Add support for querying information about group calls.
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@ -25,7 +25,7 @@ from .server import Server
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from .member import Member
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from .message import Message
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from .errors import *
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from .calls import CallMessage
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from .calls import CallMessage, GroupCall
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from .permissions import Permissions, PermissionOverwrite
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from .role import Role
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from .colour import Color, Colour
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@ -25,9 +25,11 @@ DEALINGS IN THE SOFTWARE.
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"""
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from . import utils
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from .enums import ServerRegion, try_enum
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from .member import VoiceState
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class CallMessage:
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"""Represents a group call from Discord.
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"""Represents a group call message from Discord.
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This is only received in cases where the message type is equivalent to
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:attr:`MessageType.call`.
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@ -46,3 +48,78 @@ class CallMessage:
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self.channel = channel
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self.ended_timestamp = utils.parse_time(kwargs.get('ended_timestamp'))
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self.participants = kwargs.get('participants')
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class GroupCall:
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"""Represents the actual group call from Discord.
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This is accompanied with a :class:`CallMessage` denoting the information.
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Attributes
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-----------
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message: :class:`CallMessage`
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The message associated with this group call.
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unavailable: bool
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Denotes if this group call is unavailable.
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ringing: List[:class:`User`]
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A list of users that are currently being rung to join the call.
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region: :class:`ServerRegion`
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The server region the group call is being hosted on.
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"""
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def __init__(self, **kwargs):
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self.message = kwargs.get('message')
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self.unavailable = kwargs.get('unavailable')
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self._voice_states = {}
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for state in kwargs.get('voice_states', []):
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self._update_voice_state(state)
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self._update(**kwargs)
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def _update(self, **kwargs):
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self.region = try_enum(ServerRegion, kwargs.get('region'))
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lookup = {u.id: u for u in self.message.channel.recipients}
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self.ringing = list(filter(None, map(lambda i: lookup.get(i), kwargs.get('ringing', []))))
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def _update_voice_state(self, data):
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user_id = data['user_id']
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# left the voice channel?
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if data['channel_id'] is None:
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self._voice_states.pop(user_id, None)
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else:
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self._voice_states[user_id] = VoiceState(**data, voice_channel=self.channel)
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@property
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def connected(self):
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"""A property that returns the list of :class:`User` that are currently in this call."""
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ret = [u for u in self.channel.recipients if self.voice_state_for(u) is not None]
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me = self.channel.me
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if self.voice_state_for(me) is not None:
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ret.append(me)
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return ret
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@property
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def channel(self):
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""":class:`PrivateChannel`\: Returns the channel the group call is in."""
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return self.message.channel
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def voice_state_for(self, user):
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"""Retrieves the :class:`VoiceState` for a specified :class:`User`.
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If the :class:`User` has no voice state then this function returns
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``None``.
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Parameters
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------------
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user: :class:`User`
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The user to retrieve the voice state for.
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Returns
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--------
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Optiona[:class:`VoiceState`]
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The voice state associated with this user.
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"""
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return self._voice_states.get(user.id)
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@ -2651,6 +2651,22 @@ class Client:
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"""
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return self.connection._get_voice_client(server.id)
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def group_call_in(self, channel):
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"""Returns the :class:`GroupCall` associated with a private channel.
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If no group call is found then ``None`` is returned.
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Parameters
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-----------
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channel: :class:`PrivateChannel`
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The group private channel to query the group call for.
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Returns
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--------
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Optional[:class:`GroupCall`]
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The group call.
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"""
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return self.connection._calls.get(channel.id)
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# Miscellaneous stuff
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@ -27,9 +27,55 @@ DEALINGS IN THE SOFTWARE.
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from .user import User
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from .game import Game
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from . import utils
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from .enums import Status
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from .enums import Status, ChannelType
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from .colour import Colour
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class VoiceState:
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"""Represents a Discord user's voice state.
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Attributes
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------------
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deaf: bool
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Indicates if the user is currently deafened by the server.
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mute: bool
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Indicates if the user is currently muted by the server.
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self_mute: bool
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Indicates if the user is currently muted by their own accord.
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self_deaf: bool
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Indicates if the user is currently deafened by their own accord.
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is_afk: bool
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Indicates if the user is currently in the AFK channel in the server.
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voice_channel: Optional[Union[:class:`Channel`, :class:`PrivateChannel`]]
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The voice channel that the user is currently connected to. None if the user
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is not currently in a voice channel.
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"""
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__slots__ = [ 'session_id', 'deaf', 'mute', 'self_mute',
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'self_deaf', 'is_afk', 'voice_channel' ]
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def __init__(self, **kwargs):
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self.session_id = kwargs.get('session_id')
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self._update_voice_state(**kwargs)
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def _update_voice_state(self, **kwargs):
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self.self_mute = kwargs.get('self_mute', False)
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self.self_deaf = kwargs.get('self_deaf', False)
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self.is_afk = kwargs.get('suppress', False)
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self.mute = kwargs.get('mute', False)
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self.deaf = kwargs.get('deaf', False)
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self._handle_voice_channel(kwargs.get('voice_channel'), kwargs.get('user_id'))
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def _handle_voice_channel(self, voice_channel, user_id):
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self.voice_channel = voice_channel
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def flatten_voice_states(cls):
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for attr in VoiceState.__slots__:
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def getter(self, x=attr):
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return getattr(self.voice, x)
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setattr(cls, attr, property(getter))
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return cls
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@flatten_voice_states
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class Member(User):
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"""Represents a Discord member to a :class:`Server`.
