The first batch of changes are related to channel types and group direct messages. Support these first so READY begins parsing.
585 lines
20 KiB
Python
585 lines
20 KiB
Python
# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2016 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from .server import Server
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from .user import User
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from .game import Game
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from .message import Message
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from .channel import Channel, PrivateChannel
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from .member import Member
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from .role import Role
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from . import utils, compat
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from .enums import Status
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from collections import deque, namedtuple
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import copy, enum, math
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import datetime
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import asyncio
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import logging
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class ListenerType(enum.Enum):
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chunk = 0
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Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
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log = logging.getLogger(__name__)
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ReadyState = namedtuple('ReadyState', ('launch', 'servers'))
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class ConnectionState:
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def __init__(self, dispatch, chunker, syncer, max_messages, *, loop):
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self.loop = loop
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self.max_messages = max_messages
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self.dispatch = dispatch
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self.chunker = chunker
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self.syncer = syncer
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self.is_bot = None
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self._listeners = []
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self.clear()
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def clear(self):
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self.user = None
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self.sequence = None
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self.session_id = None
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self._servers = {}
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self._voice_clients = {}
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self._private_channels = {}
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# extra dict to look up private channels by user id
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self._private_channels_by_user = {}
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self.messages = deque(maxlen=self.max_messages)
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def process_listeners(self, listener_type, argument, result):
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removed = []
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for i, listener in enumerate(self._listeners):
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if listener.type != listener_type:
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continue
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future = listener.future
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if future.cancelled():
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removed.append(i)
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continue
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try:
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passed = listener.predicate(argument)
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except Exception as e:
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future.set_exception(e)
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removed.append(i)
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else:
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if passed:
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future.set_result(result)
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removed.append(i)
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if listener.type == ListenerType.chunk:
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break
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for index in reversed(removed):
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del self._listeners[index]
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@property
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def voice_clients(self):
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return self._voice_clients.values()
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def _get_voice_client(self, guild_id):
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return self._voice_clients.get(guild_id)
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def _add_voice_client(self, guild_id, voice):
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self._voice_clients[guild_id] = voice
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def _remove_voice_client(self, guild_id):
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self._voice_clients.pop(guild_id, None)
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def _update_references(self, ws):
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for vc in self.voice_clients:
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vc.main_ws = ws
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@property
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def servers(self):
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return self._servers.values()
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def _get_server(self, server_id):
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return self._servers.get(server_id)
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def _add_server(self, server):
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self._servers[server.id] = server
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def _remove_server(self, server):
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self._servers.pop(server.id, None)
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@property
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def private_channels(self):
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return self._private_channels.values()
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def _get_private_channel(self, channel_id):
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return self._private_channels.get(channel_id)
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def _get_private_channel_by_user(self, user_id):
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return self._private_channels_by_user.get(user_id)
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def _add_private_channel(self, channel):
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self._private_channels[channel.id] = channel
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self._private_channels_by_user[channel.user.id] = channel
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def _remove_private_channel(self, channel):
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self._private_channels.pop(channel.id, None)
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self._private_channels_by_user.pop(channel.user.id, None)
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def _get_message(self, msg_id):
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return utils.find(lambda m: m.id == msg_id, self.messages)
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def _add_server_from_data(self, guild):
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server = Server(**guild)
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Server.me = property(lambda s: s.get_member(self.user.id))
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Server.voice_client = property(lambda s: self._get_voice_client(s.id))
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self._add_server(server)
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return server
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def chunks_needed(self, server):
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for chunk in range(math.ceil(server._member_count / 1000)):
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yield self.receive_chunk(server.id)
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@asyncio.coroutine
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def _delay_ready(self):
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launch = self._ready_state.launch
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while not launch.is_set():
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# this snippet of code is basically waiting 2 seconds
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# until the last GUILD_CREATE was sent
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launch.set()
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yield from asyncio.sleep(2)
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servers = self._ready_state.servers
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# get all the chunks
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chunks = []
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for server in servers:
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chunks.extend(self.chunks_needed(server))
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# we only want to request ~75 guilds per chunk request.
