namespace tidy

This commit is contained in:
Dylan K. Taylor
2024-11-24 23:29:13 +00:00
parent 1d2b52732e
commit fe1a8d98e7
37 changed files with 48 additions and 49 deletions

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\world\Position;
use pocketmine\world\sound\Sound;
use function count;
abstract class AnimatedBlockInventoryWindow extends BlockInventoryWindow{
protected function getViewerCount() : int{
return count($this->inventory->getViewers());
}
abstract protected function getOpenSound() : Sound;
abstract protected function getCloseSound() : Sound;
abstract protected function animateBlock(Position $position, bool $isOpen) : void;
protected function playSound(Position $position, bool $isOpen) : void{
$position->getWorld()->addSound($position->add(0.5, 0.5, 0.5), $isOpen ? $this->getOpenSound() : $this->getCloseSound());
}
protected function doBlockEffects(bool $isOpen) : void{
$position = $this->holder;
$this->animateBlock($position, $isOpen);
$this->playSound($position, $isOpen);
}
public function onOpen() : void{
parent::onOpen();
if($this->getViewerCount() === 1){
$this->doBlockEffects(true);
}
}
public function onClose() : void{
if($this->getViewerCount() === 1){
$this->doBlockEffects(false);
}
parent::onClose();
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\SimpleInventory;
use pocketmine\player\Player;
use pocketmine\player\TemporaryInventoryWindow;
use pocketmine\world\Position;
final class AnvilInventoryWindow extends BlockInventoryWindow implements TemporaryInventoryWindow{
public const SLOT_INPUT = 0;
public const SLOT_MATERIAL = 1;
public function __construct(
Player $viewer,
Position $holder
){
parent::__construct($viewer, new SimpleInventory(2), $holder);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\block\Barrel;
use pocketmine\world\Position;
use pocketmine\world\sound\BarrelCloseSound;
use pocketmine\world\sound\BarrelOpenSound;
use pocketmine\world\sound\Sound;
final class BarrelInventoryWindow extends AnimatedBlockInventoryWindow{
protected function getOpenSound() : Sound{
return new BarrelOpenSound();
}
protected function getCloseSound() : Sound{
return new BarrelCloseSound();
}
protected function animateBlock(Position $position, bool $isOpen) : void{
$world = $position->getWorld();
$block = $world->getBlock($position);
if($block instanceof Barrel){
$world->setBlock($position, $block->setOpen($isOpen));
}
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\Inventory;
use pocketmine\player\InventoryWindow;
use pocketmine\player\Player;
use pocketmine\world\Position;
class BlockInventoryWindow extends InventoryWindow{
public function __construct(
Player $viewer,
Inventory $inventory,
protected Position $holder
){
parent::__construct($viewer, $inventory);
}
public function getHolder() : Position{ return $this->holder; }
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
final class BrewingStandInventoryWindow extends BlockInventoryWindow{
public const SLOT_INGREDIENT = 0;
public const SLOT_BOTTLE_LEFT = 1;
public const SLOT_BOTTLE_MIDDLE = 2;
public const SLOT_BOTTLE_RIGHT = 3;
public const SLOT_FUEL = 4;
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\SimpleInventory;
use pocketmine\player\Player;
use pocketmine\player\TemporaryInventoryWindow;
use pocketmine\world\Position;
final class CartographyTableInventoryWindow extends BlockInventoryWindow implements TemporaryInventoryWindow{
public function __construct(
Player $viewer,
Position $holder
){
parent::__construct($viewer, new SimpleInventory(2), $holder);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition;
use pocketmine\world\Position;
use pocketmine\world\sound\ChestCloseSound;
use pocketmine\world\sound\ChestOpenSound;
use pocketmine\world\sound\Sound;
class ChestInventoryWindow extends AnimatedBlockInventoryWindow{
protected function getOpenSound() : Sound{
return new ChestOpenSound();
}
protected function getCloseSound() : Sound{
return new ChestCloseSound();
}
protected function animateBlock(Position $position, bool $isOpen) : void{
//event ID is always 1 for a chest
//TODO: we probably shouldn't be sending a packet directly here, but it doesn't fit anywhere into existing systems
$position->getWorld()->broadcastPacketToViewers($position, BlockEventPacket::create(BlockPosition::fromVector3($position), 1, $isOpen ? 1 : 0));
