107 Commits

Author SHA1 Message Date
Rapptz
554ae196d3 Add missing int casts in many different events in the state.
Also remove redundant role parsing in Member._update_roles.
2017-01-28 08:14:43 -05:00
Rapptz
b876133e87 Add compatibility shim for asyncio.Future creation.
Should provide better support for uvloop.
2017-01-25 21:38:50 -05:00
Rapptz
e1aaf74fa7 Add option to disable auto member chunking. 2017-01-23 07:07:42 -05:00
Rapptz
d206ee792b Fix issue with user bots chunking unavailable guilds. 2017-01-21 16:25:51 -05:00
Rapptz
ff9f5749e1 Update copyright year to 2017. 2017-01-20 23:19:19 -05:00
Rapptz
4c981ee631 Add support for relationships. 2017-01-20 19:28:43 -05:00
Rapptz
fa384f2114 Make ClientUser separate from a regular User.
This removes Client.edit_profile in favour of ClientUser.edit.
2017-01-19 19:37:11 -05:00
Rapptz
f465f88d81 Reimplement Guild.me property without patching it in. 2017-01-18 19:54:47 -05:00
Ian Salmons
c635ce2526 Simple parser for CHANNEL_PINS_UPDATE 2017-01-09 03:52:44 -05:00
Rapptz
92c1637921 Allow overriding the shard_ids used for initial shard launch. 2017-01-08 02:05:21 -05:00
Rapptz
20041ea756 Implement AutoShardedClient for transparent sharding.
This allows people to run their >2,500 guild bot in a single process
without the headaches of IPC/RPC or much difficulty.
2017-01-07 23:19:39 -05:00
Rapptz
d54d7f7ac0 Fix variable shadowing in READY parsing. 2017-01-05 07:03:56 -05:00
Rapptz
808a05ff2d Move global user cache to a WeakValueDictionary. 2017-01-04 05:16:59 -05:00
Rapptz
c863d93f69 Fix bug that made member roles go missing. 2017-01-03 20:17:58 -05:00
Rapptz
7690455b21 Make User and Member messageable. 2017-01-03 09:52:12 -05:00
Rapptz
98b981848d Move message creation to a factory method inside ConnectionState. 2017-01-03 09:52:10 -05:00
Rapptz
5e6bfecb07 Move away from StateContext and use ConnectionState directly. 2017-01-03 09:52:10 -05:00
Rapptz
4e175d36d3 Add delete_after parameter to MessageChannel.send 2017-01-03 09:52:04 -05:00
Rapptz
79a49f9145 Absolute import some circular dependencies to appease Python 3.4. 2017-01-03 09:52:02 -05:00
Rapptz
2c50c18ca3 Change dict value views into lists. 2017-01-03 09:51:59 -05:00
Rapptz
c187d87dae Re-add support for reactions.
We now store emojis in a global cache and make things like adding
and removing reactions part of the stateful Message class.
2017-01-03 09:51:57 -05:00
Rapptz
59a0df5f98 Rename try_insert_user to store_user 2017-01-03 09:51:56 -05:00
Rapptz
5cb3ad14e8 Make emojis and members stateful. 2017-01-03 09:51:55 -05:00
Rapptz
a7a60e433b Make roles and guilds stateful. 2017-01-03 09:51:55 -05:00
Rapptz
d1d54a468a Rename Server to Guild everywhere. 2017-01-03 09:51:54 -05:00
Rapptz
53ab263125 Split channel types.
This splits them into the following:

* DMChannel
* GroupChannel
* VoiceChannel
* TextChannel

This also makes the channels "stateful".
2017-01-03 09:51:52 -05:00
Rapptz
45c729b167 Switch IDs to use int instead of str 2017-01-03 09:51:49 -05:00
Rapptz
31229a53e9 Optimise VoiceState for memory.
Instead of storing one VoiceState per Member, only store them if
necessary. This should bring down the number of instances
significantly.
2017-01-03 09:51:47 -05:00
Rapptz
044b0824e6 Begin working on the rewrite. 2017-01-03 09:51:47 -05:00
Rapptz
a8264f6540 Chunk every guild if it's a user bot.
This also increases the timeout for chunking by 30 seconds for every
chunk we're waiting for.
2016-12-24 17:32:20 -05:00
Rapptz
bed2e90e82 Properly propagate loop. Fixes #420. 2016-12-21 00:06:19 -05:00
Rapptz
a0f4ad36eb Timeout waiting for chunking.
Sometimes the bot would keep waiting for chunks that somehow finished
before getting to the `wait` call. This is more so a temporary fix
rather than a fully correct one.
2016-12-16 21:28:12 -05:00
khazhyk
c8fd8a9e1a Fix crash on duplicate or out of order reactions.
Eventual consistency ftw
2016-11-30 16:47:00 -05:00
Rapptz
92c3c2804d Support MESSAGE_REACTION_REMOVE_ALL event. 2016-11-21 02:49:50 -05:00
khazhyk
8bd242f00b Fix crash on reaction remove.
Discord can sometimes send integer 0 as the emoji id instead of
null to signify a non-custom emoji, which was causing a crash due
to a 'is not None' check assuming the reaction was for an emoji
with id 0. Probably a discord bug, but preferable to handle here
rather than crash users.
2016-11-05 21:46:07 -07:00
Rapptz
12a3403af3 Change reaction events signature and name.
This changes the event signature to be (reaction, user) instead of
(message, reaction, user) since the reaction data class already has
the message being reacted to as a member.

The name was shortened from on_message_reaction_ to on_reaction_ since
the message prefix was deemed redundant.
2016-11-03 20:16:39 -04:00
khazhyk
4d87b2f817 Inject full Emoji to Reaction if we have it.
Reaction objects with custom Emoji are partial. If we know of this Emoji
(can find it on this client) then inject it. Otherwise, leave it as a
hollow Emoji. We can still react with a hollow Emoji, but can't get other
metadata about it.
2016-11-03 04:39:45 -04:00
khazhyk
c4acc0e1a1 Add support for reactions.
Reactions can be be standard emojis, or custom server emojis.

Adds
 - add/remove_reaction
 - get_reaction_users
 - Messages have new field reactions
 - new events - message_reaction_add, message_reaction_remove
 - new permission - add_reactions
2016-10-27 21:36:32 -07:00
Khazhismel
c5a989eeb2 Add custom emoji support. 2016-07-31 22:39:43 -07:00
Rapptz
b0e5357716 Fix voice state update issue in on_voice_state_update
Bug was caused to the shallow copy not copying over the VoiceState
information embedded into the copy. This would mean that when the event
is called, before and after voice state information is essentially
equivalent.

The solution to fix this is to also copy the VoiceState objects.
2016-07-23 05:18:56 -04:00
Rapptz
3cd9f80854 Fix bug where discriminators would not update in PRESENCE_UPDATE. 2016-07-21 01:09:12 -04:00
Rapptz
bd39c3ef45 Add utility properties to CallMessage to query information. 2016-07-15 23:42:53 -04:00
Rapptz
1c8ab25917 Add support for querying information about group calls. 2016-07-15 22:46:00 -04:00
Rapptz
91351a3238 Handle adding and removal of group members. 2016-07-15 22:03:22 -04:00
Rapptz
c7f99afe7e Handle private channel CHANNEL_CREATE better. 2016-07-15 21:34:39 -04:00
Rapptz
a128249b63 Add support for different message types and call message. 2016-07-13 20:11:18 -04:00
Rapptz
69c506d7ae Handle CHANNEL_UPDATE for group direct messages. 2016-07-13 17:23:35 -04:00
Rapptz
ddd3fd0a3d Begin working on gateway v6 changes.
The first batch of changes are related to channel types and group
direct messages. Support these first so READY begins parsing.
2016-07-13 00:10:16 -04:00
Rapptz
d87d11c5a6 Fix voice states being overwritten after a GUILD_SYNC.
This was a two-fold problem. The first of which involved the overwriting
of members during a GUILD_SYNC. Since we are requesting a chunk anyway,
we have all the member references we need without actually chunking. The
second problem came from the order. We were doing a GUILD_SYNC and then
doing the chunking requests. We should do the GUILD_SYNC after the
chunking in order to just update presences.
2016-06-28 19:07:56 -04:00
Rapptz
a1ae8fdb10 Handle MESSAGE_DELETE_BULK. 2016-06-22 06:15:52 -04:00