Instead of storing one VoiceState per Member, only store them if necessary. This should bring down the number of instances significantly.
724 lines
26 KiB
Python
724 lines
26 KiB
Python
# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2016 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from .server import Server
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from .user import User
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from .game import Game
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from .emoji import Emoji
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from .reaction import Reaction
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from .message import Message
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from .channel import Channel, PrivateChannel
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from .member import Member
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from .role import Role
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from . import utils, compat
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from .enums import Status, ChannelType, try_enum
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from .calls import GroupCall
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from collections import deque, namedtuple
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import copy, enum, math
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import datetime
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import asyncio
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import logging
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class ListenerType(enum.Enum):
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chunk = 0
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Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
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StateContext = namedtuple('StateContext', 'try_insert_user http')
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log = logging.getLogger(__name__)
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ReadyState = namedtuple('ReadyState', ('launch', 'servers'))
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class ConnectionState:
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def __init__(self, *, dispatch, chunker, syncer, http, loop, **options):
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self.loop = loop
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self.max_messages = max(options.get('max_messages', 5000), 100)
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self.dispatch = dispatch
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self.chunker = chunker
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self.syncer = syncer
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self.is_bot = None
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self._listeners = []
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self.ctx = StateContext(try_insert_user=self.try_insert_user, http=http)
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self.clear()
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def clear(self):
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self.user = None
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self.sequence = None
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self.session_id = None
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self._calls = {}
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self._users = {}
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self._servers = {}
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self._voice_clients = {}
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self._private_channels = {}
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# extra dict to look up private channels by user id
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self._private_channels_by_user = {}
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self.messages = deque(maxlen=self.max_messages)
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def process_listeners(self, listener_type, argument, result):
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removed = []
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for i, listener in enumerate(self._listeners):
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if listener.type != listener_type:
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continue
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future = listener.future
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if future.cancelled():
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removed.append(i)
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continue
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try:
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passed = listener.predicate(argument)
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except Exception as e:
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future.set_exception(e)
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removed.append(i)
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else:
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if passed:
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future.set_result(result)
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removed.append(i)
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if listener.type == ListenerType.chunk:
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break
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for index in reversed(removed):
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del self._listeners[index]
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@property
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def voice_clients(self):
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return self._voice_clients.values()
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def _get_voice_client(self, guild_id):
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return self._voice_clients.get(guild_id)
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def _add_voice_client(self, guild_id, voice):
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self._voice_clients[guild_id] = voice
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def _remove_voice_client(self, guild_id):
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self._voice_clients.pop(guild_id, None)
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def _update_references(self, ws):
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for vc in self.voice_clients:
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vc.main_ws = ws
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def try_insert_user(self, data):
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# this way is 300% faster than `dict.setdefault`.
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user_id = data['id']
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try:
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return self._users[user_id]
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except KeyError:
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self._users[user_id] = user = User(state=self.ctx, data=data)
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return user
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@property
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def servers(self):
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return self._servers.values()
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def _get_server(self, server_id):
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return self._servers.get(server_id)
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def _add_server(self, server):
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self._servers[server.id] = server
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def _remove_server(self, server):
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self._servers.pop(server.id, None)
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@property
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def private_channels(self):
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return self._private_channels.values()
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def _get_private_channel(self, channel_id):
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return self._private_channels.get(channel_id)
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def _get_private_channel_by_user(self, user_id):
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return self._private_channels_by_user.get(user_id)
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def _add_private_channel(self, channel):
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self._private_channels[channel.id] = channel
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if channel.type is ChannelType.private:
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self._private_channels_by_user[channel.user.id] = channel
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def _remove_private_channel(self, channel):
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self._private_channels.pop(channel.id, None)
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if channel.type is ChannelType.private:
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self._private_channels_by_user.pop(channel.user.id, None)
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def _get_message(self, msg_id):
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return utils.find(lambda m: m.id == msg_id, self.messages)
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def _add_server_from_data(self, guild):
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server = Server(data=guild, state=self.ctx)
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Server.me = property(lambda s: s.get_member(self.user.id))
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Server.voice_client = property(lambda s: self._get_voice_client(s.id))
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self._add_server(server)
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return server
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def chunks_needed(self, server):
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for chunk in range(math.ceil(server._member_count / 1000)):
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yield self.receive_chunk(server.id)
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@asyncio.coroutine
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def _delay_ready(self):
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launch = self._ready_state.launch
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while not launch.is_set():
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# this snippet of code is basically waiting 2 seconds
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# until the last GUILD_CREATE was sent
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launch.set()
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yield from asyncio.sleep(2, loop=self.loop)
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servers = self._ready_state.servers
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# get all the chunks
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chunks = []
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for server in servers:
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chunks.extend(self.chunks_needed(server))
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# we only want to request ~75 guilds per chunk request.
