Rapptz
aef170d7e0
Fix memory leak by holding on to Emoji references weakly.
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The library had a memory leak in the case using the global emoji cache.
When the bot would leave the guild, the Emoji would maintain a strong
reference to the Guild keeping them alive along with the entire state
associated with it.
2017-03-24 21:46:32 -04:00
Rapptz
46951e27f7
Revert "Reference the ConnectionState by weakref."
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This reverts commit 730a0e2d5375a5c49bcc2a146f0cde1e7dc85f24.
2017-03-24 21:44:33 -04:00
Rapptz
730a0e2d53
Reference the ConnectionState by weakref instead of a strong reference.
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Hopefully this means when the bot has some lingering object for
whatever reason, the memory doesn't double due to it having a strong
reference to an outdated connection state.
2017-03-22 00:02:50 -04:00
Rapptz
a0cdb19c5f
Eventual consistency fixes.
2017-03-21 03:16:30 -04:00
Rapptz
9c6d9f1a84
Remove call handling for now.
2017-03-13 17:07:33 -04:00
Rapptz
ead18e3948
Fix issue with members not copying correctly.
2017-03-05 07:48:15 -05:00
Rapptz
e78a5c0643
Remove remaining voice_member tracking.
2017-02-28 18:29:27 -05:00
Rapptz
f6fcb62c7b
Check for PrivateChannel before GuildChannel in Client.get_channel
2017-02-25 20:56:09 -05:00
Rapptz
29f676c42e
Wrap asyncio.wait into a saner alternative that raises TimeoutError.
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Fixes #494
2017-02-25 00:03:43 -05:00
Rapptz
b8727fd463
Fix Client.emojis returning a list of IDs.
2017-02-21 08:38:06 -05:00
Rapptz
0dac5e3139
Add Client.emojis to get all emojis.
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This removes the older get_all_emojis generator.
2017-02-10 16:43:33 -05:00
Rapptz
554ae196d3
Add missing int casts in many different events in the state.
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Also remove redundant role parsing in Member._update_roles.
2017-01-28 08:14:43 -05:00
Rapptz
b876133e87
Add compatibility shim for asyncio.Future creation.
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Should provide better support for uvloop.
2017-01-25 21:38:50 -05:00
Rapptz
e1aaf74fa7
Add option to disable auto member chunking.
2017-01-23 07:07:42 -05:00
Rapptz
d206ee792b
Fix issue with user bots chunking unavailable guilds.
2017-01-21 16:25:51 -05:00
Rapptz
ff9f5749e1
Update copyright year to 2017.
2017-01-20 23:19:19 -05:00
Rapptz
4c981ee631
Add support for relationships.
2017-01-20 19:28:43 -05:00
Rapptz
fa384f2114
Make ClientUser separate from a regular User.
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This removes Client.edit_profile in favour of ClientUser.edit.
2017-01-19 19:37:11 -05:00
Rapptz
f465f88d81
Reimplement Guild.me property without patching it in.
2017-01-18 19:54:47 -05:00
Ian Salmons
c635ce2526
Simple parser for CHANNEL_PINS_UPDATE
2017-01-09 03:52:44 -05:00
Rapptz
92c1637921
Allow overriding the shard_ids used for initial shard launch.
2017-01-08 02:05:21 -05:00
Rapptz
20041ea756
Implement AutoShardedClient for transparent sharding.
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This allows people to run their >2,500 guild bot in a single process
without the headaches of IPC/RPC or much difficulty.
2017-01-07 23:19:39 -05:00
Rapptz
d54d7f7ac0
Fix variable shadowing in READY parsing.
2017-01-05 07:03:56 -05:00
Rapptz
808a05ff2d
Move global user cache to a WeakValueDictionary.
2017-01-04 05:16:59 -05:00
Rapptz
c863d93f69
Fix bug that made member roles go missing.
2017-01-03 20:17:58 -05:00
Rapptz
7690455b21
Make User and Member messageable.
2017-01-03 09:52:12 -05:00
Rapptz
98b981848d
Move message creation to a factory method inside ConnectionState.
2017-01-03 09:52:10 -05:00
Rapptz
5e6bfecb07
Move away from StateContext and use ConnectionState directly.