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\crafting\CraftingGrid;
use pocketmine\player\Player;
use pocketmine\world\Position;
final class CraftingTableInventoryWindow extends BlockInventoryWindow{
public function __construct(
Player $viewer,
Position $holder
){
//TODO: generics would be good for this, since it has special methods
parent::__construct($viewer, new CraftingGrid(CraftingGrid::SIZE_BIG), $holder);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\Inventory;
use pocketmine\player\Player;
use pocketmine\world\Position;
final class DoubleChestInventoryWindow extends ChestInventoryWindow{
public function __construct(
Player $viewer,
Inventory $inventory,
private Position $left,
private Position $right
){
parent::__construct($viewer, $inventory, $this->left);
}
public function getLeft() : Position{ return $this->left; }
public function getRight() : Position{ return $this->right; }
protected function doBlockEffects(bool $isOpen) : void{
$this->animateBlock($this->left, $isOpen);
$this->animateBlock($this->right, $isOpen);
$this->playSound($this->left, $isOpen);
$this->playSound($this->right, $isOpen);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\event\player\PlayerEnchantingOptionsRequestEvent;
use pocketmine\inventory\CallbackInventoryListener;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\InventoryListener;
use pocketmine\inventory\SimpleInventory;
use pocketmine\item\enchantment\EnchantingHelper as Helper;
use pocketmine\item\enchantment\EnchantingOption;
use pocketmine\item\Item;
use pocketmine\player\Player;
use pocketmine\world\Position;
use function array_values;
use function count;
final class EnchantingTableInventoryWindow extends BlockInventoryWindow{
public const SLOT_INPUT = 0;
public const SLOT_LAPIS = 1;
/** @var EnchantingOption[] $options */
private array $options = [];
/** @phpstan-var \WeakReference<InventoryListener> */
private \WeakReference $listener;
public function __construct(
Player $viewer,
Position $holder
){
parent::__construct($viewer, new SimpleInventory(2), $holder);
/** @phpstan-var \WeakReference<self> $weakThis */
$weakThis = \WeakReference::create($this);
$listener = new CallbackInventoryListener(
onSlotChange: static function(Inventory $_, int $slot) use ($weakThis) : void{ //remaining params unneeded
if($slot === self::SLOT_INPUT && ($strongThis = $weakThis->get()) !== null){
$strongThis->regenerateOptions();
}
},
onContentChange: static function() use ($weakThis) : void{
if(($strongThis = $weakThis->get()) !== null){
$strongThis->regenerateOptions();
}
}
);
$this->inventory->getListeners()->add($listener);
$this->listener = \WeakReference::create($listener);
}
public function __destruct(){
$listener = $this->listener->get();
if($listener !== null){
$this->inventory->getListeners()->remove($listener);
}
}
private function regenerateOptions() : void{
$this->options = [];
$item = $this->getInput();
$options = Helper::generateOptions($this->holder, $item, $this->viewer->getEnchantmentSeed());
$event = new PlayerEnchantingOptionsRequestEvent($this->viewer, $this, $options);
$event->call();
if(!$event->isCancelled() && count($event->getOptions()) > 0){
$this->options = array_values($event->getOptions());
$this->viewer->getNetworkSession()->getInvManager()?->syncEnchantingTableOptions($this->options);
}
}
public function getInput() : Item{
return $this->inventory->getItem(self::SLOT_INPUT);
}
public function getLapis() : Item{
return $this->inventory->getItem(self::SLOT_LAPIS);
}
public function getOutput(int $optionId) : ?Item{
$option = $this->getOption($optionId);
return $option === null ? null : Helper::enchantItem($this->getInput(), $option->getEnchantments());
}
public function getOption(int $optionId) : ?EnchantingOption{
return $this->options[$optionId] ?? null;
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\block\tile\EnderChest;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition;
use pocketmine\world\Position;
use pocketmine\world\sound\EnderChestCloseSound;
use pocketmine\world\sound\EnderChestOpenSound;
use pocketmine\world\sound\Sound;
final class EnderChestInventoryWindow extends AnimatedBlockInventoryWindow{
protected function getViewerCount() : int{
$enderChest = $this->holder->getWorld()->getTile($this->getHolder());