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splits = [servers[i:i + 75] for i in range(0, len(servers), 75)]
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for split in splits:
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yield from self.chunker(split)
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# wait for the chunks
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if chunks:
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yield from asyncio.wait(chunks)
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# remove the state
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del self._ready_state
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# call GUILD_SYNC after we're done chunking
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if not self.is_bot:
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compat.create_task(self.syncer([s.id for s in self.servers]), loop=self.loop)
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# dispatch the event
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self.dispatch('ready')
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def parse_ready(self, data):
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self._ready_state = ReadyState(launch=asyncio.Event(), servers=[])
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self.user = User(**data['user'])
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guilds = data.get('guilds')
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servers = self._ready_state.servers
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for guild in guilds:
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server = self._add_server_from_data(guild)
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if server.large or not self.is_bot:
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servers.append(server)
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for pm in data.get('private_channels'):
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self._add_private_channel(PrivateChannel(self.user, **pm))
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compat.create_task(self._delay_ready(), loop=self.loop)
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def parse_resumed(self, data):
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self.dispatch('resumed')
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def parse_message_create(self, data):
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channel = self.get_channel(data.get('channel_id'))
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message = Message(channel=channel, **data)
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self.dispatch('message', message)
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self.messages.append(message)
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def parse_message_delete(self, data):
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message_id = data.get('id')
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found = self._get_message(message_id)
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if found is not None:
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self.dispatch('message_delete', found)
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self.messages.remove(found)
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def parse_message_delete_bulk(self, data):
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message_ids = set(data.get('ids', []))
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to_be_deleted = list(filter(lambda m: m.id in message_ids, self.messages))
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for msg in to_be_deleted:
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self.dispatch('message_delete', msg)
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self.messages.remove(msg)
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def parse_message_update(self, data):
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message = self._get_message(data.get('id'))
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if message is not None:
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older_message = copy.copy(message)
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if 'content' not in data:
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# embed only edit
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message.embeds = data['embeds']
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else:
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message._update(channel=message.channel, **data)
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self.dispatch('message_edit', older_message, message)
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def parse_presence_update(self, data):
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server = self._get_server(data.get('guild_id'))
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if server is None:
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return
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status = data.get('status')
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user = data['user']
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member_id = user['id']
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member = server.get_member(member_id)
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if member is None:
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if 'username' not in user:
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# sometimes we receive 'incomplete' member data post-removal.
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# skip these useless cases.
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return
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member = self._make_member(server, data)
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server._add_member(member)
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old_member = copy.copy(member)
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member.status = data.get('status')
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try:
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member.status = Status(member.status)
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except:
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pass
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game = data.get('game', {})
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member.game = Game(**game) if game else None
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member.name = user.get('username', member.name)
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member.avatar = user.get('avatar', member.avatar)
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self.dispatch('member_update', old_member, member)
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def parse_user_update(self, data):
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self.user = User(**data)
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def parse_channel_delete(self, data):
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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channel_id = data.get('id')
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channel = server.get_channel(channel_id)
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if channel is not None:
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server._remove_channel(channel)
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self.dispatch('channel_delete', channel)
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def parse_channel_update(self, data):
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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channel_id = data.get('id')
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channel = server.get_channel(channel_id)
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if channel is not None:
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old_channel = copy.copy(channel)
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channel._update(server=server, **data)
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self.dispatch('channel_update', old_channel, channel)
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def parse_channel_create(self, data):
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is_private = data.get('is_private', False)
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channel = None