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splits = [servers[i:i + 75] for i in range(0, len(servers), 75)]
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for split in splits:
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yield from self.chunker(split)
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# wait for the chunks
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if chunks:
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try:
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yield from asyncio.wait(chunks, timeout=len(chunks) * 30.0, loop=self.loop)
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except asyncio.TimeoutError:
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log.info('Somehow timed out waiting for chunks.')
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# remove the state
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try:
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del self._ready_state
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except AttributeError:
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pass # already been deleted somehow
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# call GUILD_SYNC after we're done chunking
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if not self.is_bot:
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log.info('Requesting GUILD_SYNC for %s guilds' % len(self.servers))
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yield from self.syncer([s.id for s in self.servers])
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# dispatch the event
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self.dispatch('ready')
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def parse_ready(self, data):
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self._ready_state = ReadyState(launch=asyncio.Event(), servers=[])
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self.user = self.try_insert_user(data['user'])
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guilds = data.get('guilds')
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servers = self._ready_state.servers
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for guild in guilds:
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server = self._add_server_from_data(guild)
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if not self.is_bot or server.large:
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servers.append(server)
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for pm in data.get('private_channels'):
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self._add_private_channel(PrivateChannel(me=self.user, data=pm, state=self.ctx))
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compat.create_task(self._delay_ready(), loop=self.loop)
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def parse_resumed(self, data):
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self.dispatch('resumed')
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def parse_message_create(self, data):
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channel = self.get_channel(data.get('channel_id'))
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message = Message(channel=channel, data=data, state=self.ctx)
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self.dispatch('message', message)
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self.messages.append(message)
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def parse_message_delete(self, data):
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message_id = data.get('id')
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found = self._get_message(message_id)
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if found is not None:
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self.dispatch('message_delete', found)
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self.messages.remove(found)
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def parse_message_delete_bulk(self, data):
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message_ids = set(data.get('ids', []))
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to_be_deleted = list(filter(lambda m: m.id in message_ids, self.messages))
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for msg in to_be_deleted:
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self.dispatch('message_delete', msg)
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self.messages.remove(msg)
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def parse_message_update(self, data):
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message = self._get_message(data.get('id'))
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if message is not None:
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older_message = copy.copy(message)
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if 'call' in data:
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# call state message edit
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message._handle_call(data['call'])
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elif 'content' not in data:
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# embed only edit
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message.embeds = data['embeds']
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else:
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message._update(channel=message.channel, data=data)
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self.dispatch('message_edit', older_message, message)
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def parse_message_reaction_add(self, data):
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message = self._get_message(data['message_id'])
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if message is not None:
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emoji = self._get_reaction_emoji(**data.pop('emoji'))
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reaction = utils.get(message.reactions, emoji=emoji)
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is_me = data['user_id'] == self.user.id
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if not reaction:
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reaction = Reaction(
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message=message, emoji=emoji, me=is_me, **data)
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message.reactions.append(reaction)
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else:
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reaction.count += 1
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if is_me:
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reaction.me = True
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channel = self.get_channel(data['channel_id'])
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member = self._get_member(channel, data['user_id'])
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self.dispatch('reaction_add', reaction, member)
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def parse_message_reaction_remove_all(self, data):
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message = self._get_message(data['message_id'])
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if message is not None:
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old_reactions = message.reactions.copy()
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message.reactions.clear()
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self.dispatch('reaction_clear', message, old_reactions)
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def parse_message_reaction_remove(self, data):
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message = self._get_message(data['message_id'])
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if message is not None:
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emoji = self._get_reaction_emoji(**data['emoji'])
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reaction = utils.get(message.reactions, emoji=emoji)
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# Eventual consistency means we can get out of order or duplicate removes.
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if not reaction:
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log.warning("Unexpected reaction remove {}".format(data))
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return
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reaction.count -= 1
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if data['user_id'] == self.user.id:
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reaction.me = False
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if reaction.count == 0:
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message.reactions.remove(reaction)
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channel = self.get_channel(data['channel_id'])
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member = self._get_member(channel, data['user_id'])
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self.dispatch('reaction_remove', reaction, member)
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def parse_presence_update(self, data):
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server = self._get_server(data.get('guild_id'))
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if server is None:
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return
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status = data.get('status')
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user = data['user']
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member_id = user['id']
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member = server.get_member(member_id)
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if member is None:
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if 'username' not in user:
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# sometimes we receive 'incomplete' member data post-removal.