if(!$enderChest instanceof EnderChest){
return 0;
}
return $enderChest->getViewerCount();
}
private function updateViewerCount(int $amount) : void{
$enderChest = $this->holder->getWorld()->getTile($this->getHolder());
if($enderChest instanceof EnderChest){
$enderChest->setViewerCount($enderChest->getViewerCount() + $amount);
}
}
protected function getOpenSound() : Sound{
return new EnderChestOpenSound();
}
protected function getCloseSound() : Sound{
return new EnderChestCloseSound();
}
protected function animateBlock(Position $position, bool $isOpen) : void{
//event ID is always 1 for a chest
$position->getWorld()->broadcastPacketToViewers($position, BlockEventPacket::create(BlockPosition::fromVector3($position), 1, $isOpen ? 1 : 0));
}
public function onOpen() : void{
parent::onOpen();
$this->updateViewerCount(1);
}
public function onClose() : void{
parent::onClose();
$this->updateViewerCount(-1);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\crafting\FurnaceType;
use pocketmine\inventory\Inventory;
use pocketmine\item\Item;
use pocketmine\player\Player;
use pocketmine\world\Position;
final class FurnaceInventoryWindow extends BlockInventoryWindow{
public const SLOT_INPUT = 0;
public const SLOT_FUEL = 1;
public const SLOT_RESULT = 2;
public function __construct(
Player $viewer,
Inventory $inventory,
Position $holder,
private FurnaceType $furnaceType
){
parent::__construct($viewer, $inventory, $holder);
}
public function getFurnaceType() : FurnaceType{ return $this->furnaceType; }
public function getResult() : Item{
return $this->inventory->getItem(self::SLOT_RESULT);
}
public function getFuel() : Item{
return $this->inventory->getItem(self::SLOT_FUEL);
}
public function getSmelting() : Item{
return $this->inventory->getItem(self::SLOT_INPUT);
}
public function setResult(Item $item) : void{
$this->inventory->setItem(self::SLOT_RESULT, $item);
}
public function setFuel(Item $item) : void{
$this->inventory->setItem(self::SLOT_FUEL, $item);
}
public function setSmelting(Item $item) : void{
$this->inventory->setItem(self::SLOT_INPUT, $item);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
final class HopperInventoryWindow extends BlockInventoryWindow{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\SimpleInventory;
use pocketmine\player\Player;
use pocketmine\player\TemporaryInventoryWindow;
use pocketmine\world\Position;
final class LoomInventoryWindow extends BlockInventoryWindow implements TemporaryInventoryWindow{
public const SLOT_BANNER = 0;
public const SLOT_DYE = 1;
public const SLOT_PATTERN = 2;
public function __construct(
Player $viewer,
Position $holder
){
parent::__construct($viewer, new SimpleInventory(3), $holder);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition;
use pocketmine\world\Position;
use pocketmine\world\sound\ShulkerBoxCloseSound;
use pocketmine\world\sound\ShulkerBoxOpenSound;
use pocketmine\world\sound\Sound;
final class ShulkerBoxInventoryWindow extends AnimatedBlockInventoryWindow{
protected function getOpenSound() : Sound{
return new ShulkerBoxOpenSound();
}
protected function getCloseSound() : Sound{
return new ShulkerBoxCloseSound();
}
protected function animateBlock(Position $position, bool $isOpen) : void{
//event ID is always 1 for a chest
$position->getWorld()->broadcastPacketToViewers($position, BlockEventPacket::create(BlockPosition::fromVector3($position), 1, $isOpen ? 1 : 0));
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\SimpleInventory;
use pocketmine\player\Player;
use pocketmine\player\TemporaryInventoryWindow;
use pocketmine\world\Position;
final class SmithingTableInventoryWindow extends BlockInventoryWindow implements TemporaryInventoryWindow{
public function __construct(Player $viewer, Position $holder){
parent::__construct($viewer, new SimpleInventory(3), $holder);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\SimpleInventory;
use pocketmine\player\Player;
use pocketmine\player\TemporaryInventoryWindow;
use pocketmine\world\Position;
final class StonecutterInventoryWindow extends BlockInventoryWindow implements TemporaryInventoryWindow{
public const SLOT_INPUT = 0;
public function __construct(Player $viewer, Position $holder){
parent::__construct($viewer, new SimpleInventory(1), $holder);
}
}