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if is_private:
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channel = PrivateChannel(self.user, **data)
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self._add_private_channel(channel)
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else:
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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channel = Channel(server=server, **data)
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server._add_channel(channel)
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self.dispatch('channel_create', channel)
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def _make_member(self, server, data):
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roles = [server.default_role]
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for roleid in data.get('roles', []):
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role = utils.get(server.roles, id=roleid)
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if role is not None:
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roles.append(role)
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data['roles'] = sorted(roles, key=lambda r: int(r.id))
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return Member(server=server, **data)
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def parse_guild_member_add(self, data):
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server = self._get_server(data.get('guild_id'))
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member = self._make_member(server, data)
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server._add_member(member)
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server._member_count += 1
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self.dispatch('member_join', member)
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def parse_guild_member_remove(self, data):
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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user_id = data['user']['id']
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member = server.get_member(user_id)
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if member is not None:
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server._remove_member(member)
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server._member_count -= 1
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# remove them from the voice channel member list
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vc = member.voice_channel
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if vc is not None:
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try:
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vc.voice_members.remove(member)
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except:
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pass
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self.dispatch('member_remove', member)
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def parse_guild_member_update(self, data):
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server = self._get_server(data.get('guild_id'))
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user_id = data['user']['id']
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member = server.get_member(user_id)
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if member is not None:
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user = data['user']
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old_member = copy.copy(member)
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member.name = user['username']
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member.discriminator = user['discriminator']
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member.avatar = user['avatar']
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member.bot = user.get('bot', False)
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# the nickname change is optional,
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# if it isn't in the payload then it didn't change
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if 'nick' in data:
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member.nick = data['nick']
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# update the roles
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member.roles = [server.default_role]
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for role in server.roles:
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if role.id in data['roles']:
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member.roles.append(role)
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# sort the roles by ID since they can be "randomised"
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member.roles.sort(key=lambda r: int(r.id))
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self.dispatch('member_update', old_member, member)
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def _get_create_server(self, data):
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if data.get('unavailable') == False:
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# GUILD_CREATE with unavailable in the response
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# usually means that the server has become available
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# and is therefore in the cache
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server = self._get_server(data.get('id'))
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if server is not None:
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server.unavailable = False
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server._from_data(data)
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return server
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return self._add_server_from_data(data)
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@asyncio.coroutine
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def _chunk_and_dispatch(self, server, unavailable):
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yield from self.chunker(server)
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chunks = list(self.chunks_needed(server))
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if chunks:
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yield from asyncio.wait(chunks)
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if unavailable == False:
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self.dispatch('server_available', server)
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else:
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self.dispatch('server_join', server)
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def parse_guild_create(self, data):
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unavailable = data.get('unavailable')
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if unavailable == True:
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# joined a server with unavailable == True so..
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return
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server = self._get_create_server(data)
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# check if it requires chunking
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if server.large:
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if unavailable == False:
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# check if we're waiting for 'useful' READY
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# and if we are, we don't want to dispatch any
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# event such as server_join or server_available
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# because we're still in the 'READY' phase. Or
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# so we say.
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try:
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state = self._ready_state
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state.launch.clear()
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state.servers.append(server)
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except AttributeError:
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# the _ready_state attribute is only there during
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# processing of useful READY.