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# skip these useless cases.
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return
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member = self._make_member(server, data)
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server._add_member(member)
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old_member = copy.copy(member)
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member._presence_update(data=data, user=user)
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self.dispatch('member_update', old_member, member)
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def parse_user_update(self, data):
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self.user = User(state=self.ctx, data=data)
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def parse_channel_delete(self, data):
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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channel_id = data.get('id')
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channel = server.get_channel(channel_id)
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if channel is not None:
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server._remove_channel(channel)
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self.dispatch('channel_delete', channel)
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def parse_channel_update(self, data):
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channel_type = try_enum(ChannelType, data.get('type'))
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channel_id = data.get('id')
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if channel_type is ChannelType.group:
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channel = self._get_private_channel(channel_id)
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old_channel = copy.copy(channel)
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channel._update_group(data)
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self.dispatch('channel_update', old_channel, channel)
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return
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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channel = server.get_channel(channel_id)
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if channel is not None:
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old_channel = copy.copy(channel)
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channel._update(server, data)
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self.dispatch('channel_update', old_channel, channel)
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def parse_channel_create(self, data):
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ch_type = try_enum(ChannelType, data.get('type'))
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channel = None
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if ch_type in (ChannelType.group, ChannelType.private):
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channel = PrivateChannel(me=self.user, data=data, state=self.ctx)
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self._add_private_channel(channel)
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else:
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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channel = Channel(server=server, state=self.ctx, data=data)
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server._add_channel(channel)
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self.dispatch('channel_create', channel)
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def parse_channel_recipient_add(self, data):
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channel = self._get_private_channel(data.get('channel_id'))
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user = self.try_insert_user(data['user'])
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channel.recipients.append(user)
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self.dispatch('group_join', channel, user)
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def parse_channel_recipient_remove(self, data):
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channel = self._get_private_channel(data.get('channel_id'))
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user = self.try_insert_user(data['user'])
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try:
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channel.recipients.remove(user)
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except ValueError:
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pass
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else:
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self.dispatch('group_remove', channel, user)
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def _make_member(self, server, data):
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roles = [server.default_role]
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for roleid in data.get('roles', []):
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role = utils.get(server.roles, id=roleid)
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if role is not None:
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roles.append(role)
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data['roles'] = sorted(roles, key=lambda r: int(r.id))
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return Member(server=server, data=data, state=self.ctx)
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|
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def parse_guild_member_add(self, data):
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server = self._get_server(data.get('guild_id'))
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member = self._make_member(server, data)
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server._add_member(member)
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server._member_count += 1
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self.dispatch('member_join', member)
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|
|
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def parse_guild_member_remove(self, data):
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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user_id = data['user']['id']
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member = server.get_member(user_id)
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if member is not None:
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server._remove_member(member)
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server._member_count -= 1
|
|
|
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# remove them from the voice channel member list
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vc = server._voice_state_for(user_id)
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if vc:
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voice_channel = vc.channel
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if voice_channel is not None:
|
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try:
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voice_channel.voice_members.remove(member)
|
|
except ValueError:
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pass
|
|
|
|
self.dispatch('member_remove', member)
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|
|
|
def parse_guild_member_update(self, data):
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server = self._get_server(data.get('guild_id'))
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user = data['user']
|
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user_id = user['id']
|
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member = server.get_member(user_id)
|
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if member is not None:
|
|
old_member = copy.copy(member)
|
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member._update(data, user)
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self.dispatch('member_update', old_member, member)
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|
|
|
def parse_guild_emojis_update(self, data):
|
|
server = self._get_server(data.get('guild_id'))
|
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before_emojis = server.emojis
|
|
server.emojis = [Emoji(server=server, data=e, state=self.ctx) for e in data.get('emojis', [])]
|
|
self.dispatch('server_emojis_update', before_emojis, server.emojis)
|
|
|
|
def _get_create_server(self, data):
|
|
if data.get('unavailable') == False:
|
|
# GUILD_CREATE with unavailable in the response
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|
# usually means that the server has become available
|
|
# and is therefore in the cache
|
|
server = self._get_server(data.get('id'))
|
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if server is not None:
|
|
server.unavailable = False
|
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server._from_data(data)
|
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return server
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|
|
|
return self._add_server_from_data(data)
|
|
|
|
@asyncio.coroutine
|
|
def _chunk_and_dispatch(self, server, unavailable):
|
|
yield from self.chunker(server)
|
|
chunks = list(self.chunks_needed(server))
|
|
if chunks:
|
|
try:
|
|
yield from asyncio.wait(chunks, timeout=len(chunks), loop=self.loop)
|
|
except asyncio.TimeoutError:
|
|
log.info('Somehow timed out waiting for chunks.')