2017-01-03 09:52:10 -05:00
Rapptz
4e175d36d3
Add delete_after parameter to MessageChannel.send
2017-01-03 09:52:04 -05:00
Rapptz
79a49f9145
Absolute import some circular dependencies to appease Python 3.4.
2017-01-03 09:52:02 -05:00
Rapptz
2c50c18ca3
Change dict value views into lists.
2017-01-03 09:51:59 -05:00
Rapptz
c187d87dae
Re-add support for reactions.
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We now store emojis in a global cache and make things like adding
and removing reactions part of the stateful Message class.
2017-01-03 09:51:57 -05:00
Rapptz
59a0df5f98
Rename try_insert_user to store_user
2017-01-03 09:51:56 -05:00
Rapptz
5cb3ad14e8
Make emojis and members stateful.
2017-01-03 09:51:55 -05:00
Rapptz
a7a60e433b
Make roles and guilds stateful.
2017-01-03 09:51:55 -05:00
Rapptz
d1d54a468a
Rename Server to Guild everywhere.
2017-01-03 09:51:54 -05:00
Rapptz
53ab263125
Split channel types.
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This splits them into the following:
* DMChannel
* GroupChannel
* VoiceChannel
* TextChannel
This also makes the channels "stateful".
2017-01-03 09:51:52 -05:00
Rapptz
45c729b167
Switch IDs to use int instead of str
2017-01-03 09:51:49 -05:00
Rapptz
31229a53e9
Optimise VoiceState for memory.
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Instead of storing one VoiceState per Member, only store them if
necessary. This should bring down the number of instances
significantly.
2017-01-03 09:51:47 -05:00
Rapptz
044b0824e6
Begin working on the rewrite.
2017-01-03 09:51:47 -05:00
Rapptz
a8264f6540
Chunk every guild if it's a user bot.
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This also increases the timeout for chunking by 30 seconds for every
chunk we're waiting for.
2016-12-24 17:32:20 -05:00
Rapptz
bed2e90e82
Properly propagate loop. Fixes #420 .
2016-12-21 00:06:19 -05:00
Rapptz
a0f4ad36eb
Timeout waiting for chunking.
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Sometimes the bot would keep waiting for chunks that somehow finished
before getting to the `wait` call. This is more so a temporary fix
rather than a fully correct one.
2016-12-16 21:28:12 -05:00
khazhyk
c8fd8a9e1a
Fix crash on duplicate or out of order reactions.
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Eventual consistency ftw
2016-11-30 16:47:00 -05:00
Rapptz
92c3c2804d
Support MESSAGE_REACTION_REMOVE_ALL event.
2016-11-21 02:49:50 -05:00
khazhyk
8bd242f00b
Fix crash on reaction remove.
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Discord can sometimes send integer 0 as the emoji id instead of
null to signify a non-custom emoji, which was causing a crash due
to a 'is not None' check assuming the reaction was for an emoji
with id 0. Probably a discord bug, but preferable to handle here
rather than crash users.
2016-11-05 21:46:07 -07:00
Rapptz
12a3403af3
Change reaction events signature and name.
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This changes the event signature to be (reaction, user) instead of
(message, reaction, user) since the reaction data class already has
the message being reacted to as a member.
The name was shortened from on_message_reaction_ to on_reaction_ since
the message prefix was deemed redundant.
2016-11-03 20:16:39 -04:00
khazhyk
4d87b2f817
Inject full Emoji to Reaction if we have it.
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Reaction objects with custom Emoji are partial. If we know of this Emoji
(can find it on this client) then inject it. Otherwise, leave it as a
hollow Emoji. We can still react with a hollow Emoji, but can't get other
metadata about it.
2016-11-03 04:39:45 -04:00
khazhyk
c4acc0e1a1
Add support for reactions.
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Reactions can be be standard emojis, or custom server emojis.
Adds
- add/remove_reaction
- get_reaction_users
- Messages have new field reactions
- new events - message_reaction_add, message_reaction_remove
- new permission - add_reactions
2016-10-27 21:36:32 -07:00
Khazhismel
c5a989eeb2
Add custom emoji support.
2016-07-31 22:39:43 -07:00