00
e781c64540
Merge branch 'minor-next' into major-next
2024-03-14 12:47:18 +00:00
ba48f258f3
Support for 1.20.70
2024-03-13 14:53:27 +00:00
920341668f
Implemented working Name tag ( #5209 )
2024-02-19 18:46:48 +00:00
4d337add7c
Merge branch 'minor-next' into major-next
2023-12-14 14:03:09 +00:00
fbcf4649eb
Avoid unnecessary Entity::getWorld() calls in loops
2023-11-17 13:58:41 +00:00
d565be93a8
Merge branch 'minor-next' into major-next
2023-10-24 11:57:30 +01:00
f655eda3b3
Player: bypass slow function call
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for some reason the isSpectator() call here can take upwards of 2 microseconds, for no obvious reason. Subsequent calls are much faster, so I think there's some weird cache thing going on here.
2023-10-23 16:05:13 +01:00
e32a90be72
Make Player->getFirstPlayed() and Player->getLastPlayed() return DateTimeImmutable ( #6042 )
2023-10-17 16:26:21 +01:00
7ce33d9375
Migrate final remaining EnumTrait users to native enums
2023-09-08 10:34:12 +01:00
ae564e445d
Start migrating EnumTrait enums to PHP 8.1 native enums
2023-09-07 17:20:52 +01:00
31d8cc1cb5
Generate and use constants for pocketmine.yml constant names
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a couple of usages of properties that no longer exist couldn't be migrated.
in addition, this revealed a couple of dead properties in the default file.
this is not an ideal solution (I'd much rather model the configs using classes and map them) but in the absence of a good and reliable library to do that, this is the next best thing.
2023-08-25 13:23:38 +01:00
d1a7c1d453
Constify server.properties references
2023-08-25 12:49:39 +01:00
d03e4d17ec
Use hasHandlers() for events in player movement processing pathway
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this should offer a minor performance improvement.
2023-08-23 14:26:17 +01:00
46f24b165a
Rename PlayerMissedSwingEvent -> PlayerMissSwingEvent
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all the other events are present tense, so it doesn't make sense for this one to be past tense.
2023-08-01 12:21:39 +01:00
bbdcab7277
Player: Added animation to missSwing() ( #5942 )
2023-07-26 10:04:36 +01:00
6086ef667c
Added handling for attack-air action ( #5912 )
2023-07-25 14:50:28 +01:00
fba51e3bf9
Merge branch 'stable' into minor-next
2023-07-19 13:22:07 +01:00
763241b11f
Fixed burning animations for fireproof entities
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creative players are not technically fireproof; they just don't take any damage from fire
2023-07-19 12:32:00 +01:00
c01d2dc718
CreativeInventory per Player ( #5694 )
2023-07-06 11:08:13 +01:00
391732f00c
Fix Player->setGamemode()
doc comment ( #5848 )
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this has been outdated likely since the 1.3 alpha days.
2023-06-21 09:29:48 +01:00
0ed5e94a72
Merge branch 'minor-next' into major-next
2023-05-30 16:15:56 +01:00
8245cfab0e
PlayerDeathEvent: add ability to set message displayed on the death screen ( #5726 )
2023-05-19 16:18:18 +01:00
ee9ce8a4f4
Merge branch 'minor-next' into major-next
2023-05-17 15:45:03 +01:00
008a022ec1
Players now have finite resources in spectator mode
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this seems like the logical solution for the block picking issues.
2023-05-16 23:02:33 +01:00