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|
|
|
if unavailable == False:
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self.dispatch('server_available', server)
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|
else:
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self.dispatch('server_join', server)
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|
|
|
def parse_guild_create(self, data):
|
|
unavailable = data.get('unavailable')
|
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if unavailable == True:
|
|
# joined a server with unavailable == True so..
|
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return
|
|
|
|
server = self._get_create_server(data)
|
|
|
|
# check if it requires chunking
|
|
if server.large:
|
|
if unavailable == False:
|
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# check if we're waiting for 'useful' READY
|
|
# and if we are, we don't want to dispatch any
|
|
# event such as server_join or server_available
|
|
# because we're still in the 'READY' phase. Or
|
|
# so we say.
|
|
try:
|
|
state = self._ready_state
|
|
state.launch.clear()
|
|
state.servers.append(server)
|
|
except AttributeError:
|
|
# the _ready_state attribute is only there during
|
|
# processing of useful READY.
|
|
pass
|
|
else:
|
|
return
|
|
|
|
# since we're not waiting for 'useful' READY we'll just
|
|
# do the chunk request here
|
|
compat.create_task(self._chunk_and_dispatch(server, unavailable), loop=self.loop)
|
|
return
|
|
|
|
# Dispatch available if newly available
|
|
if unavailable == False:
|
|
self.dispatch('server_available', server)
|
|
else:
|
|
self.dispatch('server_join', server)
|
|
|
|
def parse_guild_sync(self, data):
|
|
server = self._get_server(data.get('id'))
|
|
server._sync(data)
|
|
|
|
def parse_guild_update(self, data):
|
|
server = self._get_server(data.get('id'))
|
|
if server is not None:
|
|
old_server = copy.copy(server)
|
|
server._from_data(data)
|
|
self.dispatch('server_update', old_server, server)
|
|
|
|
def parse_guild_delete(self, data):
|
|
server = self._get_server(data.get('id'))
|
|
if server is None:
|
|
return
|
|
|
|
if data.get('unavailable', False) and server is not None:
|
|
# GUILD_DELETE with unavailable being True means that the
|
|
# server that was available is now currently unavailable
|
|
server.unavailable = True
|
|
self.dispatch('server_unavailable', server)
|
|
return
|
|
|
|
# do a cleanup of the messages cache
|
|
self.messages = deque((msg for msg in self.messages if msg.server != server), maxlen=self.max_messages)
|
|
|
|
self._remove_server(server)
|
|
self.dispatch('server_remove', server)
|
|
|
|
def parse_guild_ban_add(self, data):
|
|
# we make the assumption that GUILD_BAN_ADD is done
|
|
# before GUILD_MEMBER_REMOVE is called
|
|
# hence we don't remove it from cache or do anything
|
|
# strange with it, the main purpose of this event
|
|
# is mainly to dispatch to another event worth listening to for logging
|
|
server = self._get_server(data.get('guild_id'))
|
|
if server is not None:
|
|
user_id = data.get('user', {}).get('id')
|
|
member = utils.get(server.members, id=user_id)
|
|
if member is not None:
|
|
self.dispatch('member_ban', member)
|
|
|
|
def parse_guild_ban_remove(self, data):
|
|
server = self._get_server(data.get('guild_id'))
|
|
if server is not None:
|
|
if 'user' in data:
|
|
user = self.try_insert_user(data['user'])
|
|
self.dispatch('member_unban', server, user)
|
|
|
|
def parse_guild_role_create(self, data):
|
|
server = self._get_server(data['guild_id'])
|
|
role_data = data['role']
|
|
role = Role(server=server, data=role_data, state=self.ctx)
|
|
server._add_role(role)
|
|
self.dispatch('server_role_create', role)
|
|
|
|
def parse_guild_role_delete(self, data):
|
|
server = self._get_server(data.get('guild_id'))
|
|
if server is not None:
|
|
role_id = data.get('role_id')
|
|
role = utils.find(lambda r: r.id == role_id, server.roles)
|
|
try:
|
|
server._remove_role(role)
|
|
except ValueError:
|
|
return
|
|
else:
|
|
self.dispatch('server_role_delete', role)
|
|
|
|
def parse_guild_role_update(self, data):
|
|
server = self._get_server(data.get('guild_id'))
|
|
if server is not None:
|
|
role_data = data['role']
|
|
role_id = role_data['id']
|
|
role = utils.find(lambda r: r.id == role_id, server.roles)
|
|
if role is not None:
|
|
old_role = copy.copy(role)
|
|
role._update(role_data)
|
|
self.dispatch('server_role_update', old_role, role)
|
|
|
|
def parse_guild_members_chunk(self, data):
|
|
server = self._get_server(data.get('guild_id'))
|
|
members = data.get('members', [])
|
|
for member in members:
|
|
m = self._make_member(server, member)
|
|
existing = server.get_member(m.id)
|
|
if existing is None or existing.joined_at is None:
|
|
server._add_member(m)
