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https://github.com/Rapptz/discord.py.git
synced 2025-04-21 08:17:47 +00:00
Add missing int casts in many different events in the state.
Also remove redundant role parsing in Member._update_roles.
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@ -180,11 +180,6 @@ class Member(discord.abc.Messageable):
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def _update_roles(self, data):
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# update the roles
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self.roles = [self.guild.default_role]
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for role in self.guild.roles:
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if role.id in data['roles']:
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self.roles.append(role)
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self.roles = [self.guild.default_role]
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for roleid in map(int, data['roles']):
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role = utils.find(lambda r: r.id == roleid, self.guild.roles)
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@ -317,7 +317,7 @@ class ConnectionState:
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self.dispatch('reaction_add', reaction, user)
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def parse_message_reaction_remove_all(self, data):
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message = self._get_message(data['message_id'])
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message = self._get_message(int(data['message_id']))
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if message is not None:
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old_reactions = message.reactions.copy()
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message.reactions.clear()
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@ -341,7 +341,7 @@ class ConnectionState:
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status = data.get('status')
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user = data['user']
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member_id = user['id']
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member_id = int(user['id'])
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member = guild.get_member(member_id)
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if member is None:
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if 'username' not in user:
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@ -437,7 +437,7 @@ class ConnectionState:
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def parse_guild_member_remove(self, data):
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guild = self._get_guild(int(data['guild_id']))
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if guild is not None:
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user_id = data['user']['id']
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user_id = int(data['user']['id'])
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member = guild.get_member(user_id)
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if member is not None:
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guild._remove_member(member)
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@ -458,7 +458,7 @@ class ConnectionState:
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def parse_guild_member_update(self, data):
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guild = self._get_guild(int(data['guild_id']))
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user = data['user']
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user_id = user['id']
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user_id = int(user['id'])
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member = guild.get_member(user_id)
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if member is not None:
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old_member = copy.copy(member)
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@ -476,7 +476,7 @@ class ConnectionState:
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# GUILD_CREATE with unavailable in the response
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# usually means that the guild has become available
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# and is therefore in the cache
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guild = self._get_guild(data.get('id'))
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guild = self._get_guild(int(data['id']))
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if guild is not None:
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guild.unavailable = False
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guild._from_data(data)
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@ -575,10 +575,14 @@ class ConnectionState:
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# is mainly to dispatch to another event worth listening to for logging
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guild = self._get_guild(int(data['guild_id']))
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if guild is not None:
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user_id = data.get('user', {}).get('id')
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member = utils.get(guild.members, id=user_id)
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if member is not None:
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self.dispatch('member_ban', member)
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try:
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user_id = int(data['user']['id'])
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except KeyError:
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pass
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else:
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member = guild.get_member(user_id)
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if member is not None:
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self.dispatch('member_ban', member)
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def parse_guild_ban_remove(self, data):
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guild = self._get_guild(int(data['guild_id']))
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