11204 Commits

Author SHA1 Message Date
Dylan K. Taylor
3c892182fd World: change some usages of getOrLoadChunk() to getChunk()
these usages don't require getOrLoadChunk() because they already check for unloaded chunks anyway.
2020-10-29 12:57:33 +00:00
Dylan K. Taylor
3e1263eb79 Chunk: remove all proxy APIs to lighting information
these aren't used by internals and they shouldn't be used by plugins either.
2020-10-29 12:11:06 +00:00
Dylan K. Taylor
797e0996f4 PopulationTask: Do not include light when serializing chunks (either way)
non-populated chunks shouldn't be light-populated anyway, but in some cases they are (bug or plugin interference).
chunks which were already populated might get modified by adjacent chunk populations, which should invalidate their lighting because generation doesn't track which blocks were changed, so the whole chunk should be recalculated.
2020-10-27 18:42:30 +00:00
Dylan K. Taylor
1859dac789 Implemented self-contained (pass 1) chunk relighting
this doesn't handle propagating light across chunk borders yet, since that's much more complex to implement.
2020-10-27 18:29:32 +00:00
Dylan K. Taylor
014317381f Sugarcane: deduplicate growth code
this also fixes sugarcane attempting to grow past the top of the world (closes #3883).
2020-10-27 18:05:41 +00:00
Dylan K. Taylor
0ecd68e4a7 LightUpdate: remove premature optimisation which breaks when mass-update lighting is used
when setBlockSkyLightArray/setBlockLightArray was used, currentLightArray would retain a reference to the old light array, which would cause false readings if SubChunkExplorer didn't move away from that subchunk and back.
This causes a small degradation of performance, but I think it can be implemented differently anyway.
This also fixes #3816.
2020-10-27 18:01:31 +00:00
Dylan K. Taylor
05ab75b5ce PopulationTask: do not calculate lighting for chunks
we do this ondemand now, which means this is just wasting CPU for the vast majority of generated chunks.
2020-10-27 17:03:57 +00:00
Dylan K. Taylor
31c2c3abb5 SubChunkExplorer::moveTo() now returns a status
this can be used by SubChunkExplorer subclasses to implement specialized logic.
2020-10-26 16:25:21 +00:00
Dylan K. Taylor
390bc631c8 SubChunk: added moveToChunk() 2020-10-26 16:04:31 +00:00
Dylan K. Taylor
0b550b346b imports cleanup 2020-10-26 15:43:25 +00:00
Dylan K. Taylor
8bab9cc108 RegionWorldProvider: use morton2d directly instead of abusing chunkHash()
while these currently do the same thing, it's very confusing and creates an unnecessary dependency on World.
2020-10-26 15:34:32 +00:00
Dylan K. Taylor
d6ed542fcd Merge remote-tracking branch 'origin/stable' into master
# Conflicts:
#	composer.json
#	composer.lock
#	src/CrashDump.php
#	src/pocketmine/Server.php
#	src/pocketmine/level/format/io/region/McRegion.php
#	tests/phpstan/configs/check-explicit-mixed-baseline.neon
#	tests/phpstan/configs/l7-baseline.neon
#	tests/phpstan/configs/l8-baseline.neon
#	tests/travis/setup-php.yml
2020-10-26 16:18:53 +00:00
Dylan K. Taylor
4c0c2ebd24 CS cleanup 2020-10-26 15:56:30 +00:00
Dylan K. Taylor
3f254bd49c Separated effects' MCPE ID registration from VanillaEffects 2020-10-24 18:52:20 +01:00
Dylan K. Taylor
cf7f50af06 Fixed test failure 2020-10-24 18:25:42 +01:00
Dylan K. Taylor
c5b925a213 Moved EnchantmentIds to pocketmine/data/bedrock package 2020-10-24 18:24:39 +01:00
Dylan K. Taylor
f3f7ff9237 Enchantment internal IDs are now dynamic 2020-10-24 18:21:31 +01:00
Dylan K. Taylor
47976bac34 Moved enchantment ID handling to pocketmine/data/bedrock package
this permits plugins to register their own enchantments mapped to MCPE IDs again.
2020-10-24 17:59:46 +01:00
Dylan K. Taylor
2e1239f77a EnchantCommand no longer accepts numeric enchantment IDs 2020-10-24 17:33:17 +01:00
Dylan T
69aa7c5ac1
Support for Composer v2 (#3880) 2020-10-24 16:42:38 +01:00
Dylan K. Taylor
11b74868ee CraftingTransaction: remove impossible condition
this is never hit thanks to the logic flow above - recipeItems is never empty.
2020-10-24 11:22:02 +01:00
Dylan K. Taylor
9a53de0903 Utils: explode() never returns an empty array 2020-10-24 11:19:37 +01:00
Dylan K. Taylor
0f8101d4a6 McRegion: Ignore files which don't have a valid file extension
previously a file with a 4-letter name ending in 'mca' in the region folder of a PMAnvil world would cause the world format to be unrecognized. This happens because strrpos() returns false when the substring isn't found, which gets coerced to 0 when used in addition.
2020-10-24 11:15:07 +01:00
Dylan K. Taylor
55ecac4c80 Fixed always-true condition in world loading
this has a couple of side effects which need to be explored.
- first of all, this bug prevented generateLevel() from filling in the preset from server.properties. With this fix, worlds which don't have any extra generator settings will start to be generated using server.properties settings, which is almost certainly not expected behaviour.
- preset can now be specified separately from generator in pocketmine.yml, which is nicer for users.