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pass
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else:
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return
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# since we're not waiting for 'useful' READY we'll just
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# do the chunk request here
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compat.create_task(self._chunk_and_dispatch(server, unavailable), loop=self.loop)
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return
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# Dispatch available if newly available
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if unavailable == False:
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self.dispatch('server_available', server)
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else:
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self.dispatch('server_join', server)
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def parse_guild_sync(self, data):
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server = self._get_server(data.get('id'))
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server._sync(data)
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def parse_guild_update(self, data):
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server = self._get_server(data.get('id'))
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if server is not None:
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old_server = copy.copy(server)
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server._from_data(data)
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self.dispatch('server_update', old_server, server)
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def parse_guild_delete(self, data):
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server = self._get_server(data.get('id'))
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if server is None:
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return
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if data.get('unavailable', False) and server is not None:
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# GUILD_DELETE with unavailable being True means that the
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# server that was available is now currently unavailable
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server.unavailable = True
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self.dispatch('server_unavailable', server)
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return
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# do a cleanup of the messages cache
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self.messages = deque((msg for msg in self.messages if msg.server != server), maxlen=self.max_messages)
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self._remove_server(server)
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self.dispatch('server_remove', server)
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def parse_guild_ban_add(self, data):
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# we make the assumption that GUILD_BAN_ADD is done
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# before GUILD_MEMBER_REMOVE is called
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# hence we don't remove it from cache or do anything
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# strange with it, the main purpose of this event
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# is mainly to dispatch to another event worth listening to for logging
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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user_id = data.get('user', {}).get('id')
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member = utils.get(server.members, id=user_id)
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if member is not None:
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self.dispatch('member_ban', member)
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def parse_guild_ban_remove(self, data):
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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if 'user' in data:
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user = User(**data['user'])
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self.dispatch('member_unban', server, user)
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def parse_guild_role_create(self, data):
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server = self._get_server(data.get('guild_id'))
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role_data = data.get('role', {})
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role = Role(server=server, **role_data)
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server._add_role(role)
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self.dispatch('server_role_create', role)
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def parse_guild_role_delete(self, data):
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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role_id = data.get('role_id')
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role = utils.find(lambda r: r.id == role_id, server.roles)
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try:
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server._remove_role(role)
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except ValueError:
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return
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else:
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self.dispatch('server_role_delete', role)
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def parse_guild_role_update(self, data):
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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role_id = data['role']['id']
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role = utils.find(lambda r: r.id == role_id, server.roles)
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if role is not None:
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old_role = copy.copy(role)
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role._update(**data['role'])
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self.dispatch('server_role_update', old_role, role)
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def parse_guild_members_chunk(self, data):
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server = self._get_server(data.get('guild_id'))
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members = data.get('members', [])
|
|
for member in members:
|
|
m = self._make_member(server, member)
|
|
existing = server.get_member(m.id)
|
|
if existing is None or existing.joined_at is None:
|
|
server._add_member(m)
|
|
|
|
# if the owner is offline, server.owner is potentially None
|
|
# therefore we should check if this chunk makes it point to a valid
|
|
# member.
|
|
server.owner = server.get_member(server.owner_id)
|
|
log.info('processed a chunk for {} members.'.format(len(members)))
|
|
self.process_listeners(ListenerType.chunk, server, len(members))
|
|
|
|
def parse_voice_state_update(self, data):
|
|
server = self._get_server(data.get('guild_id'))
|
|
user_id = data.get('user_id')
|
|
if server is not None:
|
|
if user_id == self.user.id:
|
|
voice = self._get_voice_client(server.id)
|
|
if voice is not None:
|
|
voice.channel = server.get_channel(data.get('channel_id'))
|
|
|
|
before, after = server._update_voice_state(data)
|
|
if after is not None:
|
|
self.dispatch('voice_state_update', before, after)
|
|
|
|
def parse_typing_start(self, data):
|
|
channel = self.get_channel(data.get('channel_id'))
|
|
if channel is not None:
|
|
member = None
|
|
user_id = data.get('user_id')
|
|
is_private = getattr(channel, 'is_private', None)
|
|
if is_private == None:
|
|
return
|
|
|
|
if is_private:
|
|
member = channel.user
|
|
else:
|
|
member = channel.server.get_member(user_id)
|
|
|
|
if member is not None:
|
|
timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp'))
|
|
self.dispatch('typing', channel, member, timestamp)
|
|
|
|
def get_channel(self, id):
|
|
if id is None:
|
|
return None
|
|
|
|
for server in self.servers:
|
|
channel = server.get_channel(id)
|
|
if channel is not None:
|
|
return channel
|
|
|
|
pm = self._get_private_channel(id)
|
|
if pm is not None:
|
|
return pm
|
|
|
|
def receive_chunk(self, guild_id):
|
|
future = asyncio.Future(loop=self.loop)
|
|
listener = Listener(ListenerType.chunk, future, lambda s: s.id == guild_id)
|
|
self._listeners.append(listener)
|
|
return future
|