Dylan K. Taylor
7bbc04e6de
Silence PlayerSkinPacket debug messages during spawn response stage
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the client sends its skin here in 1.19.60 for some reason, which makes no sense - I can only assume it's a bug
2023-02-08 18:55:38 +00:00
jasonw_4331
44af519cd6
SpawnResponsePacketHandler: silence PlayerAuthInputPacket debug spam ( #5368 )
2022-10-30 19:24:26 +00:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence
2022-06-04 17:34:49 +01:00
Dylan K. Taylor
6eac2ea7a5
Modernize private property declarations in src/network
2022-05-17 21:22:33 +01:00
Dylan K. Taylor
3bb53658da
Do not allow remote clients to spawn themselves before we're ready
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this would have allowed clients to send SetLocalPlayerAsInitializedPacket at any time during the spawn sequence, which would have caused undefined behaviour around spawning logic.
2020-05-20 11:09:27 +01:00