2020-10-24 11:10:35 +01:00
Muqsit Rayyan
3b632a8deb
Handle InvalidArgumentException thrown by VanillaEnchantments::fromString (#3878) 2020-10-24 06:43:14 +01:00
Dylan K. Taylor
9947e13121 Yank constants out of Enchantment base class 2020-10-23 21:04:27 +01:00
Dylan K. Taylor
a01c086481 Introduced VanillaEnchantments registry 2020-10-23 20:48:19 +01:00
Dylan K. Taylor
e9038336e3 EventPriority: hardcode name -> value mapping instead of using constant()
this would have caught fire if additional non-priority constants were added, or if the constants were renamed.
2020-10-23 20:14:37 +01:00
Dylan K. Taylor
f5e033ad5d AsyncPool: fixed stable merge error 2020-10-23 13:25:52 +01:00
Dylan K. Taylor
23e5ade77e Merge branch 'stable' into master
# Conflicts:
#	build/make-release.php
#	composer.lock
#	resources/vanilla
#	src/plugin/PluginDescription.php
#	src/pocketmine/entity/Human.php
2020-10-21 16:55:52 +01:00
Dylan K. Taylor
2a1d1e90a2 php-cs-fixer nits 2020-10-21 16:44:57 +01:00
Dylan K. Taylor
286ac2a975 Rework World::blockHash() to use morton3d
this uses the unused bits on the Y component to expand the X/Z axes to 2^27 blocks long instead of 2^21 permitted by a regular morton3d code. It does require the sacrifice of an additional bit on the Y axis, but the performance advantages are more than worth it.
I'm exploring how realistic it would be to just eliminate blockHash global usage (currently in lighting updates and explosions). This would allow scaling up to 2^32 without larger hashes (morton2d for chunks).
2020-10-20 20:31:10 +01:00
Dylan K. Taylor
9a282e2646 Noise: Improve fastNoise3D performance by ~25-30% 2020-10-17 20:03:19 +01:00
Dylan K. Taylor
095449e86a Normal (generator): micro optimisations (and readability improvements) 2020-10-17 19:24:01 +01:00
Dylan K. Taylor
0f9d5f7011 ext-morton is now required and used for World::chunkHash() and World::chunkBlockHash() 2020-10-17 16:09:30 +01:00
Dylan K. Taylor
de6d260b76 Fixed cactus and sugarcane trying to grow past the top of the world 2020-10-17 15:05:55 +01:00
Dylan K. Taylor
a251960c1c AsyncPool: expose workerUsage to the API
this allows plugins (and maybe later on the core) to detect async worker overload and warn the user about potential performance issues.
I planned to implement such detection in the core directly, but it turned out to be a bit more complex than I anticipated. At the least, this API might be useful to someone else.
2020-10-16 21:20:49 +01:00
Dylan K. Taylor
d38791e27d Listener: Drop support for @softDepend annotation
literally nobody uses this. I don't think anyone even knows it exists.
It's also an obstacle to separating event handler registration from PluginManager.
2020-10-16 21:10:57 +01:00
Dylan K. Taylor
52f734799e Human: do not modify totalXp unless setting XP succeeds 2020-10-16 20:43:03 +01:00
Dylan K. Taylor
42171f6e06 Human: beware negative values in addXp() 2020-10-16 20:42:13 +01:00
Dylan K. Taylor
792f38f474 Carpet and Wool now have dynamic colours 2020-10-15 14:45:28 +01:00
Dylan K. Taylor
0ef0848c44 Concrete and ConcretePowder colour is now dynamic 2020-10-15 14:30:07 +01:00
Dylan K. Taylor
1fe4fdc67c PluginDescription: fixed some very old refactoring errors 2020-10-15 13:55:40 +01:00
Dylan K. Taylor
3aca03d262 Player: clean up refs when forced chunk unload is detected
this might happen because of a plugin, or low memory condition.
2020-10-13 18:17:12 +01:00
Dylan K. Taylor
44e446b621 Merge remote-tracking branch 'origin/stable' into master
# Conflicts:
#	build/php
#	composer.lock
#	phpstan.neon.dist
#	resources/vanilla
#	src/pocketmine/Server.php
#	src/pocketmine/VersionInfo.php
#	src/pocketmine/entity/Entity.php
#	src/pocketmine/lang/locale
#	src/utils/Timezone.php
#	tests/phpstan/bootstrap.php
#	tests/phpstan/configs/custom-leveldb.neon
2020-10-13 17:51:49 +01:00
Dylan K. Taylor
03837c1b71 ZlibCompressor: use libdeflate if available
I may make libdeflate mandatory later on, but right now we haven't been able to ship it on all platforms yet.
2020-10-13 17:30:27 +01:00
Dylan K. Taylor
3e2926441d PluginDescription: make sure that extensions constraints are actually strings 2020-10-13 17:21:10 +01:00
Dylan K. Taylor
0b33762be0 PluginDescription: fixed type of extensions (reported by phpstan 0.12.49) 2020-10-13 17:21:10 +01:00
Dylan T
e6f89213dc
Entity: properly account for upwards motion when calculating fall distance (#3867)
Previously, upwards movement wouldn't be considered, but downwards would, so if an entity bobbed up and down in the air for a while (e.g. while being comboed in PvP), the downwards distance would accumulate and deal a large amount of fall damage on touchdown.
This commit changes fall distance measurement to correctly account for upwards movement.

A better way of measuring fall distance would simply be to record the highest Y coordinate reached while in the air, and then measure the distance between that and the point of contact when landing. This would also remove the need to constantly update the fallDistance field. However, this would involve a BC break and will therefore have to wait until PM4.
2020-10-13 14:16:09 +01:00
jasonwynn10
7027a9b972
camelCase 2020-10-12 08:25:34 -04:00