Merge branch 'pm3-bedrock-1.17.10' into pm4-bedrock-1.17.10

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Dylan K. Taylor 2021-07-13 18:02:29 +01:00
commit f77da60dd3
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@ -36,77 +36,78 @@ final class ParticleIds{
public const EXPLODE = 6;
public const EVAPORATION = 7;
public const FLAME = 8;
public const LAVA = 9;
public const LARGE_SMOKE = 10;
public const REDSTONE = 11;
public const RISING_RED_DUST = 12;
public const ITEM_BREAK = 13;
public const SNOWBALL_POOF = 14;
public const HUGE_EXPLODE = 15;
public const HUGE_EXPLODE_SEED = 16;
public const MOB_FLAME = 17;
public const HEART = 18;
public const TERRAIN = 19;
public const SUSPENDED_TOWN = 20, TOWN_AURA = 20;
public const PORTAL = 21;
//22 same as 21
public const SPLASH = 23, WATER_SPLASH = 23;
public const WATER_SPLASH_MANUAL = 24;
public const WATER_WAKE = 25;
public const DRIP_WATER = 26;
public const DRIP_LAVA = 27;
public const DRIP_HONEY = 28;
public const STALACTITE_DRIP_WATER = 29;
public const STALACTITE_DRIP_LAVA = 30;
public const FALLING_DUST = 31, DUST = 31;
public const MOB_SPELL = 32;
public const MOB_SPELL_AMBIENT = 33;
public const MOB_SPELL_INSTANTANEOUS = 34;
public const INK = 35;
public const SLIME = 36;
public const RAIN_SPLASH = 37;
public const VILLAGER_ANGRY = 38;
public const VILLAGER_HAPPY = 39;
public const ENCHANTMENT_TABLE = 40;
public const TRACKING_EMITTER = 41;
public const NOTE = 42;
public const WITCH_SPELL = 43;
public const CARROT = 44;
public const MOB_APPEARANCE = 45;
public const END_ROD = 46;
public const DRAGONS_BREATH = 47;
public const SPIT = 48;
public const TOTEM = 49;
public const FOOD = 50;
public const FIREWORKS_STARTER = 51;
public const FIREWORKS_SPARK = 52;
public const FIREWORKS_OVERLAY = 53;
public const BALLOON_GAS = 54;
public const COLORED_FLAME = 55;
public const SPARKLER = 56;
public const CONDUIT = 57;
public const BUBBLE_COLUMN_UP = 58;
public const BUBBLE_COLUMN_DOWN = 59;
public const SNEEZE = 60;
public const SHULKER_BULLET = 61;
public const BLEACH = 62;
public const DRAGON_DESTROY_BLOCK = 63;
public const MYCELIUM_DUST = 64;
public const FALLING_RED_DUST = 65;
public const CAMPFIRE_SMOKE = 66;
public const TALL_CAMPFIRE_SMOKE = 67;
public const DRAGON_BREATH_FIRE = 68;
public const DRAGON_BREATH_TRAIL = 69;
public const BLUE_FLAME = 70;
public const SOUL = 71;
public const OBSIDIAN_TEAR = 72;
public const PORTAL_REVERSE = 73;
public const SNOWFLAKE = 74;
public const VIBRATION_SIGNAL = 75;
public const SCULK_SENSOR_REDSTONE = 76;
public const SPORE_BLOSSOM_SHOWER = 77;
public const SPORE_BLOSSOM_AMBIENT = 78;
public const WAX = 79;
public const ELECTRIC_SPARK = 80;
public const CANDLE_FLAME = 9;
public const LAVA = 10;
public const LARGE_SMOKE = 11;
public const REDSTONE = 12;
public const RISING_RED_DUST = 13;
public const ITEM_BREAK = 14;
public const SNOWBALL_POOF = 15;
public const HUGE_EXPLODE = 16;
public const HUGE_EXPLODE_SEED = 17;
public const MOB_FLAME = 18;
public const HEART = 19;
public const TERRAIN = 20;
public const SUSPENDED_TOWN = 21, TOWN_AURA = 21;
public const PORTAL = 22;
//23 same as 22
public const SPLASH = 24, WATER_SPLASH = 24;
public const WATER_SPLASH_MANUAL = 25;
public const WATER_WAKE = 26;
public const DRIP_WATER = 27;
public const DRIP_LAVA = 28;
public const DRIP_HONEY = 29;
public const STALACTITE_DRIP_WATER = 30;
public const STALACTITE_DRIP_LAVA = 31;
public const FALLING_DUST = 32, DUST = 32;
public const MOB_SPELL = 33;
public const MOB_SPELL_AMBIENT = 34;
public const MOB_SPELL_INSTANTANEOUS = 35;
public const INK = 36;
public const SLIME = 37;
public const RAIN_SPLASH = 38;
public const VILLAGER_ANGRY = 39;
public const VILLAGER_HAPPY = 40;
public const ENCHANTMENT_TABLE = 41;
public const TRACKING_EMITTER = 42;
public const NOTE = 43;
public const WITCH_SPELL = 44;
public const CARROT = 45;
public const MOB_APPEARANCE = 46;
public const END_ROD = 47;
public const DRAGONS_BREATH = 48;
public const SPIT = 49;
public const TOTEM = 50;
public const FOOD = 51;
public const FIREWORKS_STARTER = 52;
public const FIREWORKS_SPARK = 53;
public const FIREWORKS_OVERLAY = 54;
public const BALLOON_GAS = 55;
public const COLORED_FLAME = 56;
public const SPARKLER = 57;
public const CONDUIT = 58;
public const BUBBLE_COLUMN_UP = 59;
public const BUBBLE_COLUMN_DOWN = 60;
public const SNEEZE = 61;
public const SHULKER_BULLET = 62;
public const BLEACH = 63;
public const DRAGON_DESTROY_BLOCK = 64;
public const MYCELIUM_DUST = 65;
public const FALLING_RED_DUST = 66;
public const CAMPFIRE_SMOKE = 67;
public const TALL_CAMPFIRE_SMOKE = 68;
public const DRAGON_BREATH_FIRE = 69;
public const DRAGON_BREATH_TRAIL = 70;
public const BLUE_FLAME = 71;
public const SOUL = 72;
public const OBSIDIAN_TEAR = 73;
public const PORTAL_REVERSE = 74;
public const SNOWFLAKE = 75;
public const VIBRATION_SIGNAL = 76;
public const SCULK_SENSOR_REDSTONE = 77;
public const SPORE_BLOSSOM_SHOWER = 78;
public const SPORE_BLOSSOM_AMBIENT = 79;
public const WAX = 80;
public const ELECTRIC_SPARK = 81;
}