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the client sends its skin here in 1.19.60 for some reason, which makes no sense - I can only assume it's a bug
54 lines
1.8 KiB
PHP
54 lines
1.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\network\mcpe\protocol\PlayerAuthInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket;
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final class SpawnResponsePacketHandler extends PacketHandler{
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/**
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* @phpstan-param \Closure() : void $responseCallback
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*/
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public function __construct(private \Closure $responseCallback){}
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public function handleSetLocalPlayerAsInitialized(SetLocalPlayerAsInitializedPacket $packet) : bool{
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($this->responseCallback)();
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return true;
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}
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public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
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//TODO: REMOVE THIS
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//As of 1.19.60, we receive this packet during pre-spawn for no obvious reason. The skin is still sent in the
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//login packet, so we can ignore this one. If unhandled, this packet makes a huge debug spam in the log.
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return true;
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}
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public function handlePlayerAuthInput(PlayerAuthInputPacket $packet) : bool{
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//the client will send this every tick once we start sending chunks, but we don't handle it in this stage
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//this is very spammy so we filter it out
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return true;
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}
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}
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