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@ -38,19 +84,9 @@ class Member(User):
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Attributes
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----------
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deaf : bool
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Indicates if the member is currently deafened by the server.
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mute : bool
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Indicates if the member is currently muted by the server.
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self_mute : bool
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Indicates if the member is currently muted by their own accord.
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self_deaf : bool
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Indicates if the member is currently deafened by their own accord.
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is_afk : bool
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Indicates if the member is currently in the AFK channel in the server.
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voice_channel : :class:`Channel`
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The voice channel that the member is currently connected to. None if the member
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is not currently in a voice channel.
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voice: :class:`VoiceState`
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The member's voice state. Properties are defined to mirror access of the attributes.
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e.g. ``Member.is_afk`` is equivalent to `Member.voice.is_afk``.
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roles
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A list of :class:`Role` that the member belongs to. Note that the first element of this
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list is always the default '@everyone' role.
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@ -68,14 +104,11 @@ class Member(User):
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The server specific nickname of the user.
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"""
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__slots__ = [ 'deaf', 'mute', 'self_mute', 'self_deaf', 'is_afk',
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'voice_channel', 'roles', 'joined_at', 'status', 'game',
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'server', 'nick' ]
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__slots__ = [ 'roles', 'joined_at', 'status', 'game', 'server', 'nick', 'voice' ]
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def __init__(self, **kwargs):
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super().__init__(**kwargs.get('user'))
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self.deaf = kwargs.get('deaf')
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self.mute = kwargs.get('mute')
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self.voice = VoiceState(**kwargs)
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self.joined_at = utils.parse_time(kwargs.get('joined_at'))
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self.roles = kwargs.get('roles', [])
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self.status = Status.offline
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@ -83,14 +116,33 @@ class Member(User):
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self.game = Game(**game) if game else None
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self.server = kwargs.get('server', None)
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self.nick = kwargs.get('nick', None)
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self._update_voice_state(mute=self.mute, deaf=self.deaf)
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def _update_voice_state(self, **kwargs):
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self.self_mute = kwargs.get('self_mute', False)
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self.self_deaf = kwargs.get('self_deaf', False)
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self.is_afk = kwargs.get('suppress', False)
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self.mute = kwargs.get('mute', False)
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self.deaf = kwargs.get('deaf', False)
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self.voice.self_mute = kwargs.get('self_mute', False)
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self.voice.self_deaf = kwargs.get('self_deaf', False)
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self.voice.is_afk = kwargs.get('suppress', False)
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self.voice.mute = kwargs.get('mute', False)
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self.voice.deaf = kwargs.get('deaf', False)
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old_channel = getattr(self, 'voice_channel', None)
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vc = kwargs.get('voice_channel')
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if old_channel is None and vc is not None:
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# we joined a channel
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vc.voice_members.append(self)
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elif old_channel is not None:
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try:
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# we either left a channel or we switched channels
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old_channel.voice_members.remove(self)
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except ValueError:
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pass
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finally:
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# we switched channels
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if vc is not None:
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vc.voice_members.append(self)
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self.voice.voice_channel = vc
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def _handle_voice_channel(self, voice_channel, user_id):
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old_channel = getattr(self, 'voice_channel', None)
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self.voice_channel = kwargs.get('voice_channel')
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@ -33,7 +33,7 @@ from .member import Member
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from .role import Role
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from . import utils, compat
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from .enums import Status, ChannelType, try_enum
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from .calls import GroupCall
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from collections import deque, namedtuple
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import copy, enum, math
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@ -63,6 +63,7 @@ class ConnectionState:
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self.user = None
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self.sequence = None
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self.session_id = None
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self._calls = {}
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self._servers = {}
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self._voice_clients = {}
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self._private_channels = {}
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@ -563,16 +564,21 @@ class ConnectionState:
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def parse_voice_state_update(self, data):
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server = self._get_server(data.get('guild_id'))
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user_id = data.get('user_id')
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if server is not None:
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if user_id == self.user.id:
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channel = server.get_channel(data.get('channel_id'))
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if data.get('user_id') == self.user.id:
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voice = self._get_voice_client(server.id)
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if voice is not None:
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voice.channel = server.get_channel(data.get('channel_id'))
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voice.channel = channel
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before, after = server._update_voice_state(data)
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if after is not None:
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self.dispatch('voice_state_update', before, after)
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else:
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# in here we're either at private or group calls
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call = self._calls.get(data.get('channel_id'), None)
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if call is not None:
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call._update_voice_state(data)
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def parse_typing_start(self, data):
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channel = self.get_channel(data.get('channel_id'))
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@ -592,6 +598,25 @@ class ConnectionState:
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timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp'))
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self.dispatch('typing', channel, member, timestamp)
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def parse_call_create(self, data):
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message = self._get_message(data.get('message_id'))
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if message is not None:
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call = GroupCall(message=message, **data)
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self._calls[data['channel_id']] = call
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self.dispatch('call', call)
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def parse_call_update(self, data):
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call = self._calls.get(data.get('channel_id'), None)
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if call is not None:
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before = copy.copy(call)
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call._update(**data)
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self.dispatch('call_update', before, call)
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def parse_call_delete(self, data):
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call = self._calls.pop(data.get('channel_id'), None)
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if call is not None:
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self.dispatch('call_remove', call)
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def get_channel(self, id):
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if id is None:
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return None
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@ -543,6 +543,12 @@ CallMessage
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.. autoclass:: CallMessage
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:members:
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GroupCall
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~~~~~~~~~~
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.. autoclass:: GroupCall
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:members:
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Server
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~~~~~~
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