|
|
|
|
# if the owner is offline, server.owner is potentially None
|
|
# therefore we should check if this chunk makes it point to a valid
|
|
# member.
|
|
server.owner = server.get_member(server.owner_id)
|
|
log.info('processed a chunk for {} members.'.format(len(members)))
|
|
self.process_listeners(ListenerType.chunk, server, len(members))
|
|
|
|
def parse_voice_state_update(self, data):
|
|
server = self._get_server(data.get('guild_id'))
|
|
if server is not None:
|
|
if data.get('user_id') == self.user.id:
|
|
voice = self._get_voice_client(server.id)
|
|
if voice is not None:
|
|
voice.channel = server.get_channel(data.get('channel_id'))
|
|
|
|
member, before, after = server._update_voice_state(data)
|
|
if after is not None:
|
|
self.dispatch('voice_state_update', member, before, after)
|
|
else:
|
|
# in here we're either at private or group calls
|
|
call = self._calls.get(data.get('channel_id'), None)
|
|
if call is not None:
|
|
call._update_voice_state(data)
|
|
|
|
def parse_typing_start(self, data):
|
|
channel = self.get_channel(data.get('channel_id'))
|
|
if channel is not None:
|
|
member = None
|
|
user_id = data.get('user_id')
|
|
is_private = getattr(channel, 'is_private', None)
|
|
if is_private == None:
|
|
return
|
|
|
|
if is_private:
|
|
member = channel.user
|
|
else:
|
|
member = channel.server.get_member(user_id)
|
|
|
|
if member is not None:
|
|
timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp'))
|
|
self.dispatch('typing', channel, member, timestamp)
|
|
|
|
def parse_call_create(self, data):
|
|
message = self._get_message(data.get('message_id'))
|
|
if message is not None:
|
|
call = GroupCall(call=message, **data)
|
|
self._calls[data['channel_id']] = call
|
|
self.dispatch('call', call)
|
|
|
|
def parse_call_update(self, data):
|
|
call = self._calls.get(data.get('channel_id'), None)
|
|
if call is not None:
|
|
before = copy.copy(call)
|
|
call._update(**data)
|
|
self.dispatch('call_update', before, call)
|
|
|
|
def parse_call_delete(self, data):
|
|
call = self._calls.pop(data.get('channel_id'), None)
|
|
if call is not None:
|
|
self.dispatch('call_remove', call)
|
|
|
|
def _get_member(self, channel, id):
|
|
if channel.is_private:
|
|
return utils.get(channel.recipients, id=id)
|
|
else:
|
|
return channel.server.get_member(id)
|
|
|
|
def _create_message(self, **message):
|
|
"""Helper mostly for injecting reactions."""
|
|
reactions = [
|
|
self._create_reaction(**r) for r in message.pop('reactions', [])
|
|
]
|
|
return Message(channel=message.pop('channel'),
|
|
reactions=reactions, **message)
|
|
|
|
def _create_reaction(self, **reaction):
|
|
emoji = self._get_reaction_emoji(**reaction.pop('emoji'))
|
|
return Reaction(emoji=emoji, **reaction)
|
|
|
|
def _get_reaction_emoji(self, **data):
|
|
id = data['id']
|
|
|
|
if not id:
|
|
return data['name']
|
|
|
|
for server in self.servers:
|
|
for emoji in server.emojis:
|
|
if emoji.id == id:
|
|
return emoji
|
|
return Emoji(server=None, **data)
|
|
|
|
def get_channel(self, id):
|
|
if id is None:
|
|
return None
|
|
|
|
for server in self.servers:
|
|
channel = server.get_channel(id)
|
|
if channel is not None:
|
|
return channel
|
|
|
|
pm = self._get_private_channel(id)
|
|
if pm is not None:
|
|
return pm
|
|
|
|
def receive_chunk(self, guild_id):
|
|
future = asyncio.Future(loop=self.loop)
|
|
listener = Listener(ListenerType.chunk, future, lambda s: s.id == guild_id)
|
|
self._listeners.append(listener)
|
|